Teamfight Tactics Set 8 Monsters Attack! - augments and items

Set logo for Teamfight Tactics set 8 Monsters Attack!


Set logo for Teamfight Tactics set 8 Monsters Attack!

We're nearing the end of the Teamfight Tactics Dragonlands and Uncharted Realms era of the game. We're on our way to a brand new set, and with that comes a ton of new aspects to the game. One of the most important ones is the TFT set 8 augments and items.

Augments have been a mainstay mechanic for the past two sets, and items have been around since the beginning. With augments becoming an evergreen mechanic to the game, both of these aspects to the game are critical to understanding the set.

If you're looking for more League of Legends focused content, be sure to check out our guides to Wild Rift. Check out our Wild Rift 3.4c guide to see what's going on in the game right now, and our Wild Rift 3.5 guide for what's coming!

Teamfight Tactics set 8 augments

As we mentioned, augments became an evergreen mechanic in Teamfight Tactics this set, meaning that they will be in the game going forward. While there's a bunch of evergreen returning mechanics, there's a host of brand new ones to learn. We'll first look at the new augments as they're the more exciting ones.

Picture of Hero Augment selection screen in TFT set 8
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Hero Augments

Champion
Augment Name
Augment Ability
Galio
Justice Punch
Carry: Gain a Galio. His Ability deals 50% more damage and knocks up its target for 1.5 seconds.
Galio
Safety First
Support: Gain a Galio. When you field him, your team gains 20 Armor and Magic Resist, doubled for 4 seconds after being shielded.
Lux
Illuminating Singularity
Carry: Gain a Lux. Every 2nd cast, her Ability deals 100% increased damage.
Lux
Lucent Barrier
Support: Gain a Lux. Combat Start: She grants her 2 nearest allies a 400 Health Shield and 20 Ability Power.
Blitzcrank
Dynamic Defenses
Carry: Gain a Gargoyle Stoneplate and a Blitzcrank. When he casts his Ability, its duration increases by 1 second per enemy targeting him.
Blitzcrank
Rocket Grab
Support: Gain a Blitzcrank. Combat Start: He pulls the farthest enemy and stuns them for 1.5 seconds.
Renekton
Reign of Anger
Carry: Gain a Renekton. He gains 30% Attack Speed and an additional 2% per 100 missing Health.
Renekton
Cull the Meek
Support: Gain a Renekton. When you field him, your team deals 10% bonus damage, tripled against enemies below 50% Health.
Kayle
Divine Ascent
Carry: Gain a Kayle. She gains bonuses per star level. 1: 30% Attack Speed 2: +2 Attack Range 3: Attacks fire 2 additional bolts dealing 50% damage.
Kayle
Righteous Range
Support: Gain a Kayle. Combat Start: She and her 2 nearest allies gain +2 Attack Range and 15% Attack Speed.
Nasus
Stacks on Stacks
Carry: Gain a Nasus. He gains 20% Attack Damage, increased by 3% permanently each time he casts his Ability.
Nasus
Soul Eater
Support: Gain a Nasus. When you field him, he and his allies heal 150 Health on takedowns.
Sylas
Kingslayer
Carry: Gain a Sylas. His Ability deals 50% more damage and restores 15% of his missing Health.
Sylas
Petricite Chains
Support: Gain a Sylas. When you field him, your team gains 15 starting Mana and his Ability increases enemies' maximum Mana by 35%.
Ashe
Laser Focus
Carry: Gain an Ashe. She gains 30% Attack Speed, doubled while her Ability is active.
Ashe
Corps Focus
Support: Gain an Ashe. When you field her, your team gains 15% Attack Speed, doubled while her Ability is active.
Poppy
Bigger, Better Buckler
Carry: Gain a Poppy. She gains 150 Armor.
Poppy
Steadfast Presence
Support: Gain a Poppy. Combat Start: Your strongest Poppy grants all allies a 275 Health shield.
Gangplank
Flaming Ricochet
Carry: Gain a Gangplank. His Ability bounces to a second target dealing 80% damage.
Gangplank
Get Paid
Support: Gain a Gangplank. When you field him, your team has a 25% chance to gain 2 gold on kill.
Talon
Edgelord
Carry: Gain a Talon. He gains 40 Ability Power. After killing an enemy, he restores 40 Mana.
Talon
OX-ian Rage
Support: Gain a Talon. When you field him, your team gains 10% Attack Damage and 15 Ability Power, tripled when they are below 50% Health.
