Battlefield 6 Update 1.2.2.0 Patch Notes: UI Improvements, Better Hit Registration, and More

Battlefield 6 Update 1.2.2.0 Patch Notes

Battlefield 6 Update 1.2.2.0 Patch Notes
  • Primary Subject: Battlefield 6 Update 1.1.2.0 Patch Notes
  • Key Update: EA and DICE have released the patch notes for update 1.1.2.0 of Battlefield 6 ahead of its release.
  • Status: Confirmed
  • Last Verified: March 13, 2026
  • Quick Answer: Update 1.1.2.0 of Battlefield 6 brings major UI improvements, promises to improve hit registration, and

EA and DICE are gearing up for the release of Nightfall, the second content phase in Battlefield 6 Season 2. Update 1.1.2.0 is set to add all the new content for this phase, and the developers have shared the patch notes ahead of its release.

In other words, you can now read the notes and check what's changing or getting adjusted this time, and see if there are any interesting quality-of-life additions.

Battlefield 6 Season 2: Nightfall Release Time

Season 2 Phase 2 of Battlefield 6, titled Nightfall, is scheduled to release on Tuesday, March 17, on all platforms.

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Credit: EA, DICE

Update 1.1.2.0 will roll out at 2:00 AM PT (9:00 AM GMT), enabling the new challenges and changes. However, the new content will go live three hours later, at 5:00 AM PT (12:00 PM GMT).

Update 1.1.2.0 Patch Notes

Excluding most of the new content already discussed in the roadmap and previous blog post, which you can find here, here are the patch notes for update 1.1.2.0 of Battlefield 6 and RedSec:

Player

  • Allowed players to change stance earlier during Drag & Revive and improved animation responsiveness.
  • Corrected an issue where some onboarding tutorials did not trigger even after meeting criteria.
  • Corrected an issue where the “Debris Kill” accolade failed to trigger under correct conditions.
  • Improved alignment for first-frame melee animations for smoother transitions.
  • Improved first-person arm alignment when crawling and throwing two-handed gadgets.
  • Improved first-person vault animations onto mid-sized obstacles and refined blending into locomotion.
  • Improved melee responsiveness so hands no longer lag during first-person animations.
  • Improved squad management flow so creating a squad during End of Round no longer returns the entire party to the front end.
  • Improved tutorial flow so the sprint crouch tutorial now triggers correctly after meeting its criteria.
  • Players operating a deployed mortar can now be roadkilled by air vehicles.
  • Prevented Razer haptics from persisting after interrupted weapons swaps when reloading.
  • Resolved an issue where attempting to melee while pressing zoom simultaneously could prevent the attack from triggering.
  • Resolved an issue where entering a ladder positioned above the soldier could launch the player sideways.
  • Resolved an issue where scope glint would sometimes not display at long range when aimed at by an enemy sniper.
  • Resolved an issue where sprint vaulting over deployable cover placed near a vehicle could launch the soldier unexpectedly.
  • Resolved an issue where the Assault's “Rally Squad” ability would not apply its effects.
  • Resolved an issue where the camera could remain suspended mid-air if revived immediately after a vehicle explosion.
  • Resolved an issue where the crosshair would not appear while sprinting and firing an SMG equipped with a hand stop attachment.
  • Resolved an issue where the first-person pose could become static when performing a Combat Dive while holding a grenade.
  • Resolved an issue where the parachute could fail to appear when deployed after exiting a jet.
  • Resolved an issue where the player could receive fire damage from greater distances than visually indicated.
  • Resolved an issue where the soldier could get stuck flying without control when attempting to enter a ladder from Combat Dive.
  • Resolved an issue where the soldier could slide unintentionally if revived during the death animation.
  • Resolved an issue where typed chat text could intermittently fail to appear in the input field.
  • Resolved an issue where vaulting through bus windows could cause the soldier to be launched.
  • Resolved body clipping issues in first-person during parachute landings and while ziplining.
  • Uniform Aiming now ignores minor FOV shifts caused by weapon firing and instead calculates sensitivity purely based on zoom level magnification for improved consistency.
  • Updated walking weapon movement while zoomed to add physicality based on weapon archetype. Movement now scales without causing reticle deviation from the camera centre and is clearly tied to attachments affecting moving dispersion.

