League of Legends Patch 12.14 - Release Date, Patch Notes and More

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July 26, 2022: Patch notes are LIVE!

The newest League of Legends patch is right around the corner. Like clockwork, Riot has more improvements coming to the game. We even have the League of Legends Patch 12.14 patch notes

So far, this patch is promising some champion buffs, nerfs and adjustments, as well as various systems changes that will impact all players.

If you're looking for more League of Legends content, definitely check out our guide to the Global Star Guardian Event that's going on right now, as well as what's in the current patch 12.13.

When Does League of Legends Patch 12.14 Go Live?

League of Legends patch 12.14 is dropping on July 27, 2022. When the patch goes live, the client and servers will be brought offline for roughly three hours. Afterwards, players should expect a client update and should be able to access the game afterwards.

Updates usually start rolling out around 3AM PST, and conclude around 6AM CST. While these times haven't been officially stated by Riot, this is what has happened in the past typically.

Patch notes Highlights for League of Legends Patch 12.14
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League of Legends Patch 12.14 Patch Notes

Patch notes are live, so we have the full scope of what's coming to the game this patch.

League of Legends Patch 12.14 Changes

Champion Buffs

Pantheon Jungle

  • Comet Spear (Q)
    • Minion and Monster Damage :: Deals 70% damage to minions and monsters >>> Deals 70% damage to minions and 105% to monsters

Jarvan IV

  • Dragon Strike (Q)
    • Damage: 90/130/170/210/250 (+120% base AD) >>> 90/130/170/210/250 (+140% base AD)
  • Demacian Standard (E)
    • Cooldown: 12 seconds >>> 12/11.5/11/10.5/10 seconds

Teemo

  • Mana Regeneration Per Level: 20 >>> 25
  • Noxious Trap (R)
    • Placement Range: 400/650/900 >>> 600/750/900
    • AP Ratio: 200 325/450 (+ 50% AP) >>> 200/325/450 (+ 55% AP)
    • Mana Cost: 75 mana >>> 75/55/35 mana

Alistar

  • Pulverize (Q)
    • Mana Cost: 65/70/75/80/85 >>> 55/60/65/70/75
    • Cooldown: 15/14/13/12/11 >>> 14/13/12/11/10

LeBlanc

  • Base Mana: 334 >>> 400
  • Mana Per Level: 50 >>> 55
  • Distortion (W):
    • Damage: 75/110/145/180/215 (+60% AP) >>>75/115/145/195/235 (+60% AP)

Varus

  • Base AD: 59 >>> 62

Champion Nerfs

Sivir

  • Boomerang Blade (Q) - Bugfix
    • Cast time: 0.25-0.18 seconds scaling down with Attack Speed >>> 0.25-0.10 seconds scaling down with Attack Speed
  • Ricochet (W)
    • Minion Damage: 80% >>> 65%
    • [NEW] GOLD IS FOREVER:: Bounces now execute minions that are hit by a ricochet and would have been left at less than 15 health

Yuumi

  • Zoomies (E)
    • Heal AP Ratio: 70/90/110/130/150 (+35% AP) >>> 70/90/110/130/150 (+30% AP)

Seraphine

  • Surround Sound (W)
    • Shield AP Ratio: 50/70/90/110/130 (+35% AP) >>> 50/70/90/110/130 (+25% AP)
    • Heal AP Ratio: 5/5.5/6/6.5/7%(+0.6% per 100 AP) missing health >>> 5/5.5/6/6.5/7% (+0.4% per 100 AP) missing health

Gnar

  • Base HP: 580 >>> 540
  • HP Regeneration per Level: 1.75 >>> 1.25

Zeri

  • burst Fire (Q)
    • [NEW] ELECTROCUTION:: Right clicks executes enemies with health under 60-150 (levels 1-18)(+18% AP) (note: Damage to shields or invulnerabilities does not proc this execute)
    • [REMOVED] LOW ON BATTERY :: Uncharged Zeri’s right click attack no longer does increased damage to enemies below a certain health threshold.
  • Lightning Crash (R)
    • Bonus Magic Damage :: 10/15/20 (+15% AP) >>> 5/10/15 (+15% AP)