Wukong
Cyclone
Carry: Gain a Wukong. He gains 40 Ability Power and increases his Ability's range by 1 hex.
Wukong
Re-Energize
Support: Gain a Wukong. When you field him, your team restores 50% of their Mana after their first cast each combat.
Lulu
Growth Spurt
Carry: Gain a Lulu. When she casts her Ability, she gains 100 bonus Health and 20 Ability Power (this can stack).
Lulu
Foster Growth
Support: Gain a Lulu. When you field her, she and her allies gain 35 Ability Power when equipped with an item.
Camille
Adaptive Defensives
Carry: Gain a Camille. She gains 20% Attack Damage. When she casts her Ability, she gains a shield equal to 500% of her Attack Damage for 3 seconds.
Camille
Hextech Retribution
Support: Gain a Camille. When you field her, your team deals 15% bonus damage, increasing by an additional 5% whenever an ally dies.
Lee Sin
Flurry
Carry: Gain a Lee Sin. He gains 30% Attack Speed, tripled for 3 seconds after casting his Ability.
Lee Sin
Invigorate
Support: Gain a Lee Sin. When your field him, your team gains 15% Attack Speed, doubled for 4 seconds after being shielded.
Sivir
Delivery Tips
Carry: Gain a Sivir. Every 2nd Ability cast, she gains 1 gold with a 20% chance to gain 3 additional gold.
Sivir
Endless Pizza
Support: Gain a Sivir. When you field her, your team heals 15% of their missing Health every 5 seconds.
Ezreal
Rising Spell Force
Carry: Gain an Ezreal. When he casts his Ability, he gains 15% Attack Damage and 15 Ability Power for the rest of combat (this can stack).
Ezreal
Raider's Spoils
Support: Gain an Ezreal. Combat Start: Your strongest Ezreal grants his nearest ally a temporary Artifact for the rest of combat and gains 1 gold.
Yuumi
Predatory Precision
Carry: Gain a Yuumi. She gains 25% Critical Strike Chance and her Ability can critically strike.
Yuumi
Zoomies!
Support: Gain a Yuumi. She grants your team 18% Attack Speed and Movement Speed.
Vi
Unrelenting Force
Carry: Gain a Vi. When she takes damage, she gains 2% Attack Damage, 2 Armor, and 2 Magic Resist, stacking up to 25 times.
Vi
Boxing Lessons
Support: Gain a Vi. When you field her, your team gains 250 bonus Health.
Rell
Hold the Line
Carry: Gain a Rell. She gains 50 Ability Power and 20% damage reduction.
Rell
Channelled Ferromancy
Support: Gain a Rell. When you field her, your team gains 20 Armor and Magic Resist. Each ally gains an additional 5 when they cast (this can stack).
Fiora
Frontline Fencing
Carry: Gain a Fiora. While her Ability is active, she gains 60 Armor and Magic Resist.
Fiora
Vitality of the Ox
Support: Gain a Fiora. When you field her, your team heals 2% of their maximum Health when they attack.
Draven
League of Draven
Carry: Gain a Draven. He gains 25% Attack Damage. When he kills an enemy, there is a 40% chance to gain 1 gold.
Draven
Ruthless Blades
Support: Gain a Draven. When you field him, your team gains 25% Critical Strike Chance.
Jinx
Get Excited!
Carry: Gain a Jinx. When she scores a takedown, she gains 100% Attack Speed and Movement Speed for 5 seconds.
Jinx
Everyone Goes BOOM!
Support: Gain a Jinx. When you field her, your team gains 10% Attack Speed, tripled after the first enemy dies each combat.
Malphite
Rock Solid
Carry: Gain a Malphite. He gains Ability Power equal to 50% of his Armor and his Ability's Armor duration is increased by 4 seconds.
Malphite
Guardian Spirit
Support: Gain a Malphite. When you field him, your team restores 15% of their missing Health on cast.
Annie
Reflector Shield
Carry: Gain an Annie. While her Ability's shield is active, enemies that attack her take 150 magic damage (once every 0.5 seconds).
Annie
Burning Spirit
Support: Gain an Annie. When you field her, your team gains 20 Ability Power, tripled while they are below 50% Health.
Yasuo
Siphoning Winds
Carry: Gain a Yasuo. He gains 40% Omnivamp.
Yasuo
Spirit of the Exile
Support: Gain a Yasuo. When you field him, allies who start combat with no adjacent allies gain 25% Attack Speed.
Zoe
Double Bubble
Carry: Gain a Zoe. Her Ability launches a second bubble at a different target, dealing 100% damage.
Zoe
Sleepy Time
Support: Gain a Zoe. Combat Start: She puts to sleep the 3 lowest Health enemies stunning them for 4 seconds.