Networking & Hit Registration Improvements

  • Applied networking optimisations to improve bullet data transmission efficiency.
  • Improved Time Nudge reliability to reduce instances of dying behind cover and inconsistent hit registration, particularly under unstable system or network conditions.
  • Increased the number of damage events processed per network update to improve hit registration consistency.
  • Increased the Time Nudge interpolation window for more accurate and stable movement prediction.
  • Resolved an issue where lethal damage screen effects could appear delayed, improving kill feedback timing.
  • Updated the Netgraph to display valid server bullet rejection as red squares instead of crosses for clearer diagnostics.

Vehicles

  • Added vehicle “deturtling” functionality for light transport vehicles. Using steering controls now apply rotational force to the vehicle, allowing it to flip over and continue driving.
  • Added the M1030-M1 and TM/O 450 Dirt Bikes.
  • Corrected missing decals for the MH350 Scout Helicopter (PAX).
  • Decreased speed of the IFV, MBT & Attack Heli Aim Guided Missiles.
  • Improved decal zoom behaviour in vehicle customisation across multiple vehicle types.
  • Improved helicopter landing stability to prevent the vehicle from sliding across surfaces.
  • Improved physics for decorative parts of vehicle skins and how they react when taking damage.
  • Improved transport vehicle camera behaviour when driving through objects.
  • Improved vehicle camera collision to prevent environment clipping.
  • Increased braking power for tanks.
  • Increased health of the UH-79 by 20% across all multiplayer modes (excluding Battle Royale).
  • Prevented entry into a capsized RHIB.
  • Resolved an issue where scout helicopter tracers could be seen behind the muzzle.
  • Resolved unintended player ejection from overturned vehicles.
  • Restored driver zoom functionality for Transport Vehicles.
  • Restricted scout helicopter passengers from using Engineer rocket launchers.

Gadgets

  • Anti-Tank Mines now despawn 180 seconds after their owner is eliminated.
  • Corrected an issue where the Gas Mask could appear available on maps without Psy Gas.
  • Corrected an issue where the SLM-93A “New” marker would not clear after viewing the gadget.
  • Corrected placeholder previews for select gadget skins.
  • Improved AN/M14 Incendiary Grenade fire behaviour when obscured by geometry.
  • Improved Portable Mortar minimap zoom for better bombardment awareness.
  • Improved T-UGS spotting persistence after owner respawn.
  • Increased friendly drone icon visibility from 50m to 150m.
  • Increased Portable Mortar HE shell effectiveness against stationary weapons (Mortars, emplacements, etc) and vehicles on direct hit, as well as infantry under heavy fire.
  • Limited Anti-Tank Mines to 6 active per player.
  • Portable Mortar can now be deployed within HQ areas.
  • Prevented Mortar deployment outside combat areas.
  • Prevented players from earning points by destroying their own supply box using the defib gadget.
  • Resolved an issue where proximity gadget minimap pulses could be visible to players who joined a match late.
  • Resolved an issue where the “Needs ammo” icon could incorrectly display on the local player while playing Support.
  • Resolved an issue where the AN/M14 Incendiary Grenade could apply fire damage outside its intended visual range when obscured by geometry.
  • Resolved an issue where the M4A1 SLAM would not highlight correctly when targeted by the Recon Drone or Hardware Suppression System.
  • Restored missing Gadget Skins that were not correctly granted under certain circumstances.
  • Restored the 9K38 IGLA scope icon in the Loadout screen.
  • Restored the MBT-LAW default skin in the Customise screen.

