Control Resonant May Need To Be A Hit To Keep The Franchise Going

Control Resonant

Control Resonant
  • Primary Subject: Control Resonant
  • Key Update: Remedy says future Control games will likely depend on how Control Resonant performs commercially.
  • Status: Confirmed
  • Last Verified: June 18, 2026
  • Quick Answer: Remedy wants Control to become a long-term franchise with multiple protagonists and stories, but the studio says future entries will likely depend on the success of Control Resonant. While more games appear to be planned, Resonant's commercial performance could determine how far the series expands.

When Remedy Entertainment released Control in 2019, the studio introduced players to a strange and often unsettling world filled with paranatural events, shifting architecture, and the mysterious Federal Bureau of Control.

Since its debut, Control has become one of Remedy's most important franchises, branching out beyond a single title with FBC: Firebreak and the upcoming Control Resonant.

Although Resonant is still several months away from launch, Remedy is already thinking about where the series could go next.

However, recent comments from the development team suggest that those future plans may ultimately depend on how well the upcoming game performs once it reaches players.

What Did Remedy Say About The Future Of Control?

During a recent interview with Insider Gaming discussing the future of the franchise, Control Resonant Art Director Elmeri Raitanen explained that the studio's approach to Control has always been different from many of its other games.

Control Resonant
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Credit: Remedy Entertainment

Unlike franchises such as Alan Wake or Max Payne, which are closely tied to a specific protagonist, Control was designed around its setting and mythology first.

The studio envisions Control as a broader interconnected universe rather than the tale of a single hero.

The original game followed Jesse Faden as she became Director of the Federal Bureau of Control, while Resonant puts the spotlight on her brother Dylan and a different perspective of the same universe.

According to Raitanen, moving from Jesse to Dylan was not a last-minute creative decision.

The team had planned the transition from the beginning and always envisioned multiple stories taking place within the Control universe.

Although Remedy sees more stories to tell in the Control universe, the studio notes that future installments are far from guaranteed.

Whether Remedy can continue expanding the Control universe could come down to how well the sequel sells.

Why Does Remedy Want Control To Become A Long-Term Franchise?

The Control series has already begun expanding beyond the boundaries of a traditional sequel structure.

Control Resonant
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Credit: Remedy Entertainment

The first game built the foundation of the franchise by introducing the Federal Bureau of Control and its paranormal world.

FBC: Firebreak followed as the series' first spin-off, and Control Resonant marks the next major chapter with a new protagonist and a fresh narrative focus.

The idea is to keep expanding the world of Control instead of focusing on one protagonist forever.

The studio appears interested in exploring different stories, viewpoints, and corners of the universe, much like how other large entertainment franchises continue expanding through multiple protagonists and interconnected narratives.

For fans invested in the bizarre lore and supernatural mysteries of the Control universe, that is undoubtedly encouraging news.

The fact that Remedy is already discussing potential future stories suggests there are still plenty of ideas the studio wants to pursue.

Why Is Control Resonant Such An Important Release For Remedy?

At first, the idea that future games depend on the success of the current one may sound obvious.

Control Resonant
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Credit: Remedy Entertainment

After all, every sequel's future is tied to sales and player reception to some degree. However, many fans argue the stakes are higher for Remedy.

Unlike some of the industry's largest publishers, Remedy has built a reputation for producing critically acclaimed games that often develop audiences gradually rather than becoming instant blockbusters.

Several community discussions following Raitanen's comments pointed out that Control itself was not an overnight success.

Strong word of mouth, releases on additional platforms, and growing interest in Remedy's connected universe helped the game reach a much larger audience over the years.

The first Control eventually surpassed six million copies sold, an impressive achievement for a brand-new intellectual property.

Yet many players believe the game's real strength was its longevity rather than its debut performance.

Because of that history, some fans remain confident that Resonant can succeed even if it doesn't immediately dominate sales charts during its opening weeks.

While excitement surrounding Resonant remains high, many players worry about the game's September launch window.

The month is expected to be crowded with major releases, prompting comparisons to Titanfall 2, which faced tough competition at launch despite being well received.

Resonant could face a similar battle for attention if too many highly anticipated games arrive during the same period. Some players believe a delay could improve the game's long-term chances.

Others contend that Remedy has rarely depended on blockbuster launches, instead benefiting from strong sales over time.

From that perspective, a crowded release month may not be as damaging as some fear, particularly if the game receives strong reviews and positive word of mouth.

Either way, Resonant could end up being the game that decides where Control goes from here.

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