LeBlanc
Aim Assist
Carry: Gain a LeBlanc. For every 2 sigils fired by her Ability, she fires an additional sigil at the lowest Health enemy.
LeBlanc
Mirror Image
Support: Gain a LeBlanc. Combat Start: Your strongest LeBlanc creates a 60% Health, itemless clone of her nearest ally.
Sona
Power Grid
Carry: Gain a Sona. She gains 20 Ability Power and her Ability fires 1 additional beam.
Sona
Undercurrent
Support: Gain a Sona. Combat Start: Your strongest Sona grants her 2 nearest allies 50 Mana.
Kai'Sa
Multi-Shot
Carry: Gain a Kai'Sa. Every 2 attacks, she fires a bonus attack at a nearby enemy.
Kai'Sa
Star-Crossed
Support: Gain a Kai'Sa. She grants 100% of her Ability's Attack Speed bonus to her nearest ally.
Nilah
Gifted
Carry: Gain a Nilah. She gains 50 Ability Power. Combat Start: Your strongest Nilah grants her nearest ally a temporary copy of one of her normal items.
Nilah
Jubilant Veil
Support: Gain a Nilah. Combat Start: She and her 2 nearest allies gain immunity to crowd control for 20 seconds.
Alistar
Behemoth
Carry: Gain an Alistar. He gains 450 bonus Health and his Ability deals bonus damage equal to 12% of his maximum Health.
Alistar
Smash!
Support: Gain an Alistar. He restores 5 Mana per second and his Ability hits all enemies within 1 hex.
Riven
Reverberation
Carry: Gain a Riven. She gains 40 Ability Power and her Ability is additionally cast on her lowest Health ally.
Riven
Triumphant Return
Support: Gain a Riven. Combat Start: She grants herself and adjacent allies a shield for 10 seconds equal to 35% of their maximum Health.
Jax
Relentless Assault
Carry: Gain a Jax. After every 3rd attack, he gains 20% Attack Speed for the rest of combat (this can stack).
Jax
Evasion
Support: Gain a Jax. When you field him, your team gains 100% Dodge Chance for 2.5 seconds the first time they fall below 50% Health each combat.
Senna
Absolution
Carry: Gain a Senna. She gains 30% Attack Speed and an additional 10% every 5 seconds.
Senna
Corps Formation
Support: Gain a Senna. Combat Start: She grants herself and adjacent allies 30% Attack Damage.
Vayne
Spread Shot
Carry: Gain a Vayne. Her Ability additionally fires at 2 other nearby enemies dealing 50% damage.
Vayne
Into the Night
Support: Gain an Edge of Night and a Vayne. When you field her, allies equipped with Edge of Night gain 40% Attack Speed.
Velkoz
Frostburn
Carry: Gain a Vel'Koz. His Ability deals an additional 200% of its damage over the next 30 seconds (this can stack).
Velkoz
Frozen Tundra
Support: Gain a Vel'Koz. Combat Start: He slows the Attack Speed of all enemies by 30% for 6 seconds.
Cho'Gath
Energy Void
Carry: Gain a Cho'Gath. Each time his Ability hits an enemy, he steals 20% of their Magic Resist.
Cho'Gath
Cosmic Barrier
Support: Gain a Cho'Gath. When you field Cho'Gath, your team gains 50 Magic Resist, doubled for Cho'Gath.
Rammus
Spiked Shell
Carry: Gain a Rammus. When struck by an attack, he deals magic damage equal to 100% of his Armor to all nearby enemies (once every 2.5 seconds).
Rammus
Armored-dillo
Carry: Gain a Rammus. When struck by an attack, he deals magic damage equal to 100% of his Armor to all nearby enemies (once every 2.5 seconds).
Ekko
Resonance
Carry: Gain an Ekko. He gains 30% Attack Speed and his attacks deal 50 bonus magic damage.
Ekko
Chronobreak
Support: Gain an Ekko. When you field him, he stuns all enemies for 3 seconds after 10 seconds of combat.
Taliyah
Stoneweaver
Carry: Gain a Taliyah. She gains 30 Ability Power and her Ability deals 40% more damage to enemies above 1800 maximum Health.
Taliyah
Be the Stone
Support: Gain a Taliyah. Combat Start: She shields the 3 highest Health allies for 50% of their maximum Health.
Sejuani
Glacial Prison
Carry: Gain a Sejuani. She gains 25 Armor and Magic Resist and her Ability hits the entire board.
Sejuani
Shatter
Support: Gain a Sejuani. Her Ability stuns for 0.5 seconds longer and enemies take 20% more damage while stunned.
Zed
Shadow Jutsu
Carry: Gain a Zed. He gains 10% Attack Damage. When he kills an enemy, he gains 10% of their Attack Damage for the rest of combat.
Zed
Contempt for the Weak
