- Primary Subject: 007 First Light
- Key Update: Analysis of the high expectations and potential pitfalls for IO Interactive's upcoming James Bond game.
- Status: Informational
- Last Verified: 2026-05-20
- Quick Answer: This article analyzes the immense pressure on IO Interactive's Project 007 to succeed, drawing parallels to their Hitman series and discussing potential challenges and opportunities for the upcoming James Bond game.
In just under a week, as of writing, we will have our first James Bond game in 14 years (not counting the 2023 Cypher exclusive to Apple Arcade), and I can’t help but feel nervous about its launch.
As a huge fan of the series, a new Bond game after nearly two decades is a momentous occasion. Once upon a time, they were plentiful. From GoldenEye 64’s release in 1997, there was a Bond game yearly till 2005 with From Russia with Love. 007 seemed to have a license to play, and then it all stopped.
If any of you readers have tuned into our podcast over the last few weeks, you will no doubt have heard me wax lyrical about my love for the franchise, as well as getting Bond facts horrifically wrong. 007 First Light is on my mind so much that I was struggling to even get caught up in the GTA 6 Trailer 3 hype. Bond means that much to me as a character, whether that be in movies, books, or games.
IOI need to get this one right.

In 2008, we got the first of the Activision-era Bond games, Quantum of Solace, which isn’t exactly looked upon fondly and is often referred to as a “Call of Duty clone.” Activision paid $70 million for the license rights and proceeded to churn out 3 further titles: GoldenEye 007, James Bond 007: Bloodstone, and 007 Legends. And then..nothing.
James Bond had seemingly been milked dry by the house of COD, and no one wanted to take the risk. Stealth games had fallen out of favor to the extent that even Metal Gear Solid 5 made drastic changes to its usual sneaky formula. 007 was a relic, retired, likely living his best life in a remote beach hut, playing drinking games and watching the world go past him.
And then in 2020. Out of nowhere. IO Interactive announces - Project 007 in collaboration with MGM, EON Productions, and Delphi. Fans went nuts (well, I did), the makers of Hitman are going to be doing the next Bond game???
It was the kind of fantasy announcement dreams are made of.

Hitman, well, the latest three World of Assassination games at least are a perfect base for James Bond and his espionage-based antics. Blending into crowds, finding targets, leaving without a trace - it ticks every box and then some. It seems like an absolute home run, right?
Well, it should be, and each new dev interview and breakdown of the game sings the right tune, but I can’t help my anxiety about how it is going to turn out. Will they lean too heavily into the action scenes? Will it be Hitman-lite? Will I be able to get all the DLC costumes eventually without having to buy 3 versions of the game? All these questions and more linger on my mind as I am sure they will for many Bond fans - and not because we doubt IOI - but because we need them to hit a home run.
See, these days more than ever, if a game doesn’t sell X amount of copies, or to a lesser extent, if it doesn’t hit X on Metacritic, then funding for future games and even DLC is pulled. While a failure won’t necessarily sink IOI, it's doubtful that Amazon (who now own the Bond rights) would invite them back for round 2. This would also put Bond back at the bottom of the pecking order when studios go to license games, a loss for every fan out there.
The pressure is definitely on for the team to make a smash hit. They have the recipe. They even have a fantastic Bond in Patrick Gibson, who will bring Bond to life in First Light, and I would wager he is in for a shot at the role in the movies, depending on the game's success. His supporting cast looks to be phenomenal as well, and we even got a proper Bond theme song from Lana Del Rey to put the cherry on top of this 007 treat (I hope), which we will all soon be able to enjoy.
Now, despite being from a studio with a pedigree in exactly the right type of game, and the passion oozing from every interview with the team, and cast on the internet, they still could stumble out of the gate.
They need to nail what makes Bond, Bond. Their years of experience with Agent 47 will come in handy on this mission, but if they stray too far from their multi-layered assassination-sim template, things could go very wrong. Using what worked for Hitman will work for Bond. I understand that they want to differentiate the two properties as much as possible, since 007 and 47 operate differently, but they need to keep the missions as open-ended as possible. Bond shouldn’t be all action, despite how most of the movies end up, as a game; we have seen the type of grand set piece explodey areas to death in every over-the-shoulder third-person action game since Uncharted.

Bond has to be done with class, elegance, and charm. Sure, shootouts have their place, but sparingly. The same for driving. The biggest failures during Activision's era with the license were turning Bond games into murder sims while trying to recapture the lightning-in-a-bottle effect that GoldenEye had on the N64. IOI need to tread carefully and not give us a lesser version of Hitman mixed with a lesser version of Uncharted.
We have actually had an attempt like this before falling flat because it decided to go generic action shooter with driving parts - James Bond 007: Bloodstone. While I have a soft spot for this game, as it was done with similar fanfare - different mission types breaking up the action, a good cast, and a proper Bond theme made just for the game, it wasn’t quite there with the rest of the content. It was a one-and-done; the reason GoldenEye 64 was so successful wasn’t just the campaign (although it gave plenty of unlockables on the higher difficulties to lure you back in once you finished there, too), it was the multiplayer and the fun that could be had there with 4 friends slapping each other and lobbing proximity mines around like confetti at a wedding. First Light needs longevity.
The way to do this could very well already be in the game with its TacSim mode - a training mode that lets players compete on leaderboards as they face challenges separate from the story. IOI must tend to this like a newborn - it needs to be loved and fed a lot. This will be key to the success, especially if they can add in legacy Bond villains and locations as it develops. Like the popular contracts mode in Hitman (which actually features Le Chiffre from Casino Royale in one contract), IOI can create a live-service-like mode that drip-feeds new content over months to draw players back in. Considering the team confirmed there would be no multiplayer in First Light, they would be foolish to discard a potentially player-retaining mode with endless possibilities like TacSim by reducing it to a basic training mode and offering nothing more than a few challenges. First Light may end up being a one-and-done game for many if this proves true.
Let’s not forget that this is a game we know has been in development for at least the last five years. There is simply no margin for error, and honestly? There are zero excuses either. IOI has already found a successful formula with the Hitman series, consistently releasing patch updates and QoL improvements to sustain engagement. That formula must be carried over to First Light. No false promises, no long waits for new content, just love, care, and attention right from the get-go.
As I said, I want this to be a huge hit for all involved. I want more Bond games to come out, and IOI seems to as well. Everything is in place for this to leave a mark on the video game landscape, from the studio behind it to the cast. Will they stick the landing? That is the million-dollar question.
Please, IOI, knock it out of the park.
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