In the world of Teamfight Tactics, the Dragonlands era is wrapping up, and when it does, we're heading into the next set. The next has been revealed and it's quite... super. We have all the details around Teamfight Tactics set 8 Monsters Attack!
This new set is all about heroes and monsters. It lets you live our your fantasies as either the good guys, or the bad. We'll cover all the champions, traits and mechanics around the brand new set!
While you're here, if you're looking for more League of Legends focused content, be sure to check out our guides to Wild Rift. Check out our Wild Rift 3.4c guide to see what's going on in the game right now, and our Wild Rift 3.5 guide for what's coming!
Teamfight Tactics set 8 Monsters Attack! champions
With every new set in Teamfight Tactics, we get a reshuffling of the champions that are in the game. Here is a list of all the champions that are in Set 8.
- Lee Sin
- Miss Fortune
- Aurelion Sol
Teamfight Tactics set 8 Monsters Attack! origins and traits
In addition to the new units come new origins and traits. Here's all the origins and traits, and what units are in each.
|A.D.M.I.N.||A.D.M.I.N. configuration varies for each player each game. (2) Configure the cause and the effect for your A.D.M.I.N. program (4) Configure an additional effect for your A.D.M.I.N. program (6) Outputs of the above tiers are increased by 160%||Blitzcrank - 1 Camille - 2 LeBlanc - 3 Soraka - 4|
|Anima Squad||When an Anima Squad champion kills another champion, they pause to celebrate and your team builds fame. Anima Squad champions gain Attack Damage and Ability Power, plus 4 additional maximum Health according to their shared fame. (3) 20% Attack Damage and 20 Ability Power (5) 40% Attack Damage and 40 Ability Power (7) 99% Attack Damage and 99 Ability Power||Nasus - 1 Sylas - 1 Jinx - 2 Vayne - 3 Riven - 3 Miss Fortune - 4|
|Civilian||If there is a Civilian alive, all allies are inspired to fight harder to protect them, gaining mana every 2 seconds (1) +2 mana (2) +5 mana (3) +10 mana||Galio - 1 Sivir - 2 Janna - 5|
|Gadgeteen||Every round, Gadgeteens generate a random modified weapon that can be equipped by any unit. These weapons are powerful, but not durable, and fall apart after 2 rounds of use. Gadgeteens will not make new items to replace items left on the bench. (3) Create 1 item every round (5) Create 2 item every round||Lulu - 1 Poppy - 1 Annie - 2 Zoe - 3 Nunu - 5|
|LaserCorps||All LaserCorps agents are assigned a combat drone. When attacking or being hit by an attack, the drone has a 50% chance to deal magic damage to the agent's target (0.5 second cooldown). When a LaserCorps agent dies, their drone is re-assigned to the nearest living LaserCorps agent. (3) Drone lasers deal 50 magic damage. (6) Drone lasers deal 130 magic damage. (9) Drone lasers deal 210 magic damage. Each LaserCorps agent gets another drone.||Ashe - 1 Renekton - 1 Yasuo - 2 Senna - 3 Sejuani - 4 Zed - 4 Mordekaiser - 5|
|Mecha: PRIME||Use the PRIME selector to designate a PRIME. At the start of combat, the PRIME combines with the two closest other Mecha units, taking a portion of their base Health and Attack Damage. (3) 75% Health, 75% Attack Damage (5) 100% Health, 100% Attack Damage||Wukong - 1 Draven - 2 Jax - 3 Sett - 4 Leona - 5|
|Ox Force||Ox Force units gain Attack Speed that increases with their missing percent health. Ox Force units will fight to their dying breath to defend their city, becoming invulnerable for 1.5 seconds the first time they would die in combat. (2) 5% - 15% Attack Speed. (4) 30% - 60% Attack Speed. (6) 60% - 120% Attack Speed. (1) 5% - 10% Attack Speed. (3) 30% - 60% Attack Speed. (5) 60% - 120% Attack Speed.||Talon - 1 Annie - 2 Fiora - 2 Alistar - 3 Viego - 4 Aphelios - 5|
|Star Guardian||When Star Guardians gain mana, they gain more. (3) 35% additional mana (5) 60% additional mana (7) 100% additional mana (9) 150% additional mana||Lux - 1 Rell - 2 Yuumi - 2 Kai'sa - 3 Nilah - 3 Ekko - 4 Taliyah - 4 Syndra - 5|
|Supers||(3) Supers strike a pose at the start of combat, granting allies 30% bonus damage. For every three-star unit on your team, the bonus damage % is increased by 5%.||Gangplank - 1 Lee Sin - 2 Malphite - 2|
|Threat||Threats are more powerful than other units. You may field any number of Threats, but they do not gain bonuses for being fielded with other Threats.||Cho'Gath - 3 Rammus - 3 Vel'Koz - 3 Aurelion Sol - 4 Bel'Veth - 4 Zac - 4 Fiddlesticks - 5 Urgot - 5|
|Underground||The Underground periodically checks in with the loot from their current heist. You may choose to cut and run and take the current loot, or continue the heist to get even better rewards. After completing a heist, a new one begins. It takes 9 total progress for a heist to complete. (3) The Underground makes 1 progress after each Player Combat Round. After a loss, they make 3 progress. (5) The Underground makes 2 progress after each Player Combat Round. After a loss, they make 5 progress.||Kayle - 1 Ezreal - 2 Vi - 2 Sona - 3 Samira - 4|
In the origins, we have one real unique one here, Threat. Threat units are only threats. You can play any number of them, but they don't gain any benefit for having multiple Threats in play. To compensate, Threat units are naturally stronger than other units.