Renata Glasc

  • Base HP: 595 >>> 545
  • Base AD: 51 >>> 49

Champion Adjustments

Wukong

  • Base Health Regeneration: 2.5HP per 5 seconds >>> 3.5HP per 5 seconds
  • Stone Skin (Passive)
    • Health Regen Per Stack (max 10): 0.5% max HP >>> 0.35% max HP

Aatrox

  • Health Per Level: 104 >>> 114
  • Umbral Dash (E)
    • Passive Healing: 18/20/22/24/26% >>> 18/19.5/21/22.5/24%
  • World Ender (R)
    • Healing: 25/40/55% >>> 25/35/45%

Kayn (Rhaast)

  • Health Per Level: 99 >>> 109
  • The Darkin Scythe (P): 25-35% (based on level) of damage dealth to champions >>> 20-30% (based on level) of damage dealt to champions

Janna

  • Eye of the Storm (E)
    • Bonus Heal/Shield Power: 20% >>> 15%
    • Shield: 65/90/115/140/165 >>> 75/100/125/150/175
  • Monsoon (R)
    • Heals per second: 90/145/200 (+45% AP) >>> 100/150/200 (+50% AP)

Gangplank

  • Base Health: 640 >>> 600
  • Health Growth: 104 >>> 114
  • Base Armor: 35 >>> 31
  • Trial by Fire (P)
    • Damage: 55-310 (based on level)(+100% bonus AD) >>> 55-310 (based on level)(+100% bonus AD)(+200% Critical Strike Chance)
  • Parrrley (Q)
    • Base Damage: 20/45/70/95/120 >>> 10/40/70/100/130
  • Powder Keg (E)
    • Slow Amount: 40/50/60/70/80% >>> 30/37.5/45/52.5/60% (+0.25% per 1% Crit Chance at all ranks)
    • Bonus Physical Damage: 80/105/130/155/180 >>> 75/105/135/165/195
    • Bonus Damage on Crit: 25% >>> 10%

Nocturne

  • Umbral Blades (P)
    • Minion Damage: No longer deals 50% reduced damage against minions that are the primary target (note: will still do 50% reduced damage to all other minions damage by Nocturne’s Passive)

System Nerfs

Enchanter Mythics

  • Forbidden Idol Heal and Shield Power Increase: 10% >>> 8%
  • Ardent Censer Heal and Shield Power Increase: 10% >>> 8%
  • Mikael's Blessing Heal and Shield Power Increase: 20% >>> 16%
  • Redemption Heal and Shield Power Increase: 20% >>> 16%
  • Staff of Flowing Water Heal and Shield Power Increase: 10% >>> 8%
  • Moonstone Renewer Maximum Stacks: 5 >>> 4

Early Sustain Runes / Items

  • Potions
    • Health Potion Healing: 150 >>> 120
    • Refillable Potion: 125 >>> 100
    • Corrupting Potion: 125 >>> 100
  • Biscuit Delivery
    • Health and Mana Restoration: 10% of missing Health/Mana >>> 8% of missing Health/Mana
    • Increase to Maximum Mana: 50 >>> 40
  • Bone Plating
    • Cooldown: 45 seconds >>> 55 seconds
  • Conditioning
    • Base Stat Increase: 9 Armor and Magic Resist >>> 8 Armor and Magic Resist
    • Total Bonus Stat Increase: 4% increase to total Armor and Magic Resist >>> 3% increase to total Armor and Magic Resist
  • Guardian
    • Cooldown: 70-40 seconds (based on level) >>> 90-40 seconds (based on level)
  • Scortch
    • Damage: 15-35 (based on level) >>> 20-40 (based on level)
  • Second Wind
    • Heal: Regenerate 6 (+4% Missing health) over 10 seconds >>> Regenerate 3 (+4% Missing health) over 10 seconds
  • Sudden Impact
    • Bonus Lethality and Magic Penetration: 7 Lethality and 6 Magic Penetration >>> 9 Lethality and 7 Magic Penetration
  • Time Warp Tonic
    • Bonus Move Speed while under the effect of a potion or biscuit: 4% >>> 2%
  • Unflinching
    • Bonus Slow Resist and Tenacity: 10-30% based on missing health >>> 5-25% based on missing health

Challenging Smite

  • Smite Target Damage Reduction: 20% >>> 10%

Exhaust

  • Exhausted Target Damage Reduction: 40% >>> 35%

Sunfire Aegis

  • Immolate Damage :: 12-30 (based on level) (+1% bonus health) >>> 15 (+1.75% bonus health)

