Teamfight Tactics Patch 12.14 - Release Date, Patch Notes and More

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Teamfight Tactitcs Patch 12.14 is here and we have a full rundown of patch notes. This patch seems pretty sizeable, but in feeling shouldn't feel huge. It definitely will shake up the meta a little bit though.

There are some sweeping changes coming to all units, on top of trait, augment and items changes.

If you're looking for some more League of Legends content, check out our League of Legends patch 12.14 patch notes to see what changes and skins are coming to the game.

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When Does Teamfight Tactics Patch 12.14 Release?

The new 12.14 patch for Teamfight Tactics releases on July 27, 2022. This is the same date that the League Patch goes live. Players should make sure that they update their clients on both PC and Mobile to ensure they have the latest patch.

TFT 12.14 Patch Highlights
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Teamfight Tactics 12.14 Patch Notes

There are a handfull of different changes coming to the game in Patch 12.14. One of the biggest parts of this patch is a change to AD Damage values with Star Level. Units base AD will be lower at each star level, but in most cases, some that power is added back into their spells. All in all, one star units should be a little stronger than they are now, two star should be roughly the same, and three star will be a little weaker than they are now.

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TFT 12.14 Patch Notes

System Changes

Item Distribution

  • Krugs (2-7) is now guaranteed to have at least one item

Armory Timers

  • Armory Selections (Tome of Trains, Ornn Items, and Radiant Items) have their own timer displayed to know how you have until the game picks a choice for you.

Large Changes

Traits

  • Dragonmancer base Ability Power: 15/35/60 >>> 18/40/70
  • Guild base Attack Damage bonus from Talon: 10 >>> 5
  • Legend Ability Power consumed: 40% >>> 30%
  • Mirage Executioner Critical Strike Heath percentage threshold: 25/50/75/100% >>> 50/65/80/100%
  • Mirage Executioner Critical Strike Damage bonus: 35/40/45/50% >>> 20/30/40/50%
  • Mirage Spellsword Ability Power per auto attack: 6/9/12/16 >>> 6/10/14/18
  • Tempest percent max Health Damage: 10/20/30/45% >>> 5/20/35/50%
  • Warrior empowered attack chance to Proc: 33% >>> 50%
  • Warrior empowered attack bonus Attack Damage ratio: 120/220/420% >>> 80/175/325%

Units: 2 Cost

Nami

  • Nami Ebb and Flow Healing: 275/300/325 >>>175/200/225
  • Nami Ebb and Flow Damage: 100/150/200 >>> 150/200/250

Units: 3 Cost

Anivia

  • Mana buff: 45/90 >>> 40/80

Units: 5 Cost

Aurelion Sol

  • Health: 900 >>> 1000
  • Max Mana buff: 40/90 >>> 0/60
  • Black Hole Damage: 350/475/5000 >>> 400/700/5000
  • Black Hole time until increased size and damage: 20 sec >>> 15 sec
  • Black Hole increased damage amplification after 15 sec: 50% >>> 33%

Ao Shin

  • Health: 900 >>> 1000
  • Lightning Rain Damage: 240/400/2500 >>> 210/400/2500
  • Mana reduction: 20 >>> 10

Shyvana

  • Health: 1200 >>> 1000
  • Armor & Magic Resist: 55 >>> 70
  • Flame Breathe deals flat magic damage rather than percent max Health damage
  • Flame Breathe Damage: 1200/1800/30000
  • [NEW] Shyvana can no longer be affected by crowd control during her dive bomb

Zoe

  • Starting Mana nerf: 50/100 >>> 30/100
  • Final Spark Damage: 425/650/9001 >>> 375/575/9001
  • Daisy Health: 1600/2600/10000 >>> 1600/2800/25000
  • Daisy’s Shockwave Damage: 750/1500/10000 >>> 500/1000/10000

Items

  • Deathblade Attack Damage: 40/60/80 >>> 35/50/65
  • Luminous Deathblade (Radiant) Attack Damage: 60/90/120 >>> 50/75/100
  • Morellonomicon Ability Power: 30 >>> 50
  • More More-ellonomicon (Radiant) Ability Power: 50 >>> 80
  • Thief’s Gloves odds of getting better item combinations at Level 6 and higher have been increased