Weapons

  • Added the CZ3A1 SMG.
  • Added the Hybrid Sight attachment for the CZ3A1 and adjusted the sight positioning on the M121 A2.
  • Added the vz. 6.1 automatic sidearm.
  • Added 50 mW Violet laser weapon attachment.
  • Added Taclight - Hip rifle weapon attachment.
  • Added Taclight - Aimed rifle weapon attachment.
  • Added Taclight - Aimed pistol weapon attachment.
  • Adjusted DB-12 recoil values to align with intended performance.
  • Adjusted grip positioning on the KORD 6P67 to prevent clipping.
  • Corrected misaligned attachment indicators and icons on multiple weapons.
  • Improved bipod behaviour in third person for the M250.
  • Improved consistency for the bipod recoil animation.
  • Improved reload rattle sound effects for the B36A4.
  • Improved third-person M121 A2 reload presentation and hand placement.
  • Resolved an issue where attachments on picked-up weapons could appear misaligned.
  • Resolved an issue where attempting to aim down sights after reloading the VCR-2 could temporarily misalign the weapon pose.
  • Resolved an issue where bipod recoil behaviour could incorrectly carry over previous firing state settings.
  • Resolved an issue where dispersion was too high when re-entering ADS shortly after previously leaving ADS.
  • Resolved an issue where the M250 bipod behaved incorrectly in third-person view.
  • Resolved an issue where weapons displayed in menus, pickups, and dropped states could show incorrect attachment placement due to presentation inconsistencies.
  • Resolved incorrect weapon presentations across menus, pickups, and dropped states.
  • Resolved multiple third-person reload clipping issues for the M121 A2, including improved hand placement during reload animations.

Maps and Modes

  • Improved Firing Range dummy reset behaviour.
  • Improved Firing Range target dummy hitbox accuracy.
  • Resolved an issue where the Mobile Sync Tournament leaderboard did not update correctly.
  • Restored Breakthrough Initiation visibility in Training Grounds.
  • In Team Death Match, corrected an announcer callout that incorrectly reported an enemy tank in the area when no tank was present.
  • Resolved an issue in Breakthrough on Mirak Valley where players were unable to spawn on Point A in Sector 2 while the enemy team was capturing Point B.
  • Resolved an issue in Breakthrough on Siege of Cairo where Defenders were unable to deploy on Point B while Point A was contested or captured in Sector 3.
  • Resolved an issue in King of the Hill on Eastwood where a large hole at the NATO spawn location could cause players to fall into an invalid state.

Contaminated

  • Improved AI vehicle usage at the NATO HQ so AI soldiers can now correctly operate vehicles in this location.
  • Resolved an exploit in Escalation that allowed players to clip under the map and shoot through terrain while remaining hidden and unkillable.
  • Resolved an issue where destroying the bridge could instantly eliminate the player.

Progression

  • Added 5x 15 Career XP Boosts and 4x Battle Pass XP Boosts as Career Rank rewards, these are now split between Rank 3 and 23
  • (Dev Comment: These were live in the previous patch but the note has been carried forward for documenting purpose)
  • Camo unlocks are moved from mastery ranks 20/30/40 to 5/15/30 respectively.
  • Corrected challenge reroll functionality when accessed via inbox deeplink.
  • Corrected discrepancies between in-game and documented criteria for multiple Weekly and Daily challenges.
  • Corrected discrepancies between in-game and documented values for “Matches Played” (Career Total Stats) and the “Gunner Kills” accolade in player statistics.
  • Corrected incorrect Battle Pass and Bonus Path point calculations at End of Round.
  • Corrected incorrect XP rewards granted at End of Round for specific Daily Missions.
  • Corrected multiple accolade tracking inconsistencies for: “Top Brass (Highest Scorer Kill)”, “Blindside”, and “Death Mark”.
  • Corrected progression tracking for repeated weapon pickups in Collector Trophy.
  • Corrected rocket launcher damage tracking for related challenges.
  • Further reduction of XP requirements for sidearm ranks by an average of 60%.
  • New XP Curve, with a reduced XP requirement, about twice as fast in the early ranks and 15% faster in total.

