LoL 11.8 Patch Notes And Everything You Need To Know About The Next Update

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Update 11.8 arrives in League of Legends next week!

Patch 11.7 added some groovy skins and made an array of champion and item changes.

In this next update, we'll be getting a new champion - Gwen: The Hallowed Seamstress.

As for skins, a bunch of Dragon Slayer skills will be added to excite those channeling their inner Dragonborn.

We're also receiving a big Rammus update, alongside some VFX updates for ARAM and Kog'Maw!

Here are patch notes for League of Legends update 11.8.

Read More: League Of Legends Tier List And The Best Champions Right Now (11.8 Update)

When Is The LoL 11.8 Patch Release Date?

Patch 11.8 will arrive on the 14th April 2021.

It will likely roll out at the following times (but this isn't confirmed):

  • 3am PT(NA servers)
  • 5am GMT (EUW servers)
  • 3am CET (EUNE servers)

Read More: League of Legends: 2021 Patch Schedule - When Is The Next Update?

LoL 11.8 Patch Notes

New Champion


  • Base health – 550
  • Health regeneration – 7
  • Health per level – 90
  • Health regeneration per level – 0.11
  • Base mana – 330
  • Mana per level: 40
  • Base armour – 34
  • Armour per level – 4
  • Base movement speed – 340
  • Attack speed per level – 2.25
  • Base magic resistance – 32
  • Magic resistance per level – 1.25
  • Base attack damage – 63
  • Attack damage per level – 3
  • Attack range – 150

Read More: New Champion Gwen: Release Date, Gameplay, Abilities, Trailer And Everything You Need To Know

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Passive: Thousand Cuts

Gwen's basic attacks deal bonus on-hit magic damage based on a percentage of her health. Basic attacks against champions will heal her for some of the damage dealt.

Q - Snip Snip

Gwen rapidly snips her scissors between two and six times, dealing magic damage in a cone. At a minimum, Gwen will snip twice, adding one snip per basic attack Gwen has landed on an enemy (up to four for a total of six).Enemies in the center of each snip take true damage, as well as the bonus magic damage from Thousand Cuts.

W - Hallowed Mist

Gwen spins up the Hallowed Mist to surround her for five seconds, gaining some armor and magic resist when in it. Enemies outside the Mist cannot target Gwen or hit her with any abilities. The mist will move to follow Gwen the first time she tries to leave it, but will dissipate the next time.

E - Skip 'n Slash

Gwen dashes a short distance and empowers her attacks with increased range, speed, and on-hit magic damage for four seconds. Attacking an enemy during this time refunds 50% of this ability’s cooldown.

R - Needlework

Gwen can cast Needlework up to three times, but needs to hit an enemy within 8 seconds to unlock each subsequent cast. Each cast fires needles in a line that deal magic damage, slow enemies, and apply Gwen's Thousand Cuts bonus magic damage.

Gwen can cast Needlework up to three times, but needs to hit an enemy within 8 seconds to unlock each subsequent cast. Each cast fires needles in a line that deal magic damage, slow enemies, and apply Gwen's Thousand Cuts bonus magic damage.

Champion Changes

@MarkYetter usually provides updates on Twitter for what is coming in the next patches, but these updates are also pushed to the PBE.

Here's what's coming in the next patch so far.

