Valheim Patch Notes: Most Recent Update, Changes, Bug Fixes and More


Although Valheim is an early access game, it doesn't stop the devs from rolling out constant updates. No doubt the extent of the success of the title was likely surprising to the creators so it's great to see they got on board and delivered to players, rather than crumbling under the pressure, they thrived! The team release new updates to the game roughly every week or so, the devs are definitely listening to the community and bear them in mind when making changes to the smash-hit title. Keep reading to find out the patch notes for Valheims most recent update, we'll do our best to update as regularly as possible!

READ MORE: Valheim: Best Mods Including Creative Mode, First Person View And More

Valheim Patch Notes

Update 0.148.6

Below you can find the changes coming to Valheim in update 0.148.6, as well as what the team had to say:

"Waahaa! This was a long one. Sorry for the delay, but we were waiting for a specific patch to the steam socket API, and it just went live today! (the fix in question is not listed in the steam changelog). I recommend you to make sure steam has updated to the "Mar 22 2021" version (Steam->Menu->Help->About Steam). Steam will of course automatically update itself to this version. Lots of big and small changes in this patch, some gameplay tweaks and some bug fixes."

  • Campfire,Bonfire & hearth take damage when dealing damage
  • Reinforced chest inventory space increased to 6x4
  • All boss drops can now float on water
  • Sunken crypt entrance tweaked (to stop tombstones from getting stuck)
  • Fixed rotation of Wood tower shield on item stands
  • Deathsquito & Drake trophy drop rate increased
  • 1 & 2 Star creature HP fix
  • Night-spawning wolves should be easier to tame now (should stop trying to run away & despawn after starting to tame)
  • Harpoon does not work on bosses anymore
  • Ingame console disabled by default (add launch argument "-console" to enable)
  • The console command for enabling developer/debug commands has been changed to “devcommands” from “imacheater” and a warning message has been added.
  • Improved enemy projectile reaction system
  • Battle axe tweaks (hits multiple enemies easier)
  • Player knockback force is affected by equipment speed modifiers (IE heavy gear will reduce the knockback from enemies)
  • Blackforest stone tower tweaks
  • Ward system fixes (You can no longer place a new ward where an enemy ward overlaps)
  • Comfort calculation fixed
  • "Failed to connect" error message fixed
  • Serpent trophy stack fix
  • Missing Moder spawn location in some worlds fixed (NOTE: For existing worlds "genloc" command needs to be run manually in a local game with dev commands enabled to generate new locations, this is only needed if your specific world has this issue, this is not very common)
  • Megingjord item-collider fix
  • Added a slight use-delay on Hammer, Hoe & Cultivator
  • Hammer remove auto-repeat added
  • Better network bandwidth handling (should work better on low bandwidth connections & also use higher data rate if possible)
  • Dolmen location fixes (Stop top stone from falling for no reason)
  • Fixed removing item from item-stand not always syncing item stats
  • Server list refresh button can be pressed before the entire list has been downloaded
  • Better bad connection detection
  • Fixed issue causing server to send more data the longer a client was connected
  • Localization updates

Valheim is a brilliant game with plenty to discover, to do so you'll have to travel through plenty of biomes, why not find out in which order you should do so here? Otherwise, you may want to check out what's to come in the future in the 2021 roadmap.

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