Wild Rift Patch 3.3b - New Champions, Skins, and More

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August 17, 2022: Patch Notes for 3.3b have dropped, so we've added those!

Wild Rift Patch 3.3a is right around the corner, and it promises to bring quite a bit of amazing content to the game. Wild Rift has been steadily gaining content since it's release, and the game is feeling more and more like a true League of Legends experience.


The developers have dropped a new preview video to detail what's coming in the new patch, and we also have a release date for it as well!

If you're looking for more Wild Rift information, check out our Codes guide. If you're new to Wild Rift, you might also be interested to see what the differences are between this game and League of Legends.

Wild Rift 3.3b patch notes and release date

patch notes highlights for wild rift patch 3.3b

Wild Rift 3.3b Patch Notes

New Champions

Samira, the Desert Rose

Samira stares death in the eye with unyielding confidence, seeking thrill wherever she goes. After her Shuriman home was destroyed as a child, Samira found her true calling in Noxus, where she built a reputation as a stylish daredevil taking on dangerous missions of the highest caliber. Wielding black-powder pistols and a custom-engineered blade, Samira thrives in life-or-death circumstances, eliminating any who stand in her way with flash and flair.

Sion the Undead Juggernaut

Abrutal warlord from a bygone era, Sion was revered in Noxus for choking the life out of a Demacian king with his bare hands—but, denied the peace of death, he was resurrected to serve his empire once more. His indiscriminate slaughter claims all who stand in his way, regardless of allegiance, proving he has retained little of his former humanity. With crude armor bolted onto his rotten flesh, Sion continues to charge into battle with reckless abandon, struggling to remember his true self between the swings of his mighty axe.

  • Both Samira and Sion will release on August 26, 2022.

Champion Changes


  • (1) Rocket Grab
    • Cooldown: 20/19/18/17s → 18/17/16/15s


  • (P) Happy Hour
    • Heal: 6% maximum health → 7% maximum health
  • (2) Drunken Rage
    • Damage AP ratio: 65% → 75%
  • (3) Body Slam
    • Damage AP ratio: 60% → 70%


  • Base Stats
    • Health: 610 → 570
    • Health per level: 115 → 105


  • (1) Taste Their Fear
    • Isolated target damage: 110% → 100%


  • (1) Piercing Light
    • Cooldown: 8/7/6/5s → 9.5/8/6.5/5s


  • Base stats
    • Movement Speed: 325 → 330
  • (1) Dredge Line
    • Cooldown: 13/12/11/10s → 12/11/10/9s
    • Projectile speed:16 → 18
  • (4) Depth Charge
    • Acceleration start time: 2.5s → 1s
    • Cooldown: 70/60/50s → 60/50/40s


  • Base Stats
    • Health per level: 115→ 105
  • (2) Burnout
    • Damage: 30/45/60/75 → 25/40/55/70


  • (1) Rapid Fire
    • Cooldown: 18/17/16/15s → 16/15/14/13s
  • (3) Explosive Charge
    • Cast time: 0.27s → 0.13s


  • (P) Living Vengeance
    • Duration: 5s → 5/6/7/8s (based on champion level)
  • (2) Blighted Quiver
    • Cooldown: 25s → 22/20/18/16s
  • (3) Hail of Arrows
    • Cooldown: 16/14/12/10s → 13/12/11/10s


  • (2) Warrior Trickster
    • Increased range at which this dash can make it over walls.


  • (P) Bop ‘n’ Block
    • Shield: 85~435 → 60~410
  • (3) Zoomies
    • Heal: 80/120/160/200 → 60/100/140/180

Gameplay Changes

Rune Changes


  • Bonus damage: 1% bonus damage per 100 bonus max health, up to 10% (1000 Bonus max health) → 2% bonus damage per 100 bonus max health, up to 10%(500 Bonus max health)


