All Legion Timewalking Mage Tower Nerfs After Week 1


After Blizzard announced that nerfs could possibly be coming to certain Mage Tower encounters, they released the first round of nerfs to the challenges based on internal data from the first few days and the Legion versions.

The nerfs also go both ways, with player power receiving a slight nerf for players who went out of their way to farm old TBC gear with extra sockets, and gems that would go into them, as well as, certain Legion Timewalking trinkets that were overperforming.

Because of the scaling, these items can still be used they are just less effective, and not 10%+ stronger than Shadowlands gear anymore.

A number of individual encounters have been nerfed based on spec performance, which should make certain mechanics more manageable, without affecting the overall difficulty much.

Read more: Legion Timewalking Mage Tower Extended For Two Extra Weeks And Now Available Over The Holidays.

All Legion Timewalking Mage Tower Nerfs After Week 1

  • End of the Risen Threat Encounter
    • Corrupted Risen Mages now wait 1 to 2 seconds before they can start casting Arcane Blitz.
    • Corrupted Risen Mage’s Arcane Blitz damage bonus is now 40% per stack (was 50%).
    • Arcane Blitz cast time now increased by 0.5 seconds and increases by another 0.5 seconds for each bonus damage stack on the caster. The duration of the damage buff has been increased by 1 second to compensate.
    • Arcane Blitz has a new visual state effect added to make it even “louder.”
  • Xylem Encounter
    • Comet Storm now waits 3 seconds before damaging players (was 2 seconds).
  • Blood Death Knight
    • Kruul health reduced by 10%.
  • Frost Death Knight
    • Archmage Xylem’s Corrupting Shadows health reduced by 3%.
    • Archmage Xylem’s Razor Ice health reduced by 10%.
  • Havoc Demon Hunter
    • Archmage Xylem’s Arcane Barrage and Frostbolt damage reduced by 5%.
    • Archmage Xylem’s Comet Storm damage reduced by 14%.
  • Guardian Druid
    • Kruul health reduced by 10%.
    • Nether Horror health reduced by 10%.
    • Nether Horror’s Nether Storm now has movement and melee combat interrupts.
  • Protection Paladin
    • Kruul health reduced by 10%.
    • Tormenting Eye health reduced by 10%.
    • Smoldering Infernals now cast Smash every 6 seconds (was 5 seconds).
  • Holy Priest
    • Corrupted Risen Mage’s health reduced by 10%.
    • Corrupted Risen Soldier’s Knife Dance damage reduced by 10%.
  • Restoration Shaman
    • Corrupted Risen Soldier damage reduced by 10%.
    • Corrupted Risen Soldier’s Knife Dance damage reduced by 10%.
    • Corrupted Risen Mage’s damage reduced by 10%.

As of the time of posting, there are roughly two days left until the weekly maintenance, where we could see a few more nerfs come in if Blizzard finds any more outliers that missed the first round, we will update this list to acknowledge the new changes.

Blizzard also confirmed that the Mage Tower will last two extra weeks, and will disappear after maintenance on the 4th of January.

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