VALORANT Radiant Crisis Bundle: Price, Release Date, Comic Book Skins, And More Details

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Riot Games announced a new skin line coming to VALORANT Episode 3 Act 3, and it will be designed after comic book art. The new Radiant Crisis bundle will feature everything comic book fans could have asked for as weapon skins.

The new Act came with a massive update that focused on the core mechanics of the game. Few of the major problems in VALORANT were fixed through this patch, and the devs informed that the new Agent Chamber will arrive with Patch 3.10.

Before you jump into discovering more about the upcoming VALORANT Update, make sure to check out our best Agents Guide for Act 3. Don't forget that a new Map 8 is also coming to VALORANT soon, possibly with Episode 4 Act 1.

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This image features the Classic Pistol from the Radiant Crisis Bundle in VALORANT.
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Credit: Riot Games
VALORANT: Classic Pistol from Radiant Crisis Bundle

VALORANT Radiant Crisis Bundle: Price, Skins, Key Features

Inspired by comic books, Radiant Crisis 001 has an eye-catching visual design, onomatopoeia visual effects, and a retro-style Finisher. The Radiant Crisis bundle is priced at 7,100 VP, and it will be a premium tier skin line, designed to be visually distinct, colourful and lighthearted.


  • Baseball Bat (melee)
  • Phantom
  • Spectre
  • Classic
  • Bucky



  • Level 1 - New visual texture design
  • Level 2 - Custom visual effects


  • Level 1 - New visual texture design
  • Level 2 - Custom visual effects
  • Level 3 - Kill Banner and Finisher

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This image features the Phantom gun from Radiant Crisis bundle in VALORANT.
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Credit: Riot Games
VALORANT: Phantom from the Radiant Crisis Bundle

VALORANT: Devs Reveal Inspiration Behind The Radiant Crisis Bundle

The developers answered a few questions regarding the new Radiant Crisis bundle arriving in VALORANT Episode 3 Act 3. These are the first comic-book accurate skins in VALORANT, and they will definitely remind you of Spiderman: Into The Spiderverse. These premium tier skins are currently available in the game, and here's what the devs had to say about them:

What were your goals when designing Radiant Crisis 001?

Sean Marino, Associate Art Director: I had to go back and look because I felt like it had been a long time since we had the idea for this skin, and it turned out I was right. We first had the idea to do something like this back in September 2020. With a lot of our skins, the challenge is to try and take a thematic or an idea and appropriately interpret it into the VALORANT art style. With Radiant Crisis (comicbook), the goal was flipped. We wanted to see if we could take an art style that existed outside the world of VALORANT and bring it into the game. I think that’s also a reason why we didn’t make and ship this skin right away. VALORANT needed time for the community to become accustomed to what we were doing with skins and—similar to BlastX in how we set our first “tonally different” skin to be 6 months after launch—we planned on having Comicbook, which was our first truly stylistically different skin, release much further out.

What did you take inspiration from / any notable concepts you wanted to convey with Radiant Crisis 001?

Sean Marino: Funny enough, this skin sort of emerged from work done on an experiment we started prior to VALORANT launch. Originally, the shader we built for Radiant Crisis was more in line with something you might find in an anime fighting game like Guilty Gear or Dragonball FighterZ. Those games have perfected the look of getting something that is 3D to feel like it's 2D, and similarly, when one of our engineers was helping out with Project L’s art style, he brought over some of the shader work he did on that to have us experiment with on VALORANT. Once we started playing with the shader though, we felt like there was a pretty extreme disconnect from the gun to the rest of the world. So rather than go the route of anime for a skin, we felt like we could adapt what we did into something that had more of a comic book feel.

We looked at a number of different comic styles and eras, and even pulled references from some other games over the last few years that have executed a similar-looking 2D style in a 3D world. One of the biggest “Aha!” moments during this reference period was when one of our producers showed us a video of an artist who paints Gundam models as if they were drawn for the manga or anime. This bizarre juxtaposition of seeing something that looked as if it was made for 2D animation but represented as a physical object was exactly that kind of feeling we were going for, and with a combination of styles and references we were able to make something that we feel is incredibly unique for a skin.

This image features the Spectre weapon from the Radiant Crisis Bundle in VALORANT.
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Credit: Riot Games
VALORANT: Spectre from Radiant Crisis Bundle

Any unexpected challenges or novelty stories you'd like to share when designing Radiant Crisis 001?

Sean Marino: A really fun challenge we took on when making this was sort of breaking the model of how skins are produced. The typical workflow for a skin in VALORANT typically involves a 2D artist coming up with an idea and drawing it, then a 3D artist takes it to a model and texture that they create. When our 2D artist, Sean Bigham, did the first completed concept for the gun, we looked at it and basically said “well, that's pretty much all there is to it.” Rather than pass this through the entire pipeline and have a 3D artist work on it, Bigham was able to paint his concept directly onto the model and the work was done!

Throughout the whole development of the skin as well, we had the idea to really lean into the comic feel and make use of the onomatopoeia you might typically see for action in a comic book, and tie those words into actions for the weapon. This summer one of our VFX interns who rejoined the team had actually made effects like this for a personal project years ago. When we gave him this assignment he was overjoyed given how familiar he was with the subject matter already.

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