VALORANT: Patch Notes 3.03


Riot Games recently released the Patch Notes for VALORANT update 3.03, and it brings several new changes to the game.

The developers addressed all the major Agent changes coming with this new update. They highlighted that any of the changes related to Yoru is indefinitely postponed.

At the same time, a new crosshair customisation system is being introduced in VALORANT. This will allow players to customise their crosshair according to their preferences.

Here are the VALORANT Patch Notes 3.03.

VALORANT Patch Notes 3.03

Starting with a quick note on Yoru from VALORANT's Character Producer, John Goscicki:

"Hey all, wanna touch on the Yoru changes we were hoping to get out by 3.02. Due to some unforeseen circumstances, the team is going to have to indefinitely delay the Yoru updates. We’re in a situation at the moment where certain resources needed to do this work are unavailable to us. As soon as we get a clearer picture of when we can ship these changes, you’ll be the first to know. Sincere apologies to everyone who has been looking forward to these."

Viper

  • Fixed a bug where Viper’s Pit started forming at the cursor placement point instead of around Viper
  • OK so this is technically a bug fix, but it alters the way Viper’s Pit is deployed. We accidentally shipped a bug in 3.01 that caused her ultimate to spawn at her placement reticle instead of around her. We know a lot of Viper mains thought this was an intentional buff and might not be happy about this revert—we’re very sorry to cause pain for you all.
  • We think that Viper’s Pit can be a very potent tool for holding an area. Given that impact, it’s important that her team pays the cost of securing ground before she can place her ult, as opposed to being able to cast it forward into areas without giving up her position.

Gameplay Technology Updates

Crosshair Settings

  • Turn on "Use Advanced Options" to additionally customize your ADS crosshair and sniper scope centre dot!
  • Added the ability to save and switch between multiple crosshair profiles.
  • We hear y'all on wanting the ability to share your crosshair settings, and we agree! We don't have an exact time frame on when that will be coming, but it is definitely on our radar.
  • Added a setting to set a minimum firing error across all weapons.
  • Added a setting to use the primary crosshair with shotguns.

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Map Updates

  • You can now shoot through Radianite crates with appropriate weapons, from all angles.
  • Previously, you could shoot through some crates from limited directions, but not others.
  • Updated ziplines to allow the 'Use' key so you can detach at any point.

Social Updates

  • Added a system that enables us to automatically revert any AFK penalties applied to you in the event of unexpected server instability.

Competitive Updates

  • Autobalance button added for custom games with > 6 players based on players' MMR.

Network Updates

  • Improved the accuracy and responsiveness for the ping calculation.
  • Ping stats now show both the average and the max ping values to help you better understand your networking conditions.
  • The average value is calculated from multiple samples collected over a small interval of time—the max value is the largest value within that sample.

Bug Fixes

  • Fixed a bug where Killjoy’s turret was not affected by concuss.
  • Fixed Astra’s Gravity Well from pulling people while they were attached to ascenders.
  • Bug fix for Astra where she could activate Dissipate while attached to ascenders.
  • Fixed Boombot, Owl Drone, and Fakeout from destroying Sage’s Barrier Orb if placed in a way that overlapped a segment of the barrier wall.
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