Augments

  • Cruel Pact REWORKED: Now costs 6 Tactician Health (up from 4 Health) to buy 4 XP, but you restore 3 Health per turn
  • Devastating Charge base Damage: 75 >>> 85
  • Gadget Expert bonus Damage: 40% >>> 33%
  • Gear Upgrades base bonus Increase: 200% >>> 250%
  • Heroic Presence max Health percent Damage: 6% >>> 7%
  • Luden's Echo I Damage: 60/80/100/120 >>> 40/70/100/130
  • Luden's Echo II Damage: 85/110/135/160 >>> 55/90/125/160
  • Luden's Echo III Damage: 120/160/200/240 >>> 90/140/190/240
  • Ricochet bounce damage reduction: 50% >>> 33%
  • Reckless Spending buffs Shimmerscale champions >>> Buffs Shimmerscale champions and all champions holding Shimmerscale items
  • Reckless Spending Damage amplification: 50% >>> 40%
  • Assassin Crown grants an Infinity Edge >>> grants a Hand of Justice
  • Cavalier Crown grants a Sunfire Cape >>> grants a Redemption
  • Guardian Crown grants a Gargoyle Stoneplate >>> grants a Sunfire Cape
  • Revel Crown grants a Statikk Shiv >>> grants no item
  • Scalescorn Crown grants a Giant Slayer >>> grants a Hand of Justice
  • Shimmerscale Soul grants a Kayn >>> grants a Volibear
  • Tempest Crown grants a Hand of Justice >>> grants a Statikk Shiv

Small Changes

AD Rebalance

Units: 1 Cost

  • Aatrox Attack Damage: 55/99/178 >>> 65/98/146
  • Aatrox Deathbringer Strike Attack Damage ratio: 300/305/310 >>> 275/305/385%
  • Ezreal Attack Damage: 40/72/130 >>> 40/60/90
  • Ezreal Mystic Shot Damage: 155/215/285 >>> 175/225/300
  • Heimerdinger Attack Damage: 40/72/130 >>> 40/60/90
  • Heimerdinger Egg Toss Damage: 225/325/450 >>> 225/325/475
  • Karma Attack Damage: 40/72/130 >>> 40/60/90
  • Karma Inner Flame Damage: 200/275/350 >>> 220/300/380
  • Leona Attack Damage: 65/117/210 >>> 75/113/169
  • Nidalee Attack Damage: 50/90/162 >>> 55/83/124
  • Sejuani Attack Damage: 50/90/162 >>> 60/90/135
  • Senna Attack Damage: 45/81/146 >>> 55/83/124
  • Senna Last Embrace bonus Magic Damage: 300/400/500 >>> 275/425/600
  • Sett Attack Damage: 50/90/162 >>> 65/98/146
  • Sett Knuckle Down Attack Damage ratio: 150% >>> 170%
  • Skarner Attack Damage: 50/90/162 >>> 55/83/124
  • Tahm Kench Attack Damage: 70/126/226 >>> 80/120/180
  • Taric Attack Damage: 60/108/194 >>> 70/105/158
  • Vladimir Attack Damage: 40/72/130 >>> 40/60/90
  • Vladimir Transfusion Damage: 250/300/350 >>> 275/325/375