UI and HUD

  • Added a bot icon to the “Populating with bots” pre-round message.
  • Added a dot crosshair while downed for improved ping targeting.
  • Added a robot icon for AI bots across UI elements.
  • Added a unique killfeed icon for rocket launcher backblast eliminations.
  • Corrected “Complete class assignments” deeplink redirect behaviour.
  • Corrected 3D curved screen tiles failing to update on the Battle Pass screen.
  • Corrected a misspelling for the collection icon “One in the Chamber.”
  • Corrected a visual seam on the Battlefield 6 waiting screen.
  • Corrected an issue where a land vehicle mastery assignment could progress incorrectly while driving a boat.
  • Corrected an issue where the initial interaction screen “Battlefield 6 Season 2” text was missing.
  • Corrected an issue where the TR-7 Level 50 Mastery badge styling differed from other mastery badges.
  • Corrected an issue where vehicle customisation could appear blurred in specific cases.
  • Corrected an issue where vehicle meshes and HUD could fail to load in the vehicle customisation screen.
  • Corrected broken Battlefield 6 front-end Bulletin row.
  • Corrected broken Deploy Beacon icon in HUD and loadout.
  • Corrected Battle Pass Recruit Path Tier 5 reward visuals disappearing after End of Round.
  • Corrected Battle Pass reward names, thumbnails, and descriptions.
  • Corrected Battle Pass tier notification inconsistencies in Battle Royale.
  • Corrected Battle Pass token discrepancies between End of Round and menu.
  • Corrected BF Pro Bonus Path token icon display.
  • Corrected Bulletin tab remaining selected after returning to the main menu.
  • Corrected career showcase icons appearing crossed out in private profile view.
  • Corrected Class Mastery Badge reward visibility from Class Assignments.
  • Corrected cursor misalignment when searching for players.
  • Corrected Customisation UI disappearing when backing out rapidly.
  • Corrected Daily Challenge deeplinks failing to land on the correct tile.
  • Corrected disappearing ‘Skins’ after hovering over the final ‘Camos’ tile.
  • Corrected documentation inconsistencies for select Dog Tags.
  • Corrected End of Round reward visibility for Themed Path 3 Tier 7 and Tier 4.
  • Corrected featured category duplication and tile overlap.
  • Corrected Free Mode Trials timer not updating in real time.
  • Corrected front-end access issues for PC users in specific cases.
  • Corrected GRT-BC icon display in inventory and loadout.
  • Corrected HTI-MK2 Portable Countermeasure icon.
  • Corrected inconsistent “New” markers on Daily and Weekly challenges.
  • Corrected inconsistent Operations mode icons across menus.
  • Corrected inconsistent Themed Path 3 tier completion notifications.
  • Corrected incorrect “0” notification after being dog-tagged.
  • Corrected incorrect “Leave current party” prompt display.
  • Corrected incorrect DualSense back button icon in sub-menus.
  • Corrected incorrect party-full messaging in certain cases.
  • Corrected incorrect PS5 controller prompts in EA Connect and EA App/Steam flows.
  • Corrected incorrect stat display when selecting “Accuracy” in profile showcase.
  • Corrected incorrect TDM Challenge 3 display.
  • Corrected input switching issues between gamepad and keyboard in the front end.
  • Corrected invisible challenges in the pause menu after deploying.
  • Corrected lighting intensity in loadout squad view and store previews.
  • Corrected matchmaking being blocked by a “Waiting for Party Leader” error.
  • Corrected missing Battlefield 6 page in EA App store (regional cases).
  • Corrected missing Bulletin tab on Xbox.
  • Corrected missing default skin icon for the Armored Transport in loadouts.
  • Corrected missing ownership/loadout visibility for Season 2 vehicle skin bundle, Burndown after purchasing it.
  • Corrected multiple placeholder cosmetic icon tiles.
  • Corrected multiple vehicle decal placeholder names and preview issues.
  • Corrected navigation reset issues when moving between categories.
  • Corrected partially visible BF Pro Season 2 challenge card.
  • Corrected party matchmaking flows that could force players to leave their party.
  • Corrected persistent notification dots on player card backgrounds.
  • Corrected Phalanx kill card icon.
  • Corrected placeholder icons in the “Solar Storm” bundle.
  • Corrected placeholder name/icon for the “Brass Tax” player card icon.
