World’s Edge, Apex Legends’ second map, may have only been added as part of Season 3, but it’s had a major facelift in Season 4.
While King’s Canyon is returning to Ranked Mode shortly, World’s Edge got plenty of changes which Respawn is hoping will “get players to make new decisions”.
As part of a blog post, Jason McCord, Design Director on Apex Legends explained that the idea is to prevent a feeling of overfamiliarity.
“Our goal as designers is to offer new ways for you to approach the game, and in this case, the map, so that each drop, rotation, and gunfight feels as fresh as possible.” He wrote.
Here’s the full rundown of map changes that came to Apex Legends in Season 4 – and why you should care.
The Planet Harvester
In-universe baddies Hammond Robotics are harvesting from World’s Edge using this huge piece of machinery that McCord states will be visible as soon as you begin descending onto the map.
“Because this POI is the centre of the map, changing this location gives players more opportunity to experience the new content more often.” He said.
The machine itself is full of hallways and different levels, meaning it’ll lend itself well to self-contained skirmishes.
Read More: Apex Legends Season 4 LIVE: Release Date And Time, Battle Pass Rewards, New Characters, Solos, Gameplay Reveal And Much More
A popular drop zone for players in Season 3, Capitol City is the closest Apex Legends has ever come to an urban environment – but it’s been split in two for Season 4.
The fissure that breaks separated the two parts has allowed for some dead space in between that needs to be traversed either by a zipline or a bridge made from a fallen skyscraper. That could make Pathfinder an ideal teammate to allow teams across without going via a choke point.
On the subject of the schism that tore Capitol City in two, falling into the ravine doesn’t actually cause instant death.
Instead, players can float across to the other side (in third-person) – but don’t worry, it’s not quite that simple.
The heat from this “Updraft” causes 25 damage every time you fall down, and you’ll also move slowly.
As McCord states “You are essentially a flying loot piñata for any nearby enemy players.”
A small place of interest between Epicentre and Skyhook, ignore Survey Camp at your peril.
The new location has weapon racks in store for players, which “should give players who prioritize a good weapon over a premier drop location a new decision to make” according to McCord.
Where are you be dropping in Season 4? Do any of these changes affect your strategy at all?