  • Damage: 200+25% Max Health → 200+30% Max Health


  • Duration: 2 seconds → 3 seconds
  • Movement Speed: 5-35% → 10-40%


  • Shield power: 80 + 50% bonus AD + 30% AP →60 + 50% bonus AD + 30% AP

Jungle Changes

Elemental Drakes and Elder Dragon

Mountain Dragon

  • Armor and Magic resits: 6+3%/12+6%/18+9% → 3+2%/6+4%/12+8%

Infernal Dragon

  • Ability Power and Attack Damage: 4%/8%/12% → 3%/6%/12%

Ocean Dragon

  • Regenerate missing health per 5s: 3%/6%/9% → 2%/4%/8%

Elder Dragon Buff

  • Burn damage per 1 second: 60 → 100

System Changes


  • Range: 7 → 5


  • Turret Plating End Time: 6:30 → 7:00


  • Mid Lane and Baron Lane Turrets: +50 Armor resist and Magic resist for the first 3 minutes →+50 Armor resist and Magic resist for the first 2 minutes


  • Outer Turrets Attack Damage: 182 ~ 332 → 200~325 (0~17.5 minutes)


  • For the first 6:30 minutes → 5 minutes, the turret will gain bonus resistances when there are multiple nearby enemy champions.
    • 2 Champs: 10 armor/magic resist
    • 3 Champs: 50 armor/magic resist
    • 4 Champs: 150 armor/magic resist
    • 5 Champs: 250 armor/magic resist

In patch 3.3b, there are two new champions coming in this patch, Samira and Sion. Additionally, there's going to be a fair bit of balance changes both to champions, as well as various system changes.

To start, there are some interesting buffs to Varus and Blitzcrank among other champions. Kassadin was the most recently added champion, and is already getting some nerfs.

On top of this we're getting some new skins, including the PsyOps line, Dragontamer Tristana, and others. These patches will go live on August 26, 2022.

When Does Wild Rift Patch 3.3 Release?

Wild Rift Patch 3.3 Patch notes have dropped, and the patch will go live on July 14, 2022.

We don't have a time frame for when this will go live, so be sure to stay tuned for that information.

What's New in Wild Rift Patch 3.3?

There is a bunch of content coming in this new patch, and we'll kick things off with the new Champions coming to the game.


New Champions

  • Kassadin, the Void Walker
  • Samira, the Desert Rose
  • Sion, the Undead Juggernaut

Kassadin and Sion are definitely older champions that are great additions to the game. Samira on the other hand is a newer champion that hasn't seen a ton of love on the main game, but it's good to see her getting her time to shine in the rift.

Item and Shop Changes

Next up we have a change to the shop and a new Enchantments. With this update, you'll be able to active item swap in shop, so you can swap to a different active ability without selling your boots. This costs a bit of gold and puts your active on a cooldown. Here is one of the new enchantments coming in 3.3.

  • Repulsor Enchantment: Use Repulsor Enchant to knock back enemies in a small area around you.

This new enchant is great for marksman who get ganked in the mid to late game to help you escape or turn the fight.

Rift Changes and Ranked

There's quite a few changes coming to Rift and Ranked this patch. First off, a major change is coming to the Rift in the form of Elemental Rift. This will be the default map going forward for Summoners' Rift. Taking cues from the main game, the new map will have the Infernal, Ocean and Mountain drakes. This will also come with the terrain changes to the map when one of these is slain.


There's also a huge update coming to Ranked in Season 6. Riot will be introducing a mode called Legendary Ranked. Here's the details about this new mode.

  • Legendary Ranked is a Solo only, point based queue.
  • Players must reach Diamond or above to unlock this mode.
  • There are six rank tiers in this mode.
  • Legend Tier ranks update in real time.
  • This mode will not launch immediately at the start of the season to ensure that there's a large enough pool of players to have a healthy matchmaking experience.
  • The queues are only available during ceratin hours of the day to get players into games more consistently.
  • Reaching Legendary Rank will unlock exclusive rewards.

Events, Wild Pass and Skins

A new WIld Pass will be launching with this patch for the new season. This pass is pretty much the same as the Wild Passes we've had before. The Rank 50 skin that you'll get is Stargazer Karma.

There's also a new event coming, focused around Star Guardians. There's an event pass for this, and some of the rewards that you can get from this pass are Redeemed Xayah and Rakan Star Guardian skins.

In addition to those three skins, there's a ton of new ones being added, so here's a list of those.


Wild Rift 3.3a Patch Notes

The Patch notes have gone live, so here's the full set of notes!

In addition to these changes and additions, there is an ASTRONOMICAL amount of Champion changes, system and item changes. These changes range from balance changes for specific champs, to a wide sweeping changes to champion ultimate abilities. Definitely check out the full patch notes to see what changed.