|Ace||This trait is only active when you have exactly 1 or 4 unique Aces. (1) Execute enemies under 15% health (4) Execute enemies under 30% health||Draven - 2 Miss Fortune - 4 Samira - 4 Mordekaiser - 5|
|Aegis||All allies gain bonus Magic Resist. Aegis units gain more. (2) +25 Magic Resist, +50 for Aegis Units (3) +40 Magic Resist, +80 for Aegis Units (4) +60 Magic Resist, +120 for Aegis Units (5) +85 Magic Resist, +170 for Aegis Units||Vi - 2 Alistar - 3 Ekko - 4 Leona - 5|
|Arsenal||Arsenal units pick the weapons they equip when placed on the board, changing their spell's effects.||Aphelios - 5|
|Brawler||Brawlers gain additional maximum Health. (2) +20% Max Health (4) +30% Max Health (6) +50% Max Health (8) +89% Max Health||Blitzcrank - 1 Renekton - 2 Lee Sin - 2 Vi - 2 Jax - 3 Riven - 3 Sejuani - 4|
|Corrupted||Fiddlesticks starts combat dormant. When ally champions die during this time, Fiddlesticks absorbs their soul granting him 15 Ability Power. After falling below 40% Health or when all allies have died, Fiddlesticks comes alive.||Fiddlesticks - 5|
|Defender||Innate: Shortly after the start of combat, Defenders taunt nearby enemies. All allies gain bonus Armor. Defenders gain more. (2) +30 Armor, +60 for Defenders (4) +60 Armor, +120 for Defenders (6) +100 Armor, +200 for Defenders||Poppy - 1 Wukong - 1 Rell - 2 Riven - 3 Sett - 4|
|Duelist||Duelists' basic attacks grant them bonus attack speed, up to 10 stacks. (2) +6% AS per stack (4) +12% AS per stack (6) +20% AS per stack (8) +35% AS per stack||Gangplank - 1 Kayle - 1 Fiora - 2 Yasuo - 2 Nilah - 3 Vayne - 3 Zed - 4|
|Forecaster||Janna grants a different buff to all adjacent allies depending on the current weather, which changes every game.||Janna - 5|
|Hacker||Hackers gain omnivamp. Hackers summon a H4ckerr!m that takes the unit in the Rider Hex into the enemy backline. The Rider is untargetable for the first X seconds of combat. (2) 20% Omnivamp||LeBlanc - 2 Zoe - 3 Zed - 4|
|Heart||When Heart units cast their spell, all allies gain stacking Ability Power for the rest of combat. (2) +5 Ability Power (4) +10 Ability Power (6) +15 Ability Power||Lulu - 1 Lee Sin - 2 Yuumi - 2 Sona - 3 Soraka - 4 Syndra - 5|
|Mascot||When Mascots die, they retreat to the sidelines to cheer on their team. Allies regenerate a percentage of their maximum health every 3 seconds, increased by 1% for each cheering Mascot. Mascots regenerate double this amount. (2) Regain 1.5% Health (4) Regain 2.5% Health (6) Regain 4.5% Health (8) Regain 7% Health||Galio - 1 Nasus - 1 Malphite - 2 Yuumi - 2 Alistar - 3 Nunu - 5|
|Prankster||(2) When they would first fall below 50% health, Pranksters spawn a target dummy, move to a safe location, and restore 500 health. (3) The enemy who kills a target dummy is stunned for 1.5 seconds||Jinx - 2 Zoe - 3 Ekko - 4|
|Recon||Innate: Recon Units gain attack range. Before casting, if there is a nearby enemy, Recon units will dash to safety. They also gain bonus Critical Strike Chance. (2) +10% Crit Chance (3) +35% Crit Chance (4) +60% Crit Chance. Recon spells can crit.||Ashe - 1 Ezreal - 2 Kai'sa - 3 Vayne - 3|
|Renegade||Renegade units deal bonus damage. The last Renegade standing deals more. (3) 30%, 10% Bonus Damage (6) 60%, 20% Bonus Damage||Sylas - 1 Talon - 1 Camille - 2 Viego - 4 Leona - 5|
|Spellslinger||Every 6 seconds, Spellslingers replace their next attack with an orb of magic flung at a random target, dealing 75% of their Ability Power as magic damage. Spellslingers have increased Ability Power. (2) +30 AP (4) +60 AP (6) +100 AP||Lux - 1 Annie - 2 LeBlanc - 3 Sona - 3 Taliyah - 4|
|Sureshot||Every 5 seconds, Sureshots gain bonus Attack Damage for the rest of combat (2) +25% Attack Damage (4) +50% Attack Damage||Sivir - 2 Senna - 3 Samira - 4 Aphelios - 5|
And that's Teamfight Tactics Set 8 Monsters Attack!, at least a big part of it! Be sure to check out our augments and Items guide as well to get a full understanding how these units play together with the brand new augments. While you're here, if you're looking for more mobile game content, why not check out some of our Torchlight Infinite guides. Why not start off with our Torchlight Infinite build tier list, and also our Flame Elementium farming guide.