It looks like a full Splitgate release is still some ways in the future. 1047 Games CEO and co-founder Ian Proulx said in a press release (thanks TechRaptr) that the team believes Splitgate needs more backend work and additional server stability before it's ready for a full launch.
The announcement comes shortly after the team delayed Splitgate's full launch to sometime in August.
"In looking at the issues facing the scalability of the game’s backend, the process includes far more than simply dealing with server capacity," Proulx said.
"We are focused on keeping the game stable for fans, and iterating on the game’s concurrent capacity in order to minimize player wait times."
Splitgate Will Remain in Beta for a While Longer
"We want to do this the right way, and we want to be prepared for massive scale when we officially launch, all the while continuing to improve the beta with frequent updates, additional features, and improvements to server capacity."
Splitgate server capacity recently increased to 75,000 following a short period where 1047 had to actually remove the game because the backend couldn't cope with demand.