After the big Mid-Season 1 update, what's left for Black Ops Cold War?
Update 1.11 has brought in a new Zombies map and multiplayer map.
While the Easter Egg wasn't active until a day after it went live, there's been a new update to activate it and adress some other issues.
Here's today's Black Ops Cold War Patch Notes.
Black Ops Cold War Patch Today
GLOBAL
Double XP Weekend
- Double XP active in Black Ops Cold War and Warzone 10AM PT Feb. 5-8.
Prestige Shop
- Added new Prestige Icons from previous Call of Duty titles to the Prestige Shop, including Prestige Icons from Black Ops 3 Zombies, Black Ops 4 Zombies, and Blackout.
MULTIPLAYER
Movement
- Added a small speed penalty and jump height penalty after landing from a jump.We will continue to monitor this change in the live environment and make further tuning changes as needed.
Custom Games
- CDL Pro
- Added CDL Pro Hardpoint, Search & Destroy, and Control modes featuring preset CDL classes and CDL competitive settings.
- Gunfight
- Enabled Gunfight in Custom Games.
- General
- Addressed a UI Error issue that could prevent players from saving custom settings in Custom Games.
Scorestreaks
H.A.R.P.
- Mini-map will now properly display when a friendly H.A.R.P. is active, regardless of a UAV being active or not.
- Addressed an issue where the Jammer Field Upgrade could cause players to disappear from the mini-map when a friendly H.A.R.P. was active.
Stability
- Fixed a crash that could occur when joining Express in Split Screen.
- Fixed a crash that could occur as the train exited the map on Express.
ZOMBIES
Main Quest
- Enabled the main Easter Egg quest at 10AM PT Friday, Feb. 5th.
Stability
- Added crash fixes related to Tombstone Soda, Napalm Strike, Artillery, and Exfil.
Enemies
- Reduced the number of Manglers in earlier rounds.
- Reduced the number of possible Mimic traps spawns around the map to reduce the frequency of encountering hidden Mimics.
- Addressed an issue where a Mimic trap could spawn that didn't actually have a Mimic in it, resulting in an item on the ground that could not be interacted with.
- Addressed an issue where the Mimic could throw the player out of gameplay space.
- Addressed an issue where zombies would fail to path in the Motor Pool when only the Weapons Lab was opened.
Wonder Weapon
- Reduced the number of shots required to trigger the Vortex explosion.
- Addressed an issue with the RAI K-84 Vortex explosion damage being multiplied incorrectly.
- Addressed an issue where a prompt would remain on Dr. Dimitri Kuhlklay during the Wonder Weapon quest.
Assault Rounds
- Tuned Orda health values based on high rounds.
- Decreased equipment damage against the Orda.
Gameplay
- Addressed an issue where a player could bypass the buy door in the Village starting spawn area.