Monster Hunter Rise offers 14 different weapons to hunt its slate of monsters with. Each has a slightly different playstyle, offering real depth and variety in the ways you approach a hunt. The Hunting Horn is a highly defensive weapon, which when paired with a sturdy shield can withstand fierce attacks while preserving mobility when guarding. If you prefer to counter-attack with sharp combos, this is the weapon for you.
To help you get the most out of this weapon we’ve put together this Monster Hunter Rise Hunting Horn guide. We’ll give you some tips on using the Hunting Horn, break down those all-important controls you have to master, highlight some choice combos to execute, and walkthrough the new Silkbind attacks available too.
- A = Right Swing
- X = Left Swing
- X + A = Backwards Strike
- left (d-pad) → X = Forward Smash - or - X (after performance)
- left (d-pad) → A = Crush - or - X (after performance)
- left (d-pad) → X + A = Overhead Smash
- A (after Forward Smash) = Kick Up The Horn
- X + A (after Forward Smash or Performance) = Spinning Attack
- X (after crush) = Spinning Attack With Handle
- ZR = Perform
- ZR → X = Magnificent Trio
- (When gauge is full) ZR + X → ZR = Infernal Melody
The best way to ensure maximum damage in Monster Hunter Rise is to string together combos. Here are all of the combos associated with the Hunting Horn.
- left (d-pad) → A → ZR → Attack or Evade
- (While Midair) X → A → A → ZR
Combo for collecting notes
- left (d-pad) + A → X → A + X
High Power Combo
- ZR + X → ZR → ZL + A
- It would be fair to say that there's no weapon quite like the Hunting Horn. A support hunter's dream, players will want to ensure there's a melody playing as much as possible.
- The 'Attack Up' melody is a great choice for obvious reasons and can make a hunt much shorter, especially in tandem with 'Infernal Melody', which we'd recommend when a monster Is stunned or otherwise incapacitated.
- Of course, if all else fails, you can club a monster's head with it and have a decent chance of stunning it, too.
New to Monster Hunter Rise are Silkbind attacks. These will consume Wirebugs, and will deal damage indicated with blue circles. Build these up to tie down monsters and trigger mountable states.
Here are the Silkbind attacks for the Hunting Horn:
- ZL + X - Slide Beat
- ZL + A - Earthshaker
- ZL + A - Bead of Resonance
Now here's a bit more info on how each works:
- Slide Beat - Strings playing a dirge of the soul. Uses a Wirebug to propel you forward into a spinning attack. The final performance grants a status boost, and you'll be invulnerable to knockback effects while moving forward.
- Earthshaker - A head-pounding beat. An attack that drives an Ironsilk-bound blade into the target like a stake. The vibrations of the weapon's sonic blast explode inside the target. Try out a variety of Silkbind Attacks!
- Bead of Resonance - Can be switched out with Earthshaker. Places a Wirebug cocoon on the ground. If the same hunter generates melody effects, the effect also appears around the cocoon, as does as a Sonic Wave that damages monsters near it.