Dead by Daylight 7.6.0 patch notes

dead by daylight 7.6.0 patch greenville square new update map


dead by daylight 7.6.0 patch greenville square new update map

Dead by Daylight patches have the potential to bring in fresh and exciting new content while simultaneously being capable of gutting your favourite characters. In this guide, we’ll go over the new Dead by Daylight 7.6.0 patch notes to cover all the upcoming content and major balance changes in this patch.

Dead by Daylight is always trying to perform a balancing act between maintaining a fair balance between Killers and Survivors while trying to throw in new content all the time. So what has Behaviour Interactive done to your favourite characters with Dead by Daylight patch 7.6.0?

How does this patch measure up to patch 7.5.0? If you're excited about all the new updates, be sure to check out the Dead by Daylight 7.6.0 roadmap.

Dead by Daylight update 7.6.0 patch notes

For those wanting a generic overview, Dead by Daylight patch 7.6.0 brings with it the following content.

  • New perk
  • New Survivor
  • New Killer
  • New map(Greenville Square)
  • Changes to Mangled
  • Balance changes to Killers
  • UX changes
  • LOTS of bug fixes

For those wanting more details, keep reading ahead for a comprehensive list of all the new content and changes.

New Survivor - Sable Ward

Sable Ward is an original new Survivor whose kit revolves around receiving buffs while in the basement and providing these buffs to other Survivors as well. However, even with the official patch notes, there will be changes made to her kit, so we can't give an exact comment on how she'll play. We'll cover her in detail up ahead.

New Killer - The Unknown

The Unknown is a unique new killer who relies on hallucinations and decoys of himself to fool survivors. He also has the scary ability to swap places with any of his decoys alongside a powerful large AoE blast that can weaken survivors. It will be interesting to see all the mind games you can pull off with this one.

Be sure to check our full guide on The Unknown for details.

New Perk Type: Invocation

Invocations are a new type of Survivor Perk. Invocations require Survivors to activate a salt circle in the Basement; on activation, a penalty is paid in exchange for a large boost.

Mangled Update

Mangled up has always required you to heal to remove the effect, while also slowing down healing. To create more meaningful player choices, there is now a timer for every source of Mangled in the game, allowing players to choose to heal through it, or wait it out.

Affected Perks

  • Blood Echo
  • Sloppy Butcher
  • Scourge Hook: Gift of Pain

Affected Addons

  • Defaced Smiley Pin (Legion)
  • Diagnostic Tool (Singularity)
  • Rusted Spike (Deathslinger)
  • Begrimed Chains (Hillbilly)
  • Blind Warrior - White (Wraith)
  • Broken Hilt (Knight)
  • Fragile Wheeze (Nurse)
  • Grisly Chains (Cannibal)
  • Honey Locust Thorn (Deathslinger)
  • Cain's Helmet (Xenomorph)
  • Powdered Glass (Skull Merchant)
  • Rusted Jaws (Trapper)
  • Rusty Attachments (Pig)
  • Unity Blades (Pig)
  • Rusty Head (Huntress)
  • Sulphuric Acid Vial (Clown)
  • Thorny Nest (Artist)
  • Begrimed Head (Huntress)
  • Straight Razor (Good Guy)
  • Tilling Blade (Dredge)
  • Cat Block (Nightmare)
  • Z Block (Nightmare)
  • Crimson Ceremony Block (Executioner)

Killer Updates

We also see balance changes to several Killers to shake things up. Most of these seem to be buffs. The following Killers received changes:

The Blight

Add-Ons

  • Compound Thirty-Three:
  • Rush cannot be performed more than 3 times (was 2).
  • Increases Rush turn rate by 33%.
  • Increases Rush duration by 33%.

The Clown

Basekit

  • Increased Afterpiece Antidote duration to 6 seconds (was 5).
  • Decreased Afterpiece Antidote activation delay to 2 seconds (was 2.5).
  • Increased number of bottles to 6 (was 4).
  • Decreased the visual effect intensity when a Survivor is affected by the Afterpiece Tonic.

