All New Items Revealed For LOL Preseason 2022

Credit: Image via Riot Games


Credit: Image via Riot Games

The LOL Pre-Season changes expected to release with patch 11.23 are currently live on the PBE server. Apart from a host of new mechanics and changes, players will get to choose from 15 new items that are being introduced to the game.

In case you missed out on all the PBE changes, you can head over to our Pre-Season 2022 Hub to find out what you can expect from the upcoming updates.

Having said that, let's dive in and take a look at all the new items that are likely to be introduced in League of Legends with update 11.23 and are currently available on the PBE server.

All new Items in League of Legends Pre-Season 2022

The following is from the official patch notes revealed by Riot Games for LOL Pre-Season 2022.

Crown of the Shattered Queen

  • 70 Ability Power
  • 250 Health
  • 600 Mana
  • 20 Ability Haste
    • You are Safeguarded, reducing incoming damage by 50%. Safeguard persists for 1.5 seconds after taking champion damage.
    • While Safeguarded, gain 10-40 Ability Power (by level)
    • (Regain Safeguard if you haven’t taken champion damage for 40 seconds). 
    • Mythic Passive: 1% Move Speed & 50 Health

Evenshroud

  • 200 Health
  • 20 Ability Haste
  • 30 Armor
  • 30 Magic Resist
    • Repentance: After Immobilizing champions or being immobilized, cause that target and all nearby enemies to Repent increasing the damage they take by 12% for 5 seconds
    • Mythic Passive: Grants all other Legendary items 5 armor and Magic Resist 

Frostfire Gauntlet

  • 350 Health
  • 25 Armor
  • 25 Magic Resist
  • 20 Ability Haste
    • Immolate: Taking or dealing damage causes you to begin dealing 12 + 1% bonus magic damage per second to nearby enemies (increased by 25% against minions and 150% against jungle monsters) for 3 seconds
    • Snowbind: Attacks create a frost field for 1.5 seconds and deal magic damage to all enemies in the area. Enemies that move across the field are slowed
    • Mythic Passive: Grants all other Legendary items 100 Health and 6% size

Turbo Chemtank

  • 350 Health
  • 25 Armor
  • 25 Magic Resist
  • 20 Ability Haste
    • Active - Supercharged: Grants 40% move speed towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted that slows nearby champions by 50% for 1.5 seconds (90s cooldown)
    • Refuel: Moving and dealing damage fills up the Chemtank. At 100 stacks, your next basic attack deals magic damage to all nearby enemies (increased by 25% against minions and 175% against jungle monsters)
    • Mythic Passive: Grants all other legendary items 5 ability haste and 50 health

Winters Approach

  • 400 Health
  • 500 Mana
  • 15 Ability Haste
    • Awe: Gain bonus health equal to 8% mana
    • Mana Charge: Strike a target with an Ability or Attack to consume a charge and gain 3 bonus mana, doubled if the target is a champion. Grants a maximum of 360 mana at which point this item transforms into Fimbulwinter

Fimbulwinter

  • 400 Health
  • 860 Mana
  • 15 Ability Haste
    • Awe: Gain bonus health equal to 8% mana
    • Everlasting: Immobilizing or Slowing (melee only) an enemy champion consumes 3% of current mana and grants a shield for 3 seconds, absorbing damage. The shield is increased by 80% if more than one enemy is nearby

Axiom Arc

  • 55 Attack Damage
  • 10 Lethality
  • 25 Ability Haste
    • Refresh: Whenever a Champion dies within 3 seconds of having a damaged them, refund 25% of your Ultimate Ability’s total cooldown

Shadowflame

  • 80 Ability Power
  • 250 Health
    • Damage to champions benefits from 10-20 Magic Penetration based on the target’s current Health. (Max value at 1000 or less health, Min value at 2500 or more Health)
    • Gain the max Penetration if the target was recently affected by Shields.

Cosmic Drive

  • 60 Ability Power
  • 250 Health
  • 30 Ability Haste
  • 5% Move Speed
    • After damaging champions with 3 separate Attacks or Spells, gain 30% Move Speed (decaying to 15%) and 40 Ability Power until leaving combat. 

Horizon Focus

  • 110 Ability Power
  • 150 Health
    • Now also includes Slows to trigger Horizon Focus. (Rylai's Crystal Scepter also works)

Demonic Embrace

  • 60 Ability Power
  • 450 Health
    • Dealing Ability damage burns enemies for 2/1.2% max Health magic damage every second for 4 seconds.
    • Convert 2% of your bonus Health to Ability Power

Seraph’s Embrace

  • 80 Ability Power
  • 860 Mana
  • 250 Health
    • Gain Ability Haste equal to 1.3% bonus mana
    • Restore Health equal to 40% of Mana spent, up to 25-50 +10% Ability Power per cast
    • (Toggles can restore the same amount per 1 sec)

Force of Nature

  • 350 Health
  • 70 Magic Resist
  • 5% Move Speed
    • Absorb: Taking magic damage from enemy Champions grants a stack of Steadfast (max 6). Enemy immobilizing effects grant an additional 2 stacks.
    • Dissipate: While at 6 stacks of Steadfast, take 20% reduced magic damage and gain 10% increased Move Speed

Knight's Vow

  • 400 Health
  • 10 Ability Haste
  • 150% Base Health Regen
    • Active - Pledge: Designate an ally who is Worth 
    • Sacrifice: While your Worthy ally is nearby, redirect 10% of damage they take to you and heal for 8% of the damage dealt by your Worth ally to Champions. If they have less than 30% Health the damage reduction is increased to 20%

Abyssal Mask

  • 400 Health
  • 30 Magic Resist
  • 10 Ability Haste
    • Unmake: Curse nearby enemy champions, reducing their Magic Resist. For each cursed enemy, gain 7 Magic resist

With so many new items being introduced to the game, players are highly advised to sign up for a PBE account and try them out before their official release in the main game client. However, some of the items could end up never making it into the official server depending upon the kind of feedback that the developers receive from the community.

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