Valorant Patch Notes 4.11: Release Time, Agent Changes, and More

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The next update to Valorant is coming very soon, and the matching Valorant 4.11 patch notes have dropped right on schedule to pinpoint exactly what's being added, changed, and tweaked in the latest round of weekly updates.

We've got the release date for the new patch, as well as what it will be changing and any new additions to the game. The smash success FPS is constantly updated by Riot Games, and they're always paying attention to what needs tweaking within the game. This latest patch contains mostly Agent updates to smooth the battlefield.

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Elsewhere, feel free to check out our League of Legends 12.10 patch notes, for all the changes in Riot Games' other behemoth title. We've also got a look at the upcoming Fortnite Chapter 3 Season 3, as well as the latest Genshin Impact promo codes.

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Valorant 4.11 Patch Notes Highlights

The Valorant 4.11 update is certainly on the smaller side this time around.

In fact, unless you've been a victim of one of the bugs on the short list of fixes this time around, you likely won't notice the update at all beyond the new Clutch Mute command that's exactly what you think it is: a way to mute your entire team when you're the last man standing.

Keep reading for the detailed breakdown straight from the mouth of the Riot Games development team.

The Valorant 4.11 patch notes include a Clutch Mute command.
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Valorant 4.11 Patch Notes - What's New?

Valorant 4.11 Patch Notes

Social Updates

  • Clutch Mute - You now have the option to mass mute your teammates and/or party members so you can focus during clutch moments!
    • Go to Settings (Esc) > Controls > Communication
    • Set keybinds for Party and Team Voice Clutch Mute Keys
    • Press the keybind while in-game to Toggle "ON" the Party and/or Team Voice Clutch Mute and then again to Toggle "OFF"
    • When “ON,” you can toggle the mute any time during your match when you hit the assigned keybind. An icon will appear so you know when it's enabled.

Bug Fixes - Agents

  • Fixed a bug where Skye would sometimes make an unintended pose, seen in third-person, when holding a gun
  • Fixed a bug where Jett could reach very faster than intended speeds by using Tailwind in specific locations (aka. “superdash”)
  • Fixed a bug where Yoru could use weapons earlier than intended when exiting Dimensional Drift (...again)
    • Some of you creative types continue to find new ways to trigger variants of this bug since the last few patches. Fixing these loopholes is intended to improve systems that are used by all abilities in the game. Because of this (in addition to the bad experience of getting shot by invisible Yoru), we are keeping a close eye