The Demogorgon

Basekit

  • Decreased Shred successful hit cooldown to 2.7 seconds (was 3).
  • Decreased Shred pallet break cooldown to 1.8 seconds (was 2).

Add-Ons

  • Black Heart:
  • Decreases Shred hit cooldown by 10% (was 15%).
  • Barb's Glasses:
  • Decreases Shred pallet break cooldown by 10% (was 15%).

The Doctor

Basekit

  • Increased Shock Therapy range to 12 meters (was 10.7).
  • Decrease Shock Therapy detonation delay to 0.8 seconds (was 1).

Add-Ons

  • "Discipline" - Class III:
  • Decreases the detonation delay of Shock Therapy by 15% (was 20%).
  • "Discipline" - Carter's Notes:
  • Decreases the detonation delay of Shock Therapy by 20% (was 30%).

The Hag

Basekit

  • Increased Phantasm Trap teleport range to 48 meters (was 40).
  • Decreased Phantasm Trap setting time to 0.9 seconds (was 1).
  • Increased triggered Phantasm Trap duration to 6 seconds (was 5).
  • Decreased Phantasm Trap trigger range to 2.7 meters (was 3).
  • Increased the time it takes to wipe away traps to 4 seconds (was 3.5).

Add-Ons

  • Bloodied Mud:
  • Decreases Phantasm Trap trigger range by 30% (was "Increases").
  • Bloodied Water:
  • Decreases Phantasm Trap trigger range by 20% (was "Increases").
  • Bog Water:
  • Decreases Phantasm Trap trigger range by 10% (was "Increases").
  • Cracked Turtle Egg:
  • Increases triggered Phantasm Trap duration by 20% (was 55%).
  • Cypress Necklet:
  • Increases Phantasm Trap setting speed by 15% (was 20%).
  • Dead Fly Mud:
  • Increases teleportation range by 10% (was 20%).
  • Dragonfly Wings:
  • Increases teleportation range by 12.5% (was 25%).
  • Dried Cicada:
  • Increases teleportation range by 15% (was 30%).
  • Half Eggshell:
  • Increases triggered Phantasm Trap duration by 15% ((was 45%).
  • Powdered Eggshell:
  • Increases triggered Phantasm Trap duration by 10% (was 25%).
  • Rope Necklet:
  • Increases Phantasm Trap setting speed by 10% (was 15%).
  • Swamp Orchid Necklet:
  • Increases Phantasm Trap setting speed by 20% (was 25%).

The Huntress

Basekit

  • Increased Hatchet count to 7 (was 5).
  • Increased The Huntress' movement speed while holding a Hatchet to 3.54 m/s (was 3.08).
  • Decreased The Huntress' Hatchet wind-up speed to 0.9 seconds (was 1).

The Pig

Basekit

  • Increased Ambush attack duration to 2.3 seconds (was 2).
  • Decreased Ambush attack successful hit cooldown to 2.7 seconds (was 3).
  • Decreased Ambush attack miss cooldown to 1.5 seconds (was 2).
  • Increased The Pig's movement speed while crouched to 3.8 m/s (was 3.6).
  • Decreased the time it takes for The Pig to crouch to 1 second (was 1.3).
  • Increased the Reverse Bear Trap's timer to 180 seconds (was 150).
  • Removed The Pig's ability to see Jigsaw Boxes.
  • Increased the amount of Bloodpoints earned for Ambush Dash hits to 850 BP (was 500).
  • Increased the amount of Bloodpoints earned for setting a Reverse Bear Trap to 1000 BP (was 500).

Add-Ons

  • Combat Straps:
  • Increases crouching and uncrouching speed by 10% (was 30%).
  • Shattered Syringe:
  • Decreases Ambush attack miss cooldown by 10% (was 25%).
  • Workshop Grease:
  • Increases Ambush attack charge speed by 50%.
  • Decreases Ambush attack miss cooldown by 10% (was 25%).

Feature and UX changes

There are also a bunch of quality-of-life changes aimed at suppressing copyright music for streamers and a few visual changes for several buttons.

Copyrighted Music

A separate toggle has been added to the Audio section of the Settings menu to enable or disable copyrighted music. This setting is no longer bound to Anonymous Mode.

