The Modern Warfare 2 gunsmith contains a wide variety of attachments enabling players to adapt any weapon to suit their style of play. Ranging from suppressors to ammunition, all aspects of a gun can receive adjustments.
With Season One in full swing, Infinity Ward continues to adjust various aspects of multiplayer as the community carries on unlocking numerous weapon camouflages despite issues with the Platinum challenge progression.
Following the November 22 update, armour-piercing rounds no longer deal damage to enemies wearing armour much to the confusion of players.
Modern Warfare 2 armour-piercing rounds nerfed
The latest dose of patch notes from Infinity Ward state the developer has removed the damage multiplier from the ammunition when firing against an opponent equipped with an additional layer of protection. Naturally, this has led to plenty of confusion among players.
With most AI wearing armour in a bid to make them harder to kill, some utilise armour-piercing rounds for some additional firepower. Due to this change, the attachment is rendered useless. The Modern Warfare 2 developer hasn’t shared any reasoning behind the decision, leaving many wondering if other illogical changes are on the horizon.
Notable leaker “Reality” describes the decision as “some of the worst decision-making” ever seen since the launch of Infinity Ward’s sequel to 2019’s Modern Warfare in late October. Another player jokes the next change will involve a nerf to standard ammunition so it no longer deals damage to opponents.
Although armour-piercing rounds aren’t worth using anymore, the recent update does feature improvements to UI navigation and numerous bug fixes that address a variety of audio-related issues affecting players.
It’s unclear if the nerf to armour-piercing rounds is intentional. Instead of adjusting attachments so they’re no longer viable, why not increase the time to kill or base health to improve multiplayer?