Units: 2 Cost

  • Ashe Attack Damage: 45/81/146 >>> 50/75/113
  • Ashe Volley Damage: 90/125/175 >>> 125/175/225
  • Braum Attack Damage: 40/72/130 >>> 50/75/113
  • Gnar Attack Damage: 40/72/130 >>> 50/75/113
  • Gnar Mega Gnar Attack Damage: 40/70/130 >>> 50/80/150
  • Jinx Attack Damage: 55/99/178 >>> 65/98/146
  • Jinx Flame Chompers Damage: 300/400/550 >>> 250/400/600
  • Jinx Mana Refund: 10 >>> 25
  • Kayn Attack Damage: 50/90/162 &r>>> 55/83/124
  • Kayn Blade’s Reach Attack Damage ratio: 250% >>> 275%
  • Kayn Blade’s Reach base bonus Damage: 100/150/225 >>>90/150/275
  • Lillia Attack Damage: 40/72/130 >>> 40/60/90
  • Lillia Watch Out! Damage: 215/275/350 >>> 190/240/320
  • Nami Attack Damage: 40/72/130 >>> 40/60/90
  • Qiyana Attack Damage: 45/81/146 >>> 50/75/113
  • Qiyana Elemental Blade Damage: 200/250/325 >>> 200/275/375
  • Shen Attack Damage: 50/90/162 >>> 60/90/135
  • Thresh Attack Damage: 60/108/194 >>> 70/105/158
  • Tristana Attack Damage: 50/90/162 >>> 60/90/135
  • Tristana Explosive Charge Attack Damage ratio: 165/170/175% >>>140/170/210%
  • Twitch Attack Damage: 45/81/146 >>> 55/83/124
  • Twitch Blast Potion Base Damage: 50/75/100 >>> 40/80/150
  • Yone Attack Damage: 45/81/146 >>> 55/83/124
  • Yone Way of the Hunter bonus Magic Damage: 100/150/200 >>>90/150/225

Units: 3 Cost

  • Anivia Attack Damage: 40/72/130 >>> 40/60/90
  • Anivia Prisatic Storm Damage: 325/450/700 >>> 325/475/750
  • Diana Attack Damage: 45/81/146 >>> 50/75/112
  • Diana Pale Cascade Damage: 80/90/100 >>> 80/90/110
  • Elise Attack Damage: 50/90/162 >>> 50/75/112
  • Elise Venemous Bite Damage: 225/275/325 >>> 210/260/310
  • Illaoi Attack Damage: 50/90/162 >>> 55/83/123
  • Lee Sin Attack Damage: 50/90/162 >>> 55/83/124
  • Lulu Attack Damage: 40/72/130 >>> 40/60/90
  • Nunu Attack Damage: 60/108/194 >>> 65/98/146
  • Olaf Attack Damage: 50/90/162 >>> 55/83/124
  • Olaf Recklessness Attack Speed: 40/50/60% >>> 35/50/75%
  • Ryze Attack Damage: 40/72/130 >>> 40/60/90
  • Swain Attack Damage: 45/81/146 >>> 45/68/101
  • Sylas Attack Damage: 50/90/162 >>> 60/90/135
  • Varus Attack Damage: 50/90/162 > 55/83/124
  • Volibear Attack Damage: 50/90/162 > 60/90/135
  • Volibear Relentless Storm 3rd attack bonus Magic Damage: 110/155/215 >>>110/160/225

Units: 4 Cost

  • Corki Attack Damage: 70/126/227 >>> 75/113/169
  • Corki Missile Barrage Attack Damage ratio: 60/60/150% >>> 50/70/200%
  • Corki Missile Barrage, The Big One Attack Damage ratio: 175/180/250% >>> 160/200/350%
  • Daeja Attack Damage: 20/36/65 >>>⇒ 20/30/45
  • Daeja Windblast wave Damage: 250/375/1800 >>> 300/400/1800
  • Hecarim Attack Damage: 50/90/162 >>> 60/90/135
  • Idas Attack Damage: 80/144/259 >>> 100/150/225
  • Neeko Attack Damage: 50/90/162 >>> 60/90/135
  • Ornn Attack Damage: 60/108/194 >>> 60/90/135
  • Shi Oh Yu Attack Damage: 75/135/243 >>> 90/135/203
  • Shi Oh Yu Jade Form Attack Damage ratio: 265/275/1000% >>> 265/290/1000%
  • Sona Attack Damage: 40/72/130 >>> 40/60/90
  • Sona Crescendo Damage: 200/300/1000 >>> 250/350/1000
  • Sy’fen Attack Damage: 110/198/356 >>> 110/165/248
  • Sy’fen Rampage, charge Attack Damage ratio: 150/150/325% >>> 150/170/450%
  • Sy’fen Rampage, bite Attack Damage ratio: 500/525/2500% >>> 500/600/3000%
  • Talon Attack Damage: 60/108/194 >>> 60/90/135
  • Talon Shadow Assault, initial ring of blades Attack Damage ratio: 75/75/200% >>> 75/100/300%
  • Talon Shadow Assault base Damage: 125/175/500 >>> 120/200/700
  • Xayah Attack Damage: 70/126/227 >>> 75/113/169
  • Xayah Feathers FLY! Damage Per Feather: 12/20/40 >>> 12/20/60
  • Xayah Feathers FLY! Feather Pull Attack Damage ratio: 20 >>> 18%

