With Halo Infinite expected to release later this year, 343 Industries have continued to post their monthly updates where they dive deep into different areas of the development.
Inside Infinite - April 2021, has the team explore the development process behind bringing the game to the PC and what features they have been implementing to create a smooth PC player experience.
Producer of Halo Infinite, Jeff Guy says "I want to make a Halo game that feels like it was always made on PC."
We will see ultrawide support for 21:9 and 32:9 ratio's and they will be designed for every aspect of the game, in-game gameplay, cutscenes, and in the menus.
Halo Infinite to Support Cross-Play Cross Progression and 32:9 Aspect Ratio Plus Much More
The team is committed to creating a smooth cross-play experience, allowing players to play with their friends regardless of if they are a PC player or Xbox. The game will be available on Steam, Xbox, and Game Pass for PC and everyone can play with each other.
Adding on this, you will be able to join your friends via XBL, Steam, or discord no matter the platform you are on making the matchmaking process convenient for all.
Players will be able to play on both PC and Xbox without having to purchase the game again. The team is committed to making a fair system without being too restrictive when it comes to cross-play and multiplayer.
Friends can also play the same LAN games regardless of if they play on PC or Xbox.
Finally, we see a whole list of quality of life additions such as, the ability to triple key bind, and showing a ping and FPS overlay.
There are many more details in the full blog post you can read here.
While we still don't have a release date for Halo Infinite, we can expect more details soon followed by a late 2021 release.