11 May 2021 3:21 PM +00:00

Valorant 2.09 Patch Notes

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Valorant's next patch is coming to the game soon as we approach the one year anniversary of its release.

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Update 2.08 was a big one is it ushered in the latest and last Act for Episode 2.

This new update appears to be bringing a new mode to the mix as well as the traditional balancing and bug fixes.

Here's what we know about update 2.09 in Valorant.

Release Date

We're expecting the next update to arrive on the 11th May 2021.

Updates tend to release every two weeks, on a Tuesday.

Patch Notes

click to enlarge

Agent Updates

  • Viper
    • The instant decay inflicted when entering Viper’s smoke or crossing her wall, reduced 50 >>> 30

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Map Updates

  • Breeze
    • Blocked vision of the gaps above Mid-Wood Doors and A Metal Doors
    • Smoothed player collision in various locations

Game System Updates

  • Added tactical timeouts to Tournament Mode Custom Games
    • 2 tactical timeouts can be called per game, per team.
    • Tactical timeouts last 60 seconds.
    • Tactical timeouts freeze all player movements for the duration of the timeout.
    • For technical pauses, the standard Pause Match Timer option is still available.
  • Improved the visual synchronization of bullet tracers and impact effects for Observers
    • This should fix most cases where it looks like a player is killed before a bullet reaches them in our esports viewing experience.
  • Adjusted color of placeable utility on the minimap to match team color for Observers
  • Adjusted color of names in player loadout HUD to match team color
  • Spaced the End Game Phase and Pause Match Timer options in Custom Games to prevent misclicks
  • Improved feel on rope ascenders in high latency situations
  • Minor performance optimizations to UI in matches
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Bugs

AGENTS

  • Added team colors for placed Agent abilities, for observers
  • Fixed issue where Astra’s Nebula was slightly offset once fully formed
  • Fixed bullet impacts on Sova’s Owl Drone wings appearing in the wrong locations
  • Fixed issues across multiple Agents with incorrect damage icons for abilities showing up in the killfeed
  • Fixed issue where Killjoy’s Nanoswarm audio would cut off if it was destroyed right after activation
  • Fixed an issue where Skye’s Seekers did not show how many enemies were affected in the combat report
  • Omen can no longer drop the Spike or weapons while casting From the Shadows
  • Fixed an issue where Killjoy’s Alarmbot would display flashed visual effects while invisible
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GAME SYSTEMS

WEAPONS

  • Fixed 1P snow impacts that occurred rarely in gun fights
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BREEZE MAP

  • Fixed a number of exploits around the map
  • Fixed an issue where players could sandwich themselves in between Sage’s wall and the Mechanical Doors on Breeze (or Ascent)

COMPETITIVE

  • Fixed a bug that was causing a player’s leaderboard rank to not show up on their Act Rank badge
  • Fixed a bug that was showing the ranked rating threshold on the leaderboard for previous Acts
    • Only the current Act should show a ranked rating threshold bar from now on.
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