  • Corrected placeholder names for profile icons Horned Raider and Big Bang.
  • Corrected placeholder Scout Helicopter icons in loadouts.
  • Corrected previous equipment briefly appearing after switching loadout slots.
  • Corrected profile tile hover state remaining stuck after navigation.
  • Corrected squadmates briefly disappearing in Mode Briefing.
  • Corrected subtitle opacity behaviour for speaker names.
  • Corrected subtitle opacity settings so speaker names now correctly follow opacity adjustments.
  • Corrected teammate lobby skin visual inconsistencies.
  • Corrected tile navigation behaviour when navigating before content loads.
  • Corrected truncated stat text for “Kills and damage assists on objective carriers.”
  • Corrected uniform patch and icon mismatches.
  • Corrected VCR-2 Mastery 40-49 badge display (Platinum now displays correctly).
  • Corrected weekly challenge menu breaking when scrolling near the end.
  • Corrected Winter Showdown End of Round overlay persisting into the next match lobby.
  • Disabled map zooming while navigating submenus such as Pause or Customisation screens.
  • Filtered incomplete lock-on warnings from the HUD.
  • Improved Battle Royale inventory behaviour so opening the inventory now hides other HUD elements for better focus.
  • Improved Claymore kill card attribution and location accuracy.
  • Improved controller menu navigation to prevent unintended movement from minimal right-stick input.
  • Improved front-end tile navigation and transitions.
  • Improved HUD threat prioritisation so lock-ons without progress no longer display in the threat label.
  • Improved minimap friendly arrow alignment.
  • Improved profile navigation consistency.
  • Improved threat prioritisation so lock-on state overrides painted state.
  • Improved vehicle supply crate ping feedback.
  • Improved world icon stability for moving soldiers.
  • Prevented map zooming while in submenus.
  • Prevented overlapping “Customise” and “Bio” windows.
  • Prevented the mouse cursor from appearing briefly during deployment.
  • Reduced nearby medics list from 6 to 4 in the downed state widget.
  • Resolved an issue where cancelling a friendly vehicle ping could trigger twice.
  • Resolved an issue where dying to a Claymore placed by a player currently in the deploy screen would not correctly attribute the elimination on the kill card.
  • Resolved an issue where minimap air view distance did not apply correctly while inside air vehicles.
  • Resolved an issue where pinging vehicles could incorrectly target their sabotage icon.
  • Resolved an issue where re-pinging an enemy from a helicopter could place an unintended location ping.
  • Resolved an issue where the request icon could overlap the player icon on the minimap.
  • Resolved an issue where the Thermal Visor state was not correctly reflected in the PLD HUD screen.
  • Resolved an issue where world icons for moving soldiers could jitter in certain situations.
  • Resolved overlapping “Unlocked through Challenge” prompts on locked loadouts.
  • Resolved Owned Items list remaining locked after switching filters.
  • Resolved profile button focus remaining stuck across elements.
  • Resolved typed chat text intermittently failing to appear.
  • Restored AI bot naming presentation in Squad Manager.
  • Restored Breakthrough Initiation visibility in Training Grounds.
  • Restored Career Rank 75 icon visibility on HUD and End of Round.
  • Restored challenge progress notifications at 25% and 75%.
  • Restored Free Mode Trials UI and tags.
  • Restored kill card icon display for affected free-to-play assets.
  • Restored missing art for Free Mode Trial tiles.
  • Restored missing icons for Seasonal Hardware Assignment group rewards.
  • Restored Objectives Occlude Opacity behaviour to its intended value.
  • Restored player character visibility after returning from End of Round.
  • Restored Prestige Path completion notifications.
  • Restored the Phalanx anti-air stationary weapon kill card icon.
  • Restored unlock criteria visibility for the ‘Red Horse’ title.
  • Restored Voice Recording Disclaimer.
  • Restored VOIP disclaimer visibility for returning users.
  • Updated BF Pro instant reward thumbnail for character Niklas Lang.
  • Updated BF Pro tier-up notifications to correctly display BF Pro as the active path.
  • Updated minimap squad member “sticky-to-edge” icons for improved clarity.

