The Outriders Technomancer Build is excellent for CT15 and endgame missions. They feel kind of overpowered to a degree where things are too easy when used right, but that's the point of min/maxing builds. This guide will take a significant amount of player choice away in favor of best skills, but players should still employ whatever works best for them.
There are three separate paths if players choose to do an Outriders Technomancer Build. Players can ultimately choose between the Pestilence, the Tech Shaman, or the Demolisher path. This build will focus on those players who would rather play their Outriders Technomancer Build with the Pestilence subclass.
The aim is not to purchase every skill in the biggest circles but to amass most of them in the smaller circles. Blurscreen, Assault Master, U-14 Clips, and Empowering Antenna are the only large circle skills players should pick.
There are a few exceptions to the Outriders Techmancer build regarding skills players should keep on hand.
Generally, the best Outriders Technomancer build should be helpful at all times instead of just functional randomly. With this in mind, the only skills players should avoid are Toxicologist and Sniper Adept.
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This is a list of the three best skills for Outriders Technomancer builds, with their descriptions:
Drop a gadget to inflict Freeze onto all enemies within a large radius around you
Fill your current weapon's magazine with decay-infused bullets that inflict Toxic onto enemies. Enemies within a small radius of the main target also receive Toxic and 50% of the damage. The skill lasts until you reload or switch weapons.
Place an automated turret that deals damage and inflicts Toxic onto enemies. The turret's health depletes slowly over time and when it takes damage.
The following skills work with most Outriders Technomancer builds, though if players prefer them to change things slightly for their playstyle, that's always best. Ultimately, these tips help players become the best they can be. Class skills and other skills should also be tailored to an individual's needs, so players should be able to adapt to them.
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