Units: 5 Cost

  • Ao Shin Attack Damage: 60/108/194 >>> 60/90/135
  • Aurelion Sol Attack Damage: 60/108/194 >>> 60/90/135
  • Bard Attack Damage: 60/108/194 >>> 60/90/135
  • Pyke Attack Damage: 70/126/227 >>> 70/105/158
  • Pyke Death From Below Damage: 325/425/5000 ⇒ 325/450/5000
  • Pyke Death From Below secondary target Damage: 150/225/5000 ⇒ 150/250/5000
  • Shyvana Attack Damage: 120/216/388 >>> 140/210/315
  • Soraka Attack Damage: 40/72/130 >>> 40/60/90
  • Yasuo Attack Damage: 85/153/275 >>> 90/135/203
  • Yasuo Sweeping Blade Attack Damage ratio: 160/175/2500 >>> 160/200/3000%
  • Zoe Attack Damage: 45/81/146 >>> 45/68/101

Double Up

  • Removed the Mana icon in Blue Battery
  • Glamorous Gauntlet (Radiant Jeweled Gauntlet) now shows the bonus AP in yellow text
  • Bless this tooltip: Blue Blessing (Radiant Blue Buff) now states that it grants 50 starting Mana
  • Star Bardian: Astral shop odds are now affected by Bard and High-End Shopping
  • Varus no longer stops attacking when his tendrils spread out of his primary target
  • Manazane and Radiant Blue Buff now work with Ragewing units
  • Umm what?: Summoned units no longer become invincible when their owner surrenders mid combat
  • Cannoneer emblem no longer causes Swain to stop using his spell, and no longer sometimes replaces Elise, Sy’fen, and Shi Oh Yu spells with the cannon shot
  • Dodging the VFX:Shen dodge VFX now plays at 1 star
  • Yasuo’s 3rd slash will now deal damage to units that are immune to crowd control
  • Fixed most (hopefully all) of Corki’s spell fizzling. Fixing fizzles is always tricky and Corki has been especially tough, but hopefully we’ve gotten rid of most of his fizzles. If you still see any fizzles, please let us know
  • Fixed an issue allowing 3 Trait Augments to be offered together
  • Trainers can no longer gain extra Snax under specific circumstances
  • Sy’fen will now cast his Ability while under the effects of Edge of Night and Zhonya’s Paradox
  • Mages will now retain the proper amount of Mana with Axiom Arc if they kill units during their first cast
  • Fixed Radiant Spear of Shojin’s Mana gain VFX
  • If Zoe’s target dies during her first cast and her 2nd Mage cast is Daisy, she will now spawn Daisy at her own location instead of not spawning Daisy at all
  • Units should now properly try to star up after Recombobulator transforms them
  • Arena lighting now properly updates when traveling between Arenas
  • Too bright: Radiant Morellonomicon now burns for the intended 2 percent Health per second rather than 4 percent

Overall, the AD changes sound huge, and by all accounts they are. The devs touched every unit in the game. But Riot Mort and Kent both say that we shouldn't notice. This really just makes units deal more of their appropriate damage type, example Nami should do more Magic damage than Physical.

That's all we have for you as far as patch notes go. Overall there are some nerfs to existing comps so the meta should hopefully open up a bit. If you're into the mobile League, check out our Wild Rift Tier list. If you like Roblox, then you'll definitely want to check out our Shindo Life and Project Slayers Codes guides for some freebies.