Settings

  • Corrected an issue preventing backing out of the Controller menu using Esc / B / Circle.
  • Corrected an issue where a vibration preset description did not match its actual behaviour.
  • Corrected an issue where Campaign setting changes made in the front end did not persist when launching a mission.
  • Corrected an issue where changing Voice Recording Disclaimer settings could advance screens unexpectedly.
  • Corrected an issue where controller mapping previews could overlap button and stick settings.
  • Corrected an issue where crossplay option presentation differed for party members on PS5 matchmaking screen.
  • Corrected an issue where HDR calibration changes applied immediately without saving.
  • Corrected an issue where switching between controller and keyboard could affect Settings UI padding.
  • Corrected an issue where the “Reset” button could fail to appear after clearing a keybind.
  • Corrected an issue where the “Vertical Mouse Aim Ratio” description referenced vehicles instead of infantry.
  • Corrected an issue where the front end could become unresponsive after reconnecting a powered-off controller on PlayStation 5.
  • Corrected an issue where users could not bind joystick mappings.
  • Corrected change-indicator behaviour in Controller Tuning after reset.
  • Corrected incomplete deadzone warning text in PlayStation 5 Controller Tuning.
  • Corrected Microphone Mode option descriptions in Voice Chat settings.
  • Corrected platform terminology display in Gameplay Data Sharing settings.
  • Corrected the Big Map description under Advanced HUD settings.
  • Corrected the description for “Squad Revive Icons Opacity (Zoomed)” in HUD settings.
  • Corrected vibration preset reset inconsistencies.
  • Improved HDR calibration behaviour and brightness screen visibility.
  • Improved Options auto-scroll behaviour when navigating between sub-options.
  • Restored missing VOIP disclaimer description under Microphone Mode.
  • Restored Push to Talk (PTT) option on PlayStation 5.

Single Player

  • Resolved an issue where “BF6 Trial” appeared in the Campaign playlist for premium accounts.

Portal

  • A new camera type called fixed. You can now place FixedCamera(s) in Godot and assign them an ObjID.
  • Hagental Base assets are now available in the SDK.
  • Corrected an issue where Hosted servers could be missing from ‘Servers’ until refreshing.
  • Corrected an issue where the Portal server browser list could overlap other buttons.
  • Corrected an issue where the Recon class could become unusable if all gadgets were disabled except Throwables.
  • Corrected Gauntlet mission cap behaviour.
  • Corrected ModBuilder Transform and movement logic.
  • Corrected multiple terrain texture inconsistencies on Marina.
  • Corrected OnGameModeEnding event triggering.
  • Corrected Premium flag display on select POIs.
  • Corrected Spatial Editor asset issues.
  • Removed the AAV-7A1 vehicle from the Portal restrictions tab. It is only featured in the campaign, so a Portal restriction is not relevant.
  • Corrected the GRT-CPS DMR placeholder icon in the Web App Restrictions tab.
  • Corrected vehicle seat event reporting.
  • Corrected Verified Gauntlet layout scaling.
  • Corrected Web App tooltip and subtitle inconsistencies.
  • Corrected Winter mode mutator functionality on local servers.
  • Enforced correct minimum player counts per team in Gauntlet experiences via the Web App.
  • Improved experience save stability.
  • Improved join flow so Experience info loads more reliably when joining password-protected servers.
  • Improved Portal Log call stack reporting.
  • Improved runtime Sound Effects and voice line parameter updates.
  • Improved runtime spawn placement accuracy.
  • Improved script safety to prevent long stalls from infinite loops.
  • Improved validation handling so invalid Gauntlet array data no longer results in unintended game mode behaviour.
  • Resolved a UI overlap issue where the compass could overlap the menu in HoH Parkour Extraction.
  • Resolved an issue where selecting “Purchase” in Experience Details could redirect to an empty screen.
  • Resolved an issue where selecting a featured Portal could incorrectly redirect users to Settings.
  • Resolved an issue where the “Bot Spawn Type” mutator tooltip displayed incorrect terminology.
  • Resolved an issue where the AH-6M ‘Little Bird’ was missing from the Spatial Editor.
  • Resolved an issue where users could bypass the experience description requirement with the space bar, leading to an undefined error.
  • Resolved an issue where users were unable to modify Experiences that were in the “In Review” state via the Web App.
  • Restored functionality to the Cookies “Accept” and “Decline” buttons in the Web App.
  • Restored missing map thumbnails in the Web App, including Fort Lyndon and multiplayer maps.
  • Restored multiple Air Combat vehicles to the Restrictions tab in the Web App.
  • Restored Restrictions tab visibility for Season 2 Batch 2 weapons.
  • Restored the M18 Smoke Grenade to the Restrictions tab in the Web App.
  • Restored Tickets per-kill multiplier functionality for AI.

