The next patch cycle for Wild Rift is nearly upon us! The Wild Rift 3.5 patch brings with it more champions, skins and updates to the game that are quite exciting for players. We have all the details around the patch, and we'll give you all the details.
In addition to new champs and skins, we're also going to be getting a bunch of quality of life changes, Jungle changes and a brand new mode to Wild Rift that's a very popular one in League of Legends.
Wild Rift 3.5 - When does Wild Rift 3.5 release?
According to Riot, Wild Rift patch 3.5 releases on November 17, 2022. This will prompt an update on your app, so be sure to check in on that on the 17th. We're not sure how long this patch cycle will run, but most likely it will run through to the end of the year with sub patches in the coming months to introduce champions and balance.
Wild Rift 3.5 patch notes
We don't have exact patch notes for the patch right at this moment, but be sure to check back as we'll be bringing you those as soon as they drop. We should expect to see those in the next week or so.
Wild Rift 3.5 changes
We're going to be getting three new champions to the game this patch, each of which are popular in their own right in league of Legends. Here's the champions we're getting:
We are also getting quite a few jungle changes that's feeling pretty major. They aim to remove some of the complexity from the role, while keeping the depth, impact and agency of the role. Here's what's coming for Junglers.
- Buff Sharing: After a few minutes of game time, killing the Brambleback or Sentinel will drop a temporary buff that other players can pick up by walking up to the buff circle. Since there will now be double the buffs for your team, the Evolved versions of Red and Blue buffs will be removed.
- Conservation: We're introducing a new Jungler-specific buff called “Conservation.” When you jungle, you’ll gain Conservation stacks over time, and killing a large monster will cash in the stacks for gold
- Smite: We’re removing Challenging Smite (or Red Smite) due to a low pick rate amongst Junglers and changing how the Smite Upgrade functions. Starting this patch, Smite will upgrade based on the number of times it’s been used versus how many monsters you've killed, so the upgrade time will become more consistent across games. Additionally, both base Smite and upgraded Smite will deal a fixed amount of damage to monsters, instead of scaling based on your champion level.
- Jungle Monsters: We’re adjusting the general stats and behavior of Jungle Monsters to make clear times faster overall and to let players have an easier time surviving against them, especially in the early game.
- Rift Herald: We’re increasing the summoning and charge speeds of Rift Herald so that the value gained from defeating her will be more consistent.
- Horizon Focus: Skill shots that hit a champion from a distance will apply stacks to your enemy. Hitting crowd control abilities will grant extra stacks. Gain enough stacks to consume them and deal bonus damage.
- Lord Dominik’s Regards: After you’re out of combat with other champions for a few seconds, your first attack against a champ will have increased Attack Speed.
- Soulstealer: Through its new passive, Soulflare, Soulstealer will reduce the cooldown on all basic abilities after you takedown enemy champions. You’ll also gain extra Ability Power for a few seconds after.
- Phase Rush: Triggers in the same way as before (hitting a champion with three separate attacks or abilities) and still grants Move Speed, but instead of Slow Resist, your current cooldowns will be reduced, and you'll gain Ability Haste for a short period.
- Sudden Impact: Replaces Champion and when you exit stealth or use a dash, blink, or teleport to deal damage to an enemy champion, you'll gain a bit of Adaptive Penetration
All For One
All For One is a new mode coming to Wild Rift! In this mode, players will vote for a champion for the entire team to play in the match. Ties are broken by a random selection between the tied champions
Quality of Life changes and more!
- Leaver penalties will be in place, and remakes will be automatic rather than a vote.
- A new Avoid List will show up in post game lobbies, where you can add someone to the avoid list.
- New Skin Collections tab
- Legendary Queue now limits champion selection to champions that players have a high enough Mastery score for. This ensure that players are playing at their best in this higher stakes queue.
- Wild Pass
- Super Villain Jhin is the level 50 Wild Pass skin
- The Spirit Blossom event is coming to Wild Rift!
- After this, there's going to be a Snowball Fight event for the new year!
Wild Rift 3.5 Skins
There's a good handful of skins coming to the game, including a brand new line, Chroma Crash! Here's a list of all skins coming to the game.
- Blood Moon Aatrox
- Crystal Rose Akali
- Crystal Rose Riven
- Crystal Rose Vi
- Frostblade Irelia
- Chromacrash Ekko
- Chromacrash Jinx
- Chromacrash Samira
- Soulhunter Kayn
- Spirit Blossom Lillia
- Spirit Blossom Teemo
- Spirit Blossom Thresh
- Spirit Blossom Yasuo
- Spirit Blossom Yone
And that's all that we have for you! Be sure to check back periodically, as we'll be adding patch notes for Wild Rift 3.5 and any subsequent patches in the cycle here! While you're here, consider checking out the Pokemon Unite tier list or Mobile Legends tier list if you want to get stuck into other mobile MOBA titles. There's also the Arena of Valor tier list if you want to play our personal favourite of the bunch.