22 Oct 2021 3:24 PM +00:00 UTC

Dead by Daylight: Best Easy Escape Builds for Survivors

Dead by Daylight's Nea Karlsson powering an exit gate.

Trying to escape a trial in Dead by Daylight is a number one priority as a survivor. In the asymmetrical horror game, killers are built to be nefarious and hunt survivors down, while it's the survivor's job to avoid them, help their teammates, and ultimately escape. Yet, escaping isn't always that easy. That's where we've stepped in to help.

In this guide, we've explained three different builds to help survivors successfully escape a trial.

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Read More: How to Level Up Fast in Dead By Daylight

Build 1: Escaping and Avoiding the Hook

A survivor loadout in Dead by Daylight for avoiding and escaping the hook.
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  • Dead Hard - This perk is a Teachable unlocked when David King reaches Level 35. When injured and in a chase, players can activate the ability and lunge forward, away from the killer.
  • Deliverance - This perk is a Teachable unlocked when Adam Francis reaches Level 35. After safely unhooking another survivor, players can unhook themselves once afterwards.
  • Decisive Strike - This perk is a Teachable unlocked when Laurie Strode reaches Level 40. After a player escapes the hook, if the killer tries to hook them again within 40/50/60 seconds (depending on the perks tier), they can escape the killers grasp by performing a skill check.
  • Adrenaline - This perk is a Teachable unlocked when Meg Thomas reaches Level 40. When the Exit Gates are powered, players are healed one health state and can sprint 50% faster for 5 seconds.
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This build is ideal for players who wish to escape the hook and ultimately avoid being hooked thereafter. Avoiding the hook is a great way to try and guarantee an escape, as this is the one task that the killer will aim to do.

Build 2: Avoiding the Killer

A survivor loadout in Dead by Daylight for avoiding the killer.
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  • Sprint Burst - This perk is a Teachable unlocked when Meg Thomas reaches Level 35. As a player starts running, they will run 50% faster for 3 seconds.
  • Spine Chill - This perk is available in all Bloodwebs. If the killer is within 36 metres of a player and is looking directly in their direction, Spine Chill will light up.
  • Diversion - This perk is a Teachable unlocked when Adam Francis reaches Level 40. While standing within the killer's Terror Radius and not in a chase, players can crouch and activate this ability to cause a diversion 20 metres away. The diversion will involve a noise notification and scratch marks.
  • Self Aware - This perk is available in all Bloodwebs. Players can walk up to 20% faster and can see their scratch marks.
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This build is ideal for players who wish to avoid being face to face with the killer altogether. The build helps with self-awareness of what traces a survivor is leaving behind and grants a good idea of whether the killer is in pursuit of them too. With this knowledge, players can do their best to avoid the killer and make an escape.

Build 3: Getting a Hatch Escape

A survivor loadout in Dead by Daylight for trying to get a Hatch escape.
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  • Dead Hard - This perk is a Teachable unlocked when David King reaches Level 35. When injured and in a chase, players can activate the ability and lunge forward, away from the killer.
  • Left Behind - This perk is a Teachable unlocked when Bill Overbeck reaches Level 30. When a player is the last remaining survivor, they can see the aura of the Hatch within a maximum distance of 32 metres.
  • Self-Care - This perk is a Teachable unlocked when Claudette Morel reaches Level 40. With this equipped, a player unlocks the Self-Care ability and can heal themselves at 50% of the usual speed.
  • Urban Evasion - This perk is a Teachable unlocked when Nea Karlsson reaches Level 35. A player can move up to 100% faster than the usual movement speed while crouching.
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This build is ideal for solo players who not only want to avoid the killer but wish to escape through the Hatch too. Keep in mind that the Hatch will only spawn when only one player is alive. If the killer shuts it, players will need to use a Key to open it again. So, if a player is running this build, it's wise to bring a Key.

Trying out these builds should certainly help players get their escape. However, not every perk will suit every survivor play style, so be sure to mess around with various perks to see what works and what doesn't when it comes to securing an escape.

For some more tips on leaving the trial for safety, we also have some handy guides filled with tips on how to escape the killer and how to escape the hook.