Chempunk Chainsword

  • Combine Cost: 300 >>> 500
  • Total Cost: 2600 >>> 2800

System Adjustments

Dragon Durability / Individual Rewards

  • Changes to All Drakes
    • Percent Current Health Damage on Attacks: 7% >>> 5%
    • Health Pre-Rift Transformation: 2650 (+240 per level) >>> 3450 (+380 per level)
    • Health Post-Rift Transformation: 4350 (+240 per level) >>> 6950 (+380 per level)
  • Cloud Drake
    • Attack Damage: 50 >>> 35
    • Cloud Drake Dragon Slayer Buff: 3.5% Slow Resist & Out-of-Combat Movespeed >>> 7% Slow Resist & Out-of-Combat Movespeed
    • Cloud Soul Dragon Slayer Buff: 10% bonus move speed and 50% bonus move speed for 6 seconds after casting Ultimate >>> 15% bonus move speed and 50% bonus move speed for 6 seconds after casting Ultimate
  • Hextech Drake
    • Attack Damage: 66.7 >>> 47
    • Hextech Drake Dragon Slayer Buff: 6% attack speed and 6 Ability Haste >>> 9% attack speed and 9 Ability Haste
  • Infernal Drake
    • Attack Damage: 100 >>> 70
    • Infernal Drake Dragon Slayer Buff: 4% bonus attack damage and ability power >>> 6% bonus attack damage and ability power
  • Mountain Drake
    • Attack Damage: 150 >>> 105
    • Mountain Drake Dragon Slayer Buff: 6% bonus armor and magic resist >>> 9% bonus armor and magic resist
  • Ocean Drake
    • Attack Damage: 100 >>> 70
    • Ocean Drake Dragon Slayer Buff: 2% missing health per 5 seconds >>> 3% missing health per 5 seconds
  • Elder Drake
    • Health: 6400 (+180 per minute) >>> 6400 (+290 per minute)
  • Rift Herald
    • [NEW] CHONKY: Rift Herald now has 75% more health when summoned with Eye of the Herald for the second time
    • [NEW] YOU ALL GET GOLD: Rift Herald now grants 200 local gold to the team that killed it

Ultimate Spellbook

New Ults

  • Nilah R now available
  • Annie R re-enabled

Nerfs

  • Stat Boost ultimates: +6-40 Adaptive Force/Armor/Magic Resistance (based on level) >>> +5-35 Adaptive Force/Armor/Magic Resistance (based on level) and now grows with each level following the character stat progression curve

Updates:

The following have been updated to match the original functionality

  • Soraka R
  • Kindred R
  • Jinx R

In addition, The Zaun Clash Cup starts on August 1, with tournament dates on August 6 and 7. Additionally, the Ranked Split 3 starts on July 29, 2022 at 11:59 PM local time.

League of Legends Patch 12.14 Mythic Content, Skins and Chromas

There's quite a bit of skins coming to game this patch! The second half of the Star Guardian event kicks off, so we're getting skins and chromas to go with it. Before that, the Mythic shop is rotating this patch. Since this is a small rotation, only unvaluted Prestige skins and new Mythic Chromas are going to rotate. Here's whats coming and going.

Mythic Shop New Contents

  • Prestige Blood Moon Aatrox (150 ME, available until Patch 12.16)
  • Prestige Dark Star Malphite (125 ME, available until Patch 12.16)
  • Star Guardian Jinx Mythic Chroma + Icon (40 ME, available until Patch 12.16)

Mythic Shop Rotating Contents

  • Prestige K/DA Evelynn
  • Prestige Pulsefire Lucian
  • Final Boss Veigar Mythic Chroma + Icon

As for the Skins and Chromas that we're getting, we're getting a total of six. Pictured above, here's what's coming.

  • Star Guardian Akali and Chromas
  • Star Guardian Quinn and Chromas
  • Star Guardian Rell and Chromas
  • Star Guardian Taliyah and Chromas
  • Star Nemesis Morgana and Chromas
  • Prestige Star Guardian Syndra and Chromas

There's also a TON of bug fixes and quality of life changes coming so definitely check out the full patch notes if you're interested in that.

And there we have it! There's a lot of cool stuff happening this patch, so definitely check it out. While you're here, definitely check out what's new in Wild Rift patch 3.3.

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