ARC Raiders Plans Harder PvE With New Robot Variants

ARC Raiders

ARC Raiders

ARC Raiders has continued to find success since its launch three months ago. The game has now surpassed 12 million copies sold, with no signs of slowing down as Embark prepares its future content plans. Their next plans appear to be expanding the game’s roster of metallic threats, as well as making them harder.

In an interview with GamesRadar+, ARC Raiders design lead Virgil Watkins expressed Embark’s plans for their hit extraction shooter’s future, saying that despite the high-level endgame Matriarch and Queen hunts, he doesn’t think that “[ARC Raiders] can subsist forever on that.”

ARC Raiders
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Credit: Embark

ARC Raiders’ hybrid of PvE and PvP content has been its most appealing feature. Players often have to balance engaging AI enemies or completely avoiding encounters with other players. While some servers lean toward a more relaxed, “just hang out” atmosphere, the game’s aggression-based matchmaking doesn’t always do a perfect job of leveling the playing field.

Perhaps the biggest takeaway from the interview is Embark’s plan to make PvE more challenging by “escalating” its selection of ARC enemies. Watkins added that the current set of drones eventually become “much less of a threat to players.”

While they haven’t been very explicit about their specific plans, it is very telling that Embark has more plans for their robot enemies into the game. One excerpt from their interview even mentioned the addition of ‘variant’ Arcs with adjusted attack patterns and a different color. However, Embark doesn’t just want them for the sake of unneeded variety. They have to go beyond “painted the Wasp blue” and give more reasons for the Raiders to avoid or take down.

Arc Raiders
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Credit: Embark

Currently, ARC Raiders’ selection of deadly automatons is pretty tame, especially for those who have been playing since the game’s launch back on October 30, 2025. The only major threats are aggressive players and the occasional “Pop” Arc that jumpscares even veteran players.

Two of the game’s biggest endgame challenges, the Matriarch and the Queen, are massive combat offerings, but it requires the full might of a lobby for players to take them down. As for those gigantic Arcs seen over the distance in maps like Blue Gate and Buried City, they are still a complete mystery. Watkins even mentioned that they plan to bring more of these big, hulking beasts in future events, but they are afraid “the game might explode.”

ARC Raiders’ momentum just keeps going and going with no signs of stopping. Embark has clearly leveraged this phenomenal success with this series of interviews from its dev team. As far as fans' requests go, making PvE harder is right on par with the game’s natural evolution of a chaotic extraction shooter.

Check out our other ARC Raiders content, including a teaser for an upcoming volcano map, Arc rankings, and some Stella Montis suggestions.

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