VALORANT Patch Update 3.09

Riot Games recently released the notes for the upcoming VALORANT Patch update 3.09 which is will start Episode 3 Act 3. The new Act will last for the next ten weeks, and fans will get a brand new battle pass to complete.

The new Agent Chamber will not arrive with VALORANT Patch 3.09. Instead, he will arrive two weeks later once all the necessary changes are made. The developers informed earlier that they have opted to hold the Agent for an additional polishing, which means Chamber is scheduled to arrive around the second week of November.

The upcoming VALORANT Patch update is aimed at fixing some of the major problems in the game. These include the inconstant damage dealt by the Classic pistol, improvement and accuracy reduction for run and gun, new map updates, and a few Agent changes.

Before delving into the story, make sure to check out our best Agents Guide for Act 3. Don't forget that a new Map 8 is also coming to VALORANT soon, possibly with Episode 4 Act 1.

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VALORANT Patch 3.09: Weapon Updates

Classic (Right-Click)

The Classic has been over-performing in close to mid-range encounters when used while jumping or on the move. So we’ve reduced the weapon’s effective accuracy while jumping, running, and walking, with the intent of narrowing it’s ideal use case to only really close ranges.

  • Walking firing error changed .05 >>> .6 (total error is 2.5 when walking, up from 1.95)
  • Running firing error changed .2 >>> 1.3 (total error is 3.2 when running, up from 2.1)
  • Jumping firing error changed from 1.1 >>> 2.1 (total error is 4.0 when jumping, up from 3.0)
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VALORANT Patch 3.09: Map Updates

Fracture

  • The B Arcade attacker barrier is shifted back towards Attacker Side Bridge, to allow defenders to more easily contest the area
  • Defender barrier at A Rope moved up to the top of ropes to make it easier for Sentinels to prepare.
  • A Hall orb shifted into more neutral space, making it less favourable for attackers
  • New piece of cover in Attacker spawn added to break the long sightline from Hall entrance to B Main, which should relieve some pressure from attackers when defenders fast flank
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VALORANT Patch 3.09: Game System Updates

  • Smoother Ropes/Ziplines
  • Fixed jittery movement that could occur when stopping or changing directions on a zipline or rope. This was most noticeable when repeatedly moving a small amount and stopping.

VALORANT Patch 3.09: Esports Features

  • Observers using gamepad controllers are no longer locked out of the X/Y axes when speeding up with the right bumper (R1).
  • Free Cam observers rejoice!
  • Observers now have the option to set handedness for teams
  • When this option is toggled, observers will see players that start the match on the attacker as right-handed, and players that start the match on defender will be left-handed.
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General

  • One path for all traffic into game servers
  • For those of you particular to a preferred server, you may notice a previously preferred location is no longer there. Don’t worry, we simply consolidated what was two paths into the game servers into one—we did not remove any servers.

VALORANT Patch 3.09: Bug Fixes

Competitive

  • Fixed a bug that was causing the default Act Rank badge to display on Unrated game loading screens
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Agents

  • Cypher can no longer place Spycam on the Breeze door in order to destroy or see through the door when it's lowered.
  • Similarly, fixed random spots where Cypher could not place Spycam in the same area.
  • Fixed bug that displayed Jett’s 1P Updraft visuals incorrectly.
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Don't Miss: VALORANT Update: Chamber Release Date, Episode 3 Act 3 Patch, New Battle Pass And More