Support: Gain a Zed. When you field him, your team gains 12% Attack Speed. Upon scoring a taking down their target, they dash to a new one and triple this bonus for 2.5 seconds.
Soraka
Upgrade: Berserk
Carry: Gain a Soraka. After 15 seconds of combat, all of her Ability casts are empowered.
Soraka
Infuse
Support: Gain a Soraka. Every 5 seconds, Soraka grants your team 20 Mana.
Miss Fortune
Bunny Mercenary
Carry: Gain a Miss Fortune. Her Ability covers a wider cone and she gains a 300 Health shield while channeling.
Miss Fortune
Make It Rain
Support: Gain a Miss Fortune. After every 3 player combats fielded, she grants 15 gold.
Samira
Style and Flair
Carry: Gain a Samira. She gains 30% Attack Damage. When she scores a takedown, she restores 35% of her maximum Mana.
Samira
Daredevil
Support: Gain a Samira. For every 10 Tactician Health missing, she grants your team 5% Attack Speed.
Viego
Heartstopper
Carry: Gain a Viego. He gains 10 Ability Power and his Ability deals up to 50% increased damage based on the enemy's missing Health.
Viego
Partners in Crime
Support: Gain a Viego. When you field him, your team gains 20% Omnivamp, tripled when 2 or less allies remain.
Sett
Punch Protocol
Carry: Gain a Sett. He gains 20 Armor and Magic Resist. His Ability knocks back the first enemy struck, destroying them if knocked off the battlefield.
Sett
Regenerative Shields
Support: Gain a Locket of the Iron Solari and a Sett. Briefly after the shields of his team break, he recharges them at 40% strength for 3 seconds.
Bel'Veth
Back for Blood
Carry: Gain a Bel'Veth. She gains 20% Omnivamp, tripled while under 50% Health.
Bel'Veth
Voidmother
Support: Gain a Bel'Veth. Combat Start: Your strongest Bel'Veth creates 2 Voidspawns with 75% of their normal Health in front of her.
Aurelion Sol
Extinction Event
Carry: Gain an Aurelion Sol. He gains 40 Ability Power and his Ability's meteors are larger.
Aurelion Sol
Velocity Impact
Support: Gain an Aurelion Sol. His Ability stuns enemies hit for 2 seconds.
Zac
Supersize
Carry: Gain a Zac. He gains 1000 bonus Health and is immune to crowd control.
Zac
Elastic Slingshot
Support: Gain a Zac. Combat Start: He flings his 2 nearest allies to the enemy backline, knocking up enemies upon impact for 3 seconds.
Aphelios
Armor Piercing Rounds
Carry: Gain an Aphelios. His attacks reduce the target's Armor by 10% for the rest of combat (this can stack).
Aphelios
Locked and Loaded
Support: Gain an Aphelios. When you field him, your team gains 15% Attack Damage and an additional 5% every 5 seconds.
Janna
Rapid Reporting
Carry: Gain a Janna. Her Ability restores 5 Mana per enemy hit.
Janna
Exaggerated Reporting
Support: Gain a Janna. Forecaster's effects are increased by 100%.
Mordekaiser
Not So Heavy Metal
Carry: Gain a Mordekaiser. He gains 20 Ability Power every 5 seconds.
Mordekaiser
Obliterate
Support: Gain a Mordekaiser. Combat Start: He reduces enemy Armor and Magic Resist by 20%.
Syndra
Power Overwhelming
Carry: Gain a Syndra. Allies summoned by her Ability gain 30% Attack Damage and 30 Ability Power, Armor, and Magic Resist.
Syndra
Empowered Reserves
Support: Gain a Syndra. When you field her, your team gains 5 Ability Power per unit on your bench.
Leona
Perfected Solar Flare
Carry: Gain a Leona. She gains 30 Ability Power and her maximum Mana is reduced by 20.
Leona
Eclipse Prime
Support: Gain a Leona. When you field her, your team reduces all incoming damage by 30.
Nunu
They See Me Rolling
Carry: Gain a Nunu. When you field him, your team gains 20 Ability Power and an additional 5 every 5 seconds.
Nunu
Contagious Laughter
Support: Gain a Nunu. He gains 30 Ability Power and restores 10 Mana per second.
Fiddlesticks
Traumatic Memories
Carry: Gain a Fiddlesticks. When an ally dies, it gains 200 bonus Health for the rest of combat.
Fiddlesticks
Absolute Corruption
Support: Gain a Fiddlesticks. Combat Start: Fiddlesticks grants its nearest ally 30 Ability Power and allows them to share its Corrupted souls.
Urgot
Shiny
Carry: Gain an Urgot. His Ability has an additional 25% chance to dredge up treasure.
Urgot
Rising Tide
Support: Gain an Urgot. Combat Start: He grants himself and adjacent allies 25 Ability Power and 15% Attack Speed.

