Valorant 5.03 patch notes, release time, and more

Valorant 5.03


Valorant 5.03

The time has come for the next Valorant update to be released. Valorant 5.03 will make some changes to the agent meta, as well as fix some bugs. Below, we have everything you need to know about Valorant 5.03, including the patch notes.

The PBE patch notes have already been released, so we know a lot of what to expect from the update.

If you're jumping into today's other big update, Apex Legends Season 14, we have details on those patch notes and what the best weapons are for the new season.

Release date and time

While we're waiting for the full patch notes, we know when Valorant 5.03 is due to release.

Valorant 5.03 should be released at 2pm BST/9am ET on August 9, with the patch notes being reveaed shortly before.

Valorant 5.03 patch notes

While the full patch notes have not been revealed yet, we know some of what to expect from the Valorant 5.03 update thanks to the PBE that was released a week or so ago.

Below are the notes from the PBE, much of which will carry over to the full update.

General

  • We’ve completed our upgrade to Unreal Engine 4.26 and that’s what you are playing on for this PBE. We're collecting lots of data and metrics to see how things are going.

Agent Updates

Chamber

As players in both ranked and pro play have mastered Chamber, his strengths have started to overshadow his weaknesses, making the counterplay to Rendezvous and his arsenal not as effective as we’d hoped. Chamber’s overall power has also felt outsized, and we believe that we can reduce his kit while still keeping him competitive with the rest of the roster.

Rendezvous (E)

  • Base Cooldown increased 20s >>> 30s
  • Recall Cooldown increased 20s >>> 30s
  • Cooldown set to 45s whenever a Rendezvous anchor is destroyed
  • Radius Size decreased 21m >>> 15m

Chamber’s Rendezvous is intended to be powerful at holding space, but the generous radius allowed him to take more space than intended. This change should require Chamber to exert more effort to access off-angles.

We hope that a harsher punishment for destroyed Rendezvous anchors, and the reduced radius will demand Chamber mains to be more careful in their use. This change also brings the counterplay of Chamber’s destructible objects more inline with the behavior of other destructible objects in the game.

Trademark (C)

  • Slow Duration decreased 9.5 >>> 6s

Tour De Force (X)

  • Ultimate Points Required increased 7 >>> 8
  • Slow Duration decreased 9.5 >>> 6s

Headhunter (Q)

  • Bullet Cost increased 100 >>> 150

It’s important that Headhunter is a powerful sidearm for Chamber but at its current price point Chamber doesn’t have to engage in making difficult economic decisions as meaningfully as other Agents. This should most noticeably impact Chamber’s decision making on pistol rounds and save rounds.

Ability Regional Damage Breakup

We’re adding a breakup of ‘regional damage’ to all of the abilities that affect certain body segments differently—similar to our weapons—so that precision is rewarded (eg., a headshot vs a legshot).

Neon

  • Damage per shot reduced 22 >>> 18
  • Killzone increased 15m >>> 20m
  • Leg shot multiplier reduced 1.0 >>> 0.85
  • Headshot multiplier increased 1 >>> 3

Chamber

  • Tour De Force (X) leg shot multiplier reduced 1.0 >>> 0.85

Jett

  • Bladestorm (X) leg shot multiplier reduced 1.0 >>> 0.85

Keep checking back here for the full final patch notes once they're revealed.

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