  • Annie (Nerfed)
    • W Mana cost: 80/90/100/110/120 from 70/80/90/100/110
  • Aphelios (Buff)
    • P lethality 3.5-21 from 3-18
    • R
      • Calibrum Damage per Mark 50-110 from 40-100
      • Severum Healing 275-525 from 250-500
      • Gravitum Root: 1.35 from 1.25
      • Infernum Splash Damage: 90% from 85%C
      • Crescendum Chakarams Generated: 5 extra (6 total) from 4 Extra (5 total)
  • Cassiopeia (Buff)
    • E Mana Cost: 50/48/46/44/42 from 50
  • Darius (Changed)
    • Passive Monster Damage Bonus 300% from 175%
  • Diana (Changed)
    • P damage amplified by 300% from 150% against monsters
    • Attack speed: 20-40% from 10-40% (based on level)
  • Dr Mundo (Changed)
    • P Healing 2.5% Max HP/51.5% Max HP/5
    • Q Minion/Monster Cap: 100-500 from 300-500
    • Champion Hit Cost Restore: 100% from 50%
    • E Flat Bonus AD: 30-90 from 40-100
  • Gnar (Nerfed)
    • W Movement speed: 20/40/60/80%, decaying over 3s (Based on R Rank) from 30/45/60/75%, decaying over 3s
  • LeBlanc (Buff)
    • Q
      • Magic Damage: 65/90/115/140/165 from 55/80/105/130/155
      • Total Damage: 130/180/230/280/330
  • Lee Sin (Buff)
    • E Cooldown: 8 from 10
  • Orianna (Nerfed)
    • E Bonus Resistances: 6/12/18/24/30 from 10/15/20/25/30
  • Mordekaiser (Changed)
    • P Damage capped at 180 against monsters at all level from 28-164 against monsters
    • P basic attacks and abilities now grant stacks and refresh on damage to all monsters
  • Morgana (Changed)
    • W Monster damage bonus 200% from 150%
  • Rammus (Changed)
    • Q: Base damage 100/130/160/190/220 from 100/135/170/205/240
    • W: Basic attacks extend the duration of defensive ball curl by 0.4s, up to a maximum of 4 additional seconds
    • E taunt duration: 1.2/1.4/1.6/1.8/2.0 seconds from 1.25/1.5/1.75/2.0/2.25
    • R:
      • Rammus leaps into the air and slams down, dealing 100/175/250 (+0.6 AP) magic damage and slowing enemies by 15/17.5/20% for 1.5 seconds. Rammus generates aftershocks at the target location for 4 seconds, dealing 20/30/40 (+0.1AP) magic damage and stacking the initial slow up to four times. Damage near the centre is increased up to 150% damage based on the distance travelled. If Soaring Slam is cast while Rammus is in Powerball, enemies near the centre are also Knocked Up and dealt Powerball's collision damage, ending Powerball's effect.
      • Cooldown: 130/110/90 seconds from 100/80/60
      • Radius: 400
      • Knockup radius: 200
      • Dash distance is equal to 130% of Rammus' average move speed over the past 1 second
  • Rumble (Changed)
    • Magic Resist: 28 from 32
    • Magic Resist Per Level: 0.75 from 1.25
    • P Bonus Magic Damage: 10-50 +6% of the target's maximum Health from 25-110
    • P now gives 50% attack speed while overheated
    • E now reduces the target's Magic Resistance by 10% for 4 seconds (stacks additively)
    • E Danger Zone: Reduces the target's Magic Resistance by 15% for 4 seconds
  • Thresh (Nerfed)
    • E Cooldown: 11/10.5/10/9.5/9 from 9
  • Vladimir (Buff)
    • Q cooldown: 9/7.75/6.5/5.25/4 from 9/8/7/6/5
  • Yorick (Nerfed)
    • Tower Retaliation:
      • Now attacks the offending Mist Walker previously attacks Yorick when Mist Walkers attack enemy champions
      • Attacks the Maiden, previously attacked Yorick when the Maiden attacks enemy champions
    • Tower Priority: Tower now prioritizes attacking Melee and Ranged minions over Maiden
    • Mist Walker Damage: 2-88 (25% tAD) from 2-99 (+30% tAD)
    • E Mist Walkers leap once to enemy champions and monsters that are marked, dealing 100% damage on their first attack from dealing 200%
    • E added: Marked units take 40% increased damage from the next 8 attacks by Mist Walker
  • Zac (Buff)
    • W 35/50/65/80/95 (+4/100 AP))% Max HP from 25/40/55/70/85 (+2/100 AP))% Max HP
  • Zed (Changed)
    • P On-Target Cooldown only applies on champions from applied on all units
    • P removed (Monster damage bonus of 100%)
    • P Monster Damage cap: 300 at all levels but applies to epic monsters only from 200-500

Sona is also being looked at in the next few patches according to Jeevun Sidhu, who is the Lead Game Designer on Summoner's Rift for League of Legends.

It also appears Rammus is getting some new VFX.