Hero augments are most of the new augments in Teamfight Tactics set 8. These augments are meant to turn one of your units into the star hero or villain, giving them a unique power. Each unit in the game has a "carry" and a "support" augment. These augments can be offered in place of one of the normal augment offerings, but it may not be offered at all.

Emblem Augments

Augment Name
Ability
Ace Crest
Gain an Ace Emblem and 2 gold.
Ace Crown
Gain an Ace Emblem, a Runaan's Hurricane, and 2 gold.
A.D.M.I.N. Heart
Your team counts as having 1 additional A.D.M.I.N. Gain a Camille.
A.D.M.I.N Emblem
Gain an A.D.M.I.N. Emblem and a Blitzcrank.
A.D.M.I.N Crown
Gain an A.D.M.I.N. Emblem, a Hand of Justice, and a Camille.
Aegis Crest
Gain an Aegis Emblem and a Vi.
Aegis Crown
Gain an Aegis Emblem, a Redemption, and an Alistar.
Anima Squad Heart
Your team counts as having 1 additional Anima Squad. Gain a Jinx.
Anima Squad Crest
Gain an Anima Squad Emblem and a Sylas.
Anima Squad Crown
Gain an Anima Squad Emblem, an Ionic Spark, and a Riven.
Brawler Heart
Your team counts as having 1 additional Brawler. Gain a Vi.
Brawler Crest
Gain a Brawler Emblem and a Lee Sin.
Brawler Crown
Gain a Brawler Emblem, a Redemption, and a Riven.
Spellslinger Heart
Your team counts as having 1 additional Spellslinger. Gain an Annie.
Spellslinger Crest
Gain a Spellslinger Emblem and an Annie.
Spellslinger Crown
Gain a Spellslinger Emblem, a Jewled Gauntlet, and a Sona.
Civilian Crest
Gain a Civilian Emblem and a Galio.
Civilian Crown
Gain a Civilian Emblem, a Guinsoo's Rageblade, and a Sivir.
Sureshot Heart
Your team counts as having 1 additional Sureshot. Gain a Sivir.
Sureshot Crest
Gain a Sureshot Emblem and a Sivir.
Sureshot Crown
Gain a Sureshot Emblem, an Infinity Edge, and a Senna.
Defender Heart
Your team counts as having 1 additional Defender. Gain a Rell.
Defender Crest
Gain a Defender Emblem and a Poppy.
Defender Crown
Gain a Defender Emblem, a Protector's Vow, and a Riven.
Duelist Heart
Your team counts as having 1 additional Duelist. Gain a Fiora.
Duelist Crest
Gain a Duelist Emblem and a Yasuo.
Duelist Crown
Gain a Duelist Emblem, an Edge of Night, and a Nilah.
Mecha: PRIME Crest
Gain a Mecha: PRIME Emblem and a Draven.
Mecha: PRIME Crown
Gain a Mecha: PRIME Emblem, a Titan's Resolve , and a Jax.
Hacker Heart
Your team counts as having 1 additional Hacker. Gain 2 gold.
Hacker Crest
Gain a Hacker Emblem and 2 gold.
Hacker Crown
Gain a Hacker Emblem, a Hand of Justice, and a Leblanc.
Heart Heart
Your team counts as having 1 additional Heart. Gain a Lee Sin.
Heart Crest
Gain a Heart Emblem and a Yuumi.
Heart Crown
Gain a Heart Emblem, a ZZ'rot Portal, and a Sona.
Lasercorps Heart
Your team counts as having 1 additional LaserCorps. Gain a Yasuo.
LaserCorps Crest
Gain an LaserCorps Emblem and a Yasuo.
LaserCorps Crown
Gain a LaserCorps Emblem, a Hand of Justice, and a Senna.
Mascot Heart
Your team counts as having 1 additional Mascot. Gain a Yuumi.
Mascot Crest
Gain a Mascot Emblem and a Yuumi.
Mascot Crown
Gain a Mascot Emblem, a Gargoyle Stoneplate, and an Malphite.
Ox Force Heart
Your team counts as having 1 additional Ox Force. Gain a Fiora.
Ox Force Crest