UX

  • Bloodweb Improvements
  • The auto-purchase center node gets unlocked for all Characters after at least one of them has been Prestiged.
  • Level-up pop-ups can be skipped by pressing:
  • Controller's A button
  • Mouse's left button
  • Any keyboard key
  • Added loading wheel animation when data is being loaded.

Locked Outfit Discount Tag Removal

For outfits that cannot have their pieces purchased individually, a discount tag will no longer be shown for buying the entire set.

Bug Fixes

Lastly, here's a comprehensive list of all the bug fixes they've made in Dead By Daylight patch 7.6.0. There's a lot.

Audio

  • Certain Character sounds in menus should now correctly match changes incurred by the equipped customizations.
  • Fixed a missing voice line between Ellen Ripley and Jonesy in the menus.

Bots

  • The Nemesis' Zombies no longer attempt to navigate towards vaults as they cannot vault.
  • Bots playing on The Underground Complex Map are better at avoiding dead-ends in certain tiles.

Characters

  • The Cenobite's camera no longer points upward when hit by a Possessed Chain.
  • The Blight no longer has 3 Tokens when equipping both C33 and Iridescent Tag Add-Ons.
  • The Hillbilly’s Chainsaw no longer reappears late when dropping a carried Survivor after being Blinded or Stunned.
  • When crouched, The Pig no longer plays the wrong vaulting animation.
  • Downing a Survivor affected by the Afterpiece Antidote no longer fails to give progression to the Ailing Annihilator Archive Challenge.
  • The Singularity's Biopods can now properly lock on to Survivors when on a 21:9 aspect ratio and the 16:9 aspect ratio setting is set to ON.
  • The Knight's Guards now correctly detect Survivor's loud noises.
  • The Hillbilly’s achievement The Grind now correctly counts Chainsaw hits.
  • Core Memory: Disturbing Notions: On the Ormond Map, Memory Shards may spawn in the ground and cannot be collected by the Survivor.
  • Globally, The Trapper’s Bear Traps will appear to be floating when placed near a Pallet.
  • Certain Killer Perks no longer provide progression to the Ailing Annihilator Archive Challenge without giving a Status Effect to the Survivors.
  • The Dredge's Abduction now counts correctly as downing for the Ailing Annihilator Challenge.
  • Hubris no longer enters cooldown after intentionally dropping a Survivor when they are past 75% wiggle progress.
  • Survivors can get stuck inside Lockers if they slowly enter the Locker or under poor networking conditions.
  • The Plot Twist Perk no longer activates the Dissolution Perk.
  • Survivors can no longer place traps on regressing Generators.
  • Survivors now correctly receive the Killer Stun scoring event when using Blast Mine.
  • M2 attacks are no longer considered basic attacks when Blinded.
  • The Blight's Rush action no longer fails to activate when a Trial lasts very long.
  • Killers no longer jump when the damage actions are cancelled.
  • The Thwack! Perk no longer fails to activate after destroying a breakable wall.
  • The Knight can no longer teleport by performing interactions from far away, using his power Guardia Compagnia.

Environment/Maps

  • Improved performance globally when decorations are used on Maps.
  • Fixed an issue for the bot navigation on the Combine Harvester
  • Fixed an issue where the dark mist would not appear everywhere in the Greenville Square
  • Fixed an issue in Greenville Square where the Blight could not bounce off blockers
  • Fixed an issue in RPD where the Xenomorph turrets could go through the walls

UI

  • Fixed an issue where the active state of the tab in the player profile is not resetting properly.
  • Fixed an issue where the player profile is displayed on the offering screen.
  • Fixed being unable to open Options and Daily Rituals during the last 5 seconds before the Trial starts.
  • Fixed an issue where some player cards do not appear in the search results.
  • Fixed a potential crash in the main menu when entering Killer lobby on PS4/PS5.

Misc

  • Black bars no longer appear around the screen in menus and transitions, in resolutions other than 16:9.

That covers everything from the Dead by Daylight 7.6.0 patch notes. With all these new changes, we'll have to shake up the Killers tier list. For those looking to shake things up even more, check out the best Dead by Daylight mods as well.

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