If you'd like to know if the Meta Quest 3 will have hand tracking, we've got you covered.
Here's everything you need to know, including what hand tracking is and how it may work on the Quest 3.
Will Meta Quest 3 Have Hand Tracking?
It would make sense for the Quest 3 to feature hand tracking, given its predecessor, the Quest 2, already does. Porting this feature over, and also improving it, would be a handy upgrade from one generation to the other.
This comes in the wake of a new demo for Quest 2 that showcases hand tracking on the Unreal Engine and includes mechanics such as teleportation, throwing and pushing buttons.
It could be seen as a possible testing ground for Quest 3 features, as if more developers support a feature like hand tracking, it is arguably more likely to then be implemented into other headsets.
How Could The Quest 3 Execute Hand Tracking?
To understand how hand tracking could be executed on the Quest 3, it's worth taking a look at how it works on the Quest 2, firstly.
The Quest 2 utilises its inside out cameras to do so by detecting the position of your hands and fingers and then tracking their movement and orientation to provide hand tracking.
It's possible that the Quest 3 could use the same methods with more accurate tracking methods, and even uprate the refresh rate for such.
The Quest 2 runs hand tracking at 60Hz, which in itself was an upgrade from the original 30Hz. The Quest 3 could keep the 60Hz rate or, for extra fluid tracking, may even uprate it to 90Hz, if the technology is there.
What Is Hand Tracking?
Hand tracking, as the name suggests, is a VR mechanic that allows your hands to be tracked by the headset and essentially allows you to use your hands as the controllers, without holding anything.
The feature is supported for the Quest 2 on games such as Vacation Simulator and Hand Physics Labs, although it may be nice to see it rolled out to other titles such as Beat Saber or Superhot VR in the future.
Having proper hand tracking could also be key in making the metaverse a more realistic construct, as it could allow players to interact in a more realistic manner with handshakes.
We've already seen the metaverse begin to take shape with games such as Horizon Worlds, and further developments on the hardware side are likely to increase the rate of pace at which the metaverse gets developed.
Getting the feature's implementation right, alongside others such as full body tracking, may be vital in ensuring the metaverse is as successful as it is hoped to be.
We'll be back with you soon with more VR news, guides and info, so be sure to check back in with us soon, and don't forget that the Meta Quest Pro could be on its way to us soon if you're looking for a potentially more powerful VR gaming experience, too.
Read More: Will Meta Quest 3 Have Bluetooth?