11 May 2021 3:21 PM +00:00

Valorant 2.09 Patch Notes

Valorant's next patch is coming to the game soon as we approach the one year anniversary of its release.

Update 2.08 was a big one is it ushered in the latest and last Act for Episode 2.

This new update appears to be bringing a new mode to the mix as well as the traditional balancing and bug fixes.

Here's what we know about update 2.09 in Valorant.

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Release Date

We're expecting the next update to arrive on the 11th May 2021.

Updates tend to release every two weeks, on a Tuesday.

Patch Notes

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Agent Updates

  • Viper
    • The instant decay inflicted when entering Viper’s smoke or crossing her wall, reduced 50 >>> 30

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Map Updates

  • Breeze
    • Blocked vision of the gaps above Mid-Wood Doors and A Metal Doors
    • Smoothed player collision in various locations
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Game System Updates

  • Added tactical timeouts to Tournament Mode Custom Games
    • 2 tactical timeouts can be called per game, per team.
    • Tactical timeouts last 60 seconds.
    • Tactical timeouts freeze all player movements for the duration of the timeout.
    • For technical pauses, the standard Pause Match Timer option is still available.
  • Improved the visual synchronization of bullet tracers and impact effects for Observers
    • This should fix most cases where it looks like a player is killed before a bullet reaches them in our esports viewing experience.
  • Adjusted color of placeable utility on the minimap to match team color for Observers
  • Adjusted color of names in player loadout HUD to match team color
  • Spaced the End Game Phase and Pause Match Timer options in Custom Games to prevent misclicks
  • Improved feel on rope ascenders in high latency situations
  • Minor performance optimizations to UI in matches
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Bugs

AGENTS

  • Added team colors for placed Agent abilities, for observers
  • Fixed issue where Astra’s Nebula was slightly offset once fully formed
  • Fixed bullet impacts on Sova’s Owl Drone wings appearing in the wrong locations
  • Fixed issues across multiple Agents with incorrect damage icons for abilities showing up in the killfeed
  • Fixed issue where Killjoy’s Nanoswarm audio would cut off if it was destroyed right after activation
  • Fixed an issue where Skye’s Seekers did not show how many enemies were affected in the combat report
  • Omen can no longer drop the Spike or weapons while casting From the Shadows
  • Fixed an issue where Killjoy’s Alarmbot would display flashed visual effects while invisible
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GAME SYSTEMS

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WEAPONS

  • Fixed 1P snow impacts that occurred rarely in gun fights

BREEZE MAP

  • Fixed a number of exploits around the map
  • Fixed an issue where players could sandwich themselves in between Sage’s wall and the Mechanical Doors on Breeze (or Ascent)
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COMPETITIVE

  • Fixed a bug that was causing a player’s leaderboard rank to not show up on their Act Rank badge
  • Fixed a bug that was showing the ranked rating threshold on the leaderboard for previous Acts
    • Only the current Act should show a ranked rating threshold bar from now on.