Included in the launch of season 3 was two brand new weapons, the SKS Marksman Rifle and the Renetti Handgun.
Unlocked at tier 30 of the Battle Pass, the SKS is a lightweight carbine with a guaranteed 2-hit kill, large magazine and moderate levels of recoil.
In this article, find three unique loadouts that will suit all styles of play and some handy tips and tricks that will help you get the advantage over your opponents in season 5 of Modern Warfare.
1) Deadly Silent
This loadout is perfect for those that prefer to sneak up on their opponents to give them a nasty surprise from behind enemy lines.
- Tactical Suppressor (Muzzle)
- 22” FFS M59/66 (Barrel)
- Scout Combat Optic (Optic)
- FTAC Hunter-Scout (Stock)
- Tactical Foregrip (Underbarrel)
This attachment combination allows you to take down enemies as quietly as possible, allowing you to remain hidden on the enemy mini-map.
- Cold Blooded (Perk 1)
- Ghost (Perk 2)
- Battle Hardened (Perk 3)
The combination of Cold Blooded and Ghost allows you to become invisible from any enemy AI targeting systems and UAVs. Battle Hardened increases resistance to any enemy flash, stun, EMP and gas within your vicinity.
- Frag Grenade (Lethal)
- Stun Grenade (Tactical)
The choice of utility is personal preference but we have found that the combination of a frag grenade and a stun grenade suits this class extremely well. Cook the frag grenade to perfection to guarantee a kill and use the stun to slow an opponent in order to take them down with ease.
- Dead Silence
With the element of stealth in mind, equip Dead Silence as your field upgrade to traverse the map easily and without alerting too many enemies to your location.
- UAV (4 Kills)
- Cruise Missile (5 Kills)
- Wheelson (7 Kills)
This combination of streaks is very easy to score quickly and is a good combination of providing aerial support for your teammates while you can deal the majority of the damage with the missile and the Wheelson.
2) Quick on the Draw
Designed with the fastest aim down sight speed in mind, this class is perfect for aggressive players that want that sweet snap onto an enemy.
- 16” FSS Para (Barrel)
- G.I Mini Reflex (Optic)
- Sawed-off Stock (Stock)
- Sleight of Hand (Perk)
- Command Foregrip (Underbarrel)
These attachments improve the ADS speed drastically, allowing you to react to enemies quickly while the commando foregrip provides some much-needed control to the recoil.
- Double Time (Perk 1)
- Pointman (Perk 2)
- Tune Up (Perk 3)
Double Time allows you to use your Tactical Sprint for longer, Pointman converts killstreaks into scorestreaks, allowing you to earn streaks from playing the objective and Tune Up increases the recharge rate of Field Upgrades, enabling you to earn them much quicker than normal.
- Semtex (Lethal)
- Smoke Grenade (Tactical)
Semtex is great for sticking into the middle of a crowded objective while the smoke grenade can be used to block off a line of sight or to use to set up an ambush onto an objective.
- Trophy System
With a focus on playing the objective, laying down a trophy system to block any incoming projectiles is a great way to maintain control of objective locations and provide some additional protection for your teammates.
- Cluster Strike (625 Points)
- VTOL Jet (1000 Points)
- Chopper Gunner (1250 Points)
This streak combination may look difficult to earn but combining scoring kills with playing the objective, the points quickly rack up.
3) The Perfect All-Rounder
The third and final loadout is potentially one of the best all-purpose loadouts in the entire game.
- FTAC Landmark (Barrel)
- Integral Hybrid (Optic)
- SKS Rifle Stock (Stock)
- Compensator (Muzzle)
- Ranger Foregrip (Underbarrel)
This is a near-perfect balance of damage, quick ADS speed and recoil control, making the SKS usable in nearly every single scenario imaginable.
- EOD (Perk 1)
- Restock (Perk 2)
- Amped (Perk 3)
EOD provides increased explosive resistance, Restock allows you to earn more utility once you have used it and Amped increases weapon swap speed in case you need to pull out your secondary weapon as a last resort.
- Thermite (Lethal)
- Gas Grenade (Tactical)
Using these pieces of utility allow you to deal with gradual damage to an enemy that enters the area that they were thrown. Be prepared to react quickly to take them out before they have any time to back off and regenerate health.
- Deployable Cover
Use the deployable cover to place as a last line of defence or as some improvised cover to mount your SKS on and take down enemies with minimal recoil.
- Counter UAV (4 Kills)
- Precision Airstrike (5 Kills)
- Sentry Gun (7 Kills)
The counter UAV is perfect for moving around the map thanks to the enemy mini-map being distorted. A well-placed sentry gun can have a massive impact on a game so choose wisely once you have got your hands on one.