Dead by Daylight: Best Chase Builds for Survivors

Chases in Dead by Daylight can be incredibly fun or frustrating, there isn't much in between. That's why it's important to try out different builds to see what works best for each playstyle and skill set. Having a good build equipped and being prepared for a chase proves useful, with every survivor and killer often handling a chase situation differently.

In this guide, we've explained three builds to help players improve their chase skills and escape from the killer.

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Read More: Dead By Daylight Killers Tier List: Best DBD Killers Ranked

Build 1: Seeking Chase and Utilising Vaults

A survivor loadout in Dead by Daylight for those who like a chase and making the most of vaults during them.
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  • Spine Chill - This perk is available in all Bloodwebs. If the killer is within 36 metres of a player and is looking directly in their direction, Spine Chill will light up.
  • Dead Hard - This perk is a Teachable unlocked when David King reaches Level 35. When injured and in a chase, players can activate the ability and lunge forward, away from the killer.
  • Resilience - This perk is available in all Bloodwebs. When injured, survivors speed when repairing, healing, sabotaging, vaulting, cleansing, opening and unlocking is increased by up to 9%.
  • Iron Will - This perk is a Teachable unlocked when Jake Park reaches Level 30. At Tier 3, the perk reduces all sound a survivor makes while injured.
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This build is arguably one that intends to mess with the killer. When injured, a survivor will remain silent, vault faster and can use their lunge ability from Dead Hard. This is certainly a build for players who are used to being chased and want to have more fun with it. It's particularly good for trying to loop the killer in a chase, with hopes of eventually tiring them out or stealthily escaping them using Iron Will.

Build 2: Avoiding and Escaping Chase Quickly

A survivor loadout in Dead by Daylight for avoiding and escaping chases quickly.
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  • Windows of Opportunity - This perk is a Teachable unlocked when Kate Denson reaches Level 35. It reveals the Auras of breakable walls, pallets and windows within 20 metres.
  • Any Means Necessary - This perk is a Teachable unlocked when Yui Kimura reaches Level 35. The player will see the Auras of dropped pallets and by activating their ability, will be able to reset them.
  • Lithe - This perk is a Teachable unlocked when Feng Min reaches Level 35. When performing a vault, the survivor will run 50% faster for 3 seconds.
  • Spine Chill - This perk is available in all Bloodwebs. If the killer is within 36 metres of a player and is looking directly in their direction, Spine Chill will light up.
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This build is more of a relaxed one that is ideal for players who are getting used to chases and slowly trying to get better at escaping the killer. By being aware of where vault locations and pallet spawns, this build will enable players to get used to loops and ultimately run away from the killer while they're at it.

Build 3: Surviving Chase With Friends

A survivor loadout in Dead by Daylight for surviving chases when playing with friends.
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  • Sprint Burst - This perk is a Teachable unlocked when Meg Thomas reaches Level 35. As a player starts running, they will run 50% faster for 3 seconds.
  • Adrenaline - This perk is a Teachable unlocked when Meg Thomas reaches Level 40. When the Exit Gates are powered, players are healed one health state and can sprint 50% faster for 5 seconds.
  • Iron Will - This perk is a Teachable unlocked when Jake Park reaches Level 30. At Tier 3, the perk reduces all sound a survivor makes while injured.
  • Borrowed Time - This perk is a Teachable unlocked when Bill Overbeck reaches Level 35. When a survivor unhooks a teammate, the rescued player will experience the Endurance status effect for a maximum of 12 seconds. This means that if the killer tries to attack them, the survivor will be immune.
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This build is particularly strong when playing as a survivor with a group of friends. Players running this build can make the most of escaping chase while helping their friends and knowing that they're guaranteed to receive help back if a chase goes wrong. Iron Will and Sprint Burst will work very well together after having unhooked a friend, and if all goes well, Adrenaline can be a lifesaver when the endgame begins.

Now that you know some of the best builds for handling a chase, be sure to experiment with the perks available and figure out what works best for you. All of Dead by Daylight's killers have different abilities that can make chases with them easier or trickier. For example, a vaulting build would not be ideal against The Executioner, but there's no harm in trying!

Check out our useful guides to learn more about the best survivor builds for escaping a trial, or some general tips for avoiding the hook.