Former 343i Employee Believes Halo Infinite Will Be Great, But Not A Masterpiece


We're getting a slow information feed in preparation for Halo Infinite's launch later this year. With 343 Industries outlining support for cross-platform multiplayer and ultrawide monitor support on PC, we've now got a potential insider view at Infinite's development.

Claiming to be a "former 343i employee", this individual allegedly worked on Infinite as a skybox artist, and the information comes from a Mandarin Bilibili video, with the translated information being posted onto ResetEra.

Read More: Halo Infinite LEAKS: Release Date, Trailer, Gameplay, Beta, Pre-Order UK, Multiplayer, Weapons, Maps, Armor And Everything We Know

Former 343i Employee Believes Halo Infinite Will Be Great, But Not A Masterpiece

Within this, the ex-employee reportedly stated: "In fact, I think the finished product will still be great. The story is a big improvement, and the gameplay is much richer, though the development cycle is too long. Don't expect it to be an epoch-making masterpiece."

As for any negatives, they warn that 343 Industries was "overly ambitious" in their plans, citing a desire to make this an open-world game caused significant engine changes. Additionally, he also confirms that various content had been cut, though didn't narrow down why beyond "a variety of reasons."

While we'd always encourage taking a pinch of salt with these rumours, this story's been backed up by Bloomberg's Jason Schreier. When queried about using this a message board post as a source, one user replied stating they assumed Schreier's working on a 343i story that "aligns with what he's hearing". Schreier simply replied "You assume correctly".

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