Audio

  • Added a new Stereo Width setting in the Audio menu for supported configurations, allowing further spatial customisation.
  • Adjusted offscreen boost on enemies to only apply at a slightly shorter range and not when moving away from the player.
  • Corrected Japanese Voice Over talent naming in the credits.
  • Implemented a new footstep mix strategy to improve clarity for close-to-mid range enemies in busy combat scenarios.
  • Improved distance separation from close to mid-range in content. Making it slightly louder when close and obstructed, but reduced when far away and obstructed (especially when indoors).
  • Improved distinction between indoor and outdoor footsteps at further ranges.
  • Improved reload rattle sound effects for the B36A4.
  • Increased close-to-mid range loudness for enemy ground vehicles, with additional close-range boosts.
  • Increased priority on various footstep assets to reduce chances of performance-based culling on these assets.
  • Introduced the Strix Raiders squad with four new playable soldiers and unique voice performances. Al Khatib returns from Single Player as a playable character with dedicated multiplayer voice lines.
  • Reduced max range for audibility of players on different floors in buildings
  • Reduced persistent dominance of distant jets in the mix to improve overall audio clarity during high air traffic scenarios.
  • Refined stereo, 2.1, and headphone mixes for more granular and wider spatialisation.
  • Refined enemy ground vehicle loudness tuning to avoid duplicated amplification in the mix.
  • Refined distant jet audio tuning to avoid duplicated dominance adjustments in high-air-traffic scenarios.
  • Resolved an issue on PlayStation 5 where skipping post-game removed music from the following pre-round.
  • Resolved an issue where indoor firing sound effects could cut out too early.
  • Restored Battle Pass tier completion audio cues and HUD notifications for affected Season 2 tiers.
  • Restored correct collision audio for the Golf Cart.
  • Restored default Sound System setting to “Auto” during first-time boot.
  • Restored default Voice Chat Position Mode to “Auto.”
  • Restored UI audio and background music behaviour when navigating store purchases rapidly.

Bots

  • Bot pilots now effectively drive and manoeuvre the AH-6M ‘Little Bird’.
  • Bot pilots now effectively drive and manoeuvre the MH-350.
  • Bot soldiers now operate the Golf Cart as both driver and passenger.
  • Bot soldiers now operate the Quad Bike as both driver and passenger.
  • Improved bot combat priorities to prevent bots from ignoring nearby enemy players and instead revive downed allies.
  • Improved bot danger ping awareness to prevent them from trying to focus through solid surfaces.
  • Improved bot handling for better turning behaviour when using anti-air ground vehicles.
  • Improved bot helicopter survivability with more consistent flare usage to counter attacks.
  • Improved bot pathfinding and navigation on Contaminated and Eastwood.
  • Improved bot vehicle commitment, reducing unnecessary vehicle abandonment.
  • Improved spectator camera behaviour when viewing bot without active targets.

