People will immediately think of Mortal Kombat: Deception's Konquest mode when you mention the game. There has never been a Konquest mode like the one in Mortal Kombat: Deception, which is a shame. It was a well-made and cohesive RPG with fighting game elements, not the other way around.
In this game, players are Shujinko on his quest to take down Shang Tsung. In the end, it turns out that Onaga manipulated the player into releasing him, so everything is much worse for everyone else now. There had never been another Mortal Kombat game that gave players such an intimate experience with Mortal Kombat's universe as Deception did.
Mortal Kombat: Deception needs a remaster
In both Mortal Kombat: Shaolin Monks and Armageddon, the player goes through worlds but not in the same manner as in Deception. Players were required to get from point A in the story to point B in Shaolin Monks and Armageddon. The world could not be explored or consumed in a meaningful way.
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Mortal Kombat: Deception gave players the option to visit different realms and meet other characters. There was a lot more freedom, and for some reason, that was stripped away in later games. While it is evident that Mortal Kombat has to first be a fighting game, it also shows it could be a great role-playing game.
Shaolin Monks would be the first to be remastered, according to Ed Boon's poll. After that game, I would like to see a remaster of Deception or a Konquest mode similar to Deception. It is capable of so many things.
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The lore of Mortal Kombat is rich, and its realms are mysterious. An open-world RPG could answer so many questions. I hope Ed Boon will answer my letters by allowing us to explore Mortal Kombat's universe in our own way.