Riot Games are set to release Patch 3.07 for VALORANT Episode 3 Act 2, and fans are eager to see all the new changes. After the last update fans were expecting to see some much-needed Agent changes.
The developers are determined to improve specific aspects of the game, which is why this patch will focus on a lot of game changes, and bug fixes. So, if you want to know more about VALORANT 3.07 Patch update then we have you covered.
Here's everything you need to know about the upcoming 3.07 update in VALORANT Episode 3 Act 2.
VALORANT 3.07 Patch Notes
Riot Games recently announced that a new Agent is coming to the game soon. All the leaks about Deadeye, Agent 17, indicate that this new Agent will be a Sentinel. Thus, Duelists and Initiators will have a new threat to deal with before entering any Spike Site.
Here's what the developers had to say about the new patch update:
I hope the last patch was enough excitement for one cycle. Patch 3.07 is all about fixing a number of common crashes some of you may have experienced in the past.
Slight changes to Deathmatch will support the mode as a “drop-in-drop-out” mode, and Agents who frequently get high can no longer escape the uppermost portion of Viper’s wall decay.
- Passing through the highest portion of Viper’s wall now correctly applies instant decay to high-flying Agents.
- Jett’s Blade Storm kunai will now recharge after killing a training dummy or defuse practice bot.
- Penalties removed for leaving Deathmatch early
- Full game participation is required to earn XP.
- Many of you use Deathmatch to warm up, and its drop-in-drop-out nature makes that work great. This is why we'll now support DM as a
- drop-in-drop-out mode with no penalties for leaving a game early.
- New setting, in Beta, “Raw Input Buffer” improves the performance of input device processing.
- VALORANT has used Raw Input for devices since launch. Enabling “Raw Input Buffer” will adjust which APIs are used for processing Raw Input.
- Should result in minor performance improvement and identical input latency when used with standard input devices and gaming mice.
- Major performance improvement when used with 8000hz polling rate mice. ○r 8000hz polling rate mice are supported with this feature enabled.
Game System Updates
- A slew of fixes for some common crashes as reported by players
- Fixed a bug where the text cursor would relocate to the right when editing text in the Report A Player menu
- Fixed a bug where Team Ace could be awarded in scenarios where it wasn’t earned by the team (we still respect teamwork!).