RedSec

Player

  • Corrected an issue where Gauntlet Special Forces Operator challenges could appear unavailable.
  • Corrected an issue where the Sentinel accolade could trigger incorrectly after the zone was exhausted.
  • Resolved an issue that prevented the sabotage prompt from sometimes not appearing when next to a tank.
  • Resolved an issue where Time Nudge could drop below zero when switching simulation rate from 30Hz to 60Hz during late-stage Battle Royale.
  • Resolved a rare issue which could cause the camera to clip into the helicopter during the transition from the intro cinematic to gameplay in Battle Royale.

Vehicles

  • Resolved an issue causing trailer ramps to get out of position when taking damage, and resolved the ramp clipping through destroyed vehicles.

Weapons

  • Resolved an issue where attachments gained from previously used weapon upgrade kits would be removed on the next upgrade tier in Battle Royale.
  • Resolved an issue where loot cards would not update when looking at two of the same weapon with different upgrade paths in Battle Royale.
  • Resolved an issue which caused an inactive weapon to not receive the intended magazine capacity change when upgrading through the inventory in Battle Royale.
  • Resolved an issue causing LMG magazines to stick through safe doors found on the map in Battle Royale.

Gadgets

  • Resolved an issue where enemies were not pinged correctly while operating the Recon drone.
  • Removed obsolete Cycle Gadget binding from the keybindings list.
  • Resolved an issue that caused the Deploy Beacon Gadget to flash “No Ammo” on some occasions in Battle Royale.
  • Resolved an issue that could cause T-UGS to have indefinite uptime under certain circumstances in Battle Royale.
  • Resolved an issue that incorrectly indicated in the Javelin HUD that it could lock onto a world position.

Map

  • Resolved an issue causing Intel Caches not to have randomized spawns.
  • Resolved an issue where Beacons would float above the ground at their initial spawn in Gauntlet.

Loot

  • Adjusted the airdrop container to prevent loot from clipping through the top of unopened crates.
  • Lowered Air Strike spawns outside of the new POI, Defense Testing Complex 3, where the availability will be higher compared to other locations.
  • Previously unopened Weapons Cache containers will now be unlocked as lootable containers with better loot once Missions are disabled in Battle Royale late-game situations.
  • Resolved an issue causing Shotgun and Grenade loot spawns in the Police Van and Cargo Van to clip through geometry and float.
  • Resolved an issue preventing players from looting the Javelin from the back of the Box Truck under certain circumstances.
  • Resolved an issue that caused placed gadgets on top of chests and on landing spots of airdrop
  • Resolved an issue where Anti-Vehicle crates would not spawn in Battle Royale.
  • containers to be destroyed when the container landed or was opened in Battle Royale.
  • Resolved instances of Anti-Vehicle Gear crates not spawning any loot once opened in Battle Royale.
  • Slightly increased the speed at which armory crates and airdrop containers open.

Progression

  • Corrected Battle Royale sticker reward notification visibility for “Super Paratrooper.”
  • Weekly “Open loot containers in Battle Royale” challenge now tracks safes correctly.

UI and HUD

  • Corrected an issue where the “Complete matches in any mode” challenge was incorrectly tagged as a Gauntlet challenge.
  • Resolved an issue which prevented players from pinging items inside opened loot containers.
  • Resolved an issue which could cause the Artillery Strike notification to appear red when a teammate used it.
  • Resolved an issue where the UI of the Decryption Mission persisted after the beacon was destroyed by the ring, failing the mission in Battle Royale.
  • Resolved an issue where mini-map icons could break in Battle Royale.
  • Resolved an issue where the Mission HUD sometimes would show Synthesis mission objectives when no missions were available.

Audio

  • Adjusted Sabotage audio to be in line with the UI.
  • Improved audio mix when in proximity to the ring in Battle Royale.
  • Resolved an issue where no sound effects would play when downloading and picking up data drives in Battle Royale.
  • Resolved an issue where the menu arrival sound could be heard when opening the commo-rose in Battle Royale.
  • Slightly lowered the Gauntlet Qualifier Widget UI sound effects.
  • Spot Ping has been updated to a more easily recognizable sound and Squad Ping has been slightly increased in volume.

You can purchase a copy of Black Ops 7 using this link if you are based in the USA, or this link for anyone based in the UK.

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