Starfield's official modding support is coming in 2024, Todd Howard says

Sarah Morgan and a ship in Starfield.
Credit: Bethesda.


Sarah Morgan and a ship in Starfield.
Credit: Bethesda.

Most of the hardcore Bethesda RPG fans who’ve invested thousands of hours into Skyrim and Fallout 4 couldn’t wait for the chance to start digging into Starfield.

No matter whether you paid for early access to the game, or have joined the party following its full release, odds are, if you’ve invested in it, you’ve likely already spent plenty of time honing your character’s skills as they explore the universe and getting up to wacky interstellar hijinks.

Meanwhile, many players on PC have begun to add to their experience via the array of works the game’s already thriving modding scene has been churning out, which range from the useful to the zany. Now, Todd Howard has revealed that modders will be getting even more tools to play with next year.

Are you looking forward to seeing what Starfield modders can do once the creation kit arrives?

In an interview with Famitsu, which has been machine-translated by PCGamesN, Howard said that mod support for the game “will be available next year," while also seemingly suggesting that, once the tools arrive, he expects Starfield modding to blossom in a manner that resembles Bethesda’s previous titles.

It’s likely these comments are referring to the Creation Kit modding tools for Bethesda’s interstellar RPG which, assuming they function like those of Skyrim and Fallout 4, will make it much easier for modders to add their own new content, such as quests, areas, and gear to the game.

It’s typical for such infrastructure to arrive a short time after the release of the BGS game it applies to, with the Creation Kit for the original version of Skyrim, for example, having dropped on February 7, 2012, following the game’s arrival on November 11, 2011.

These comments from Howard mirror what Bethesda’s Head of Publishing, Pete Hines, said about modding in a Q&A session prior the game’s release. “If you’ve played Elder Scrolls or Fallout, it’s gonna work just like that,” Hines declared of the studio’s plans for the Creation Kit.

“When you think about the kinds of communities that come around Bethesda Game Studios games and putting a tool like [the Creation Kit] in the hands of people, to go ‘How’d you like to make a planet?’, like, all of that is going to just be off the charts,” he added.

Regardless of how excited you are to see the kinds of planets Starfield modders manage to create once they have the tools to do so, make sure to follow us for lots of guides to the game’s world, mechanics, and quests.

You can also check out our latest mods of the month.

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