Gain an Ox Force Emblem and an Annie.
Ox Force Crown
Gain an Ox Force Emblem, a Titan's Resolve, and an Alistar.
Prankster Crest
Gain a Prankster Emblem and a Jinx.
Prankster Crown
Gain a Prankster Emblem, an Edge of Night, and a Zoe.
Recon Heart
Your team counts as having 1 additional Recon. Gain an Ezreal.
Recon Crest
Gain a Recon Emblem.
Recon Crown
Gain a Recon Emblem, a Zeke's Herald, and a Ezreal.
Renegade Heart
Your team counts as having 1 additional Renegade. Gain a Camille.
Renegade Crest
Gain a Renegade Emblem and a Talon.
Renegade Crown
Gain a Renegade Crown, a Bloodthirster, and a Camille.
Star Guardian Heart
Your team counts as having 1 additional Star Guardian. Gain a Yuumi.
Star Guardian Crest
Gain a Star Guardian Emblem and a Rell.
Star Guardian Crown
Gain a Star Guardian Emblem, a Chalice of Power and a Nilah.
Underground Heart
Your team counts as having 1 additional Underground. Gain a Vi.
Underground Crest
Gain an Underground Emblem and a Vi.
Underground Crown
Gain an Underground Emblem, a Hextech Gunblade, and a Sona.
Underground Soul
Your team counts as having 1 additional Underground. Gain a Hextech Gunblade and an Ezreal.
Gadgeteen Heart
Your team counts as having 1 additional Gadgeteen. Gain an Annie.
Gadgeteen Soul
Your team counts as having 1 additional Gadgeteen. Gain an Ionic Spark and an Annie.
Supers Heart
Your team counts as having 1 additional Super. Gain a Malphite.
Supers Soul
Your team counts as having 1 additional Super. Gain a Titan's Resolve and a Lee Sin.

The typical Heart, Crest, Crown and Soul augments return for the new origins and traits. Each of these will either increase the count of a particular trait on your board or provide you an emblem for the trait, give you a unit and possibly an item depending.

Returning Augments

As for returning augments, we're getting all of the generic augments from Set 7.5 returning. There are no Trait specific augments, as the Hero Augments are the new one, save one, Threat Level: Maximum, which gives threats 100 HP for each Threat on the board.

Teamfight Tactics set 8 items

As for the Items, there is one new item coming to the game in Set 8, the Guardbreaker. Here's details about that

Guardbreaker

Components; Glove and Belt

  • +20% Critical Strike + +150 HP
  • Grants 15% bonus attack damage and 15 bonus Ability power. Abilities and Attacks deal 25% more damage to shielded enemies

In addition to this, there has been some changes to some items.

  • Sword: Grant % Attack Damage
  • Gloves: Grants only Critical Strike
  • Blue Buff
    • Grants 10 Bonus Starting mana and 20 bonus Ability Power
    • Reduces the holders maximum mana by 10.
    • If the holder gets at least one takedown within three seconds of casting, gain 20 mana.

And that's the augments and items in set 8! Be sure to check out our champions and traits guide to see what units and traits are coming to the set! While you're here, if you're looking for more mobile game content, why not check out some of our Torchlight Infinite guides. Why not start off with our Torchlight Infinite build tier list, and also our Flame Elementium farming guide.

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