Item Changes

  • Chemtech Putrifier
    • Ability Power increased to 55 from 50
    • Update: Heals or shields any ally will enhance them with empowered Grievous Wounds on next attack>Heals and shield on an ally (exclusing self) will enhance both the ally and yourself
    • Clarify: Ardent Censer and Staff of Flowing water tooltips have minor modifications to reflect the requirement of another ally. Their functionality is entirely unchanged.
  • Frozen Heart (Buff)
    • Armor 70>80
  • Hextech Rocketbelt (Changed)
    • Hp: 35->250
    • Flat magic penetration: 0>6
  • Ionian Boots of Lucidity (Nerf)
    • Total cost: 900>950
  • Moonstone Renewer (Changed)
    • Starlit Grace Heal: 50-100 (based on ally level)>60
    • Starlit Grace Passive: Each second in combat increased the base heal by 12.5% up to 50%>Each second in combat increases heal and shield power by 4%, up to 20%
    • Mythic Passive: 5 Ability Haste>Increase Starlit Grace's heal by 10
  • Shurelia's Battlesong (Changed)
    • Removed Inspire (no longer empowers the next 3 damaging instances to deal an additional 35-55 magic damage
    • New Passive-Motivate: Empowering or Protecting allies (excluding yourself) grants both allies 25% Move Speed over 1.5s
    • Mythic Passive: 3% move speed>5ability haste
  • Staff of Flowing Water (Changed)
    • Rapids: Grants 15% move speed and 20-40 ability power for 3 seconds>grants 20 ability haste and 20-40 ability power for 4 seconds
  • Titanic Hydra (Nerf)
    • AD from Colossus 1% Total HP>2% bonus HP

New Skins

Space Groove


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ARAM Updates

As posted by @Sirhaian, Howling Abyss is getting some VFX love in this update.

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Here's what's being changed:

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Check out the full thread of visual updates here.

Client Clean Up

Riot has outlined plans to further clean up and improve their client in the first quarter of the year.

This includes:

Social Panel

  • Social panel not connecting
  • Friends list not loading, incorrect status being displayed, friends not populating
  • Player won't be sent a friend request if their friend list is full
  • Ranked information disappears from hovercard when a player is in a normal game
  • Chat stutters when typing messages in quick succession
  • Folders reorder themselves between sessions
  • LoR and Valorant folders go missing when sorting by "Group Games & Servers"
  • Clicking ‘Show Dates” in chat box will cause text boxes to overlap
  • Friend Request notification only appears when the option is toggled off, and vice-versa

Client Stability

  • Reducing crashes
  • Reducing Javascript errors
  • Continue to fix memory leaks
  • Continued architecture work to clean up our codebase

You can read all of the details here.

Future Updates

Mark Yetter has also outlined some future projects and updates coming to LoL in 2021.

Rammus - Almost done, so close! We’re hoping to wrap up the tuning and art changes to get the small Rammus update in for patch 11.8.

  • Sona - Some of you may have seen already, but we’re working on some buffs and quality of life changes to Sona. Overall goal is to clean up some of the feel bad mechanics (like the mana cost restrictions) and build up her fantasy as a “super scaling with AP” late game enchanter. We’re removing the mana refund when granting an ally aura and lowering costs across the board. Also we’re adding a new permanent stacking buff that gives her Ability Haste and AP throughout the game.
  • Taric - Taric isn’t in a terrible spot, but we think he’s being held back from the best state he could be in because of the unhealthy synergy he has with Yi using a jungle funnel strat. In particular the Taric E + Yi Q combo removes the intended counterplay. So our plan is to make adjustments to the way that combo works, giving us some room to buff Taric more generally.
  • Top Lane Agency - We talked about split pushing last time, and paired with that we want to put a bit more power into the top lane position generally. We’re still exploring a few different options, but a few promising leads include buffing items primarily used in top lane, adjusting turret plating to allow for more gold opportunity for top, and adjusting objective focus towards top side. These changes will take a bit of iteration because systemic work like this often risks incentivizing bad strategies that we’ve seen in the past like lane swaps.
  • New Tank Item - We had talked previously about a new “split push matching” tank legendary in the works. With the loss of a few split push focused items over the years we wanted to fill the gap for tanks who wanted to create solo pressure in a side lane. We’re very close to a design that we’re happy with, and starting to move into the next phase of fully building out the item with final art and scripting.
  • Tahm Kench - Tahm Kench update isn’t forgotten, but still has a good chunk of work to do on the art and audio side to be shippable. We’re still making slow and steady progress.
  • New Enchanter Item - We’re still iterating on designs for a personal defenses focused enchanter legendary. A lot of the high level goals are testing well, but we’re still ironing out the exact details that we think gives us a unique and healthy item to fill this space.
  • Ranked LP Adjustment - We have a small but positive adjustment for our ranked LP system that just shipped in patch 11.7. It’s a small shift in LP gains to make them slightly smaller but more positive skewed. So smaller gains and losses might take a player getting (+16/-16) to (+14/-14). And positive skew would take a player from (+14/-17) to (+15/-15). The specific differences will vary from person to person, because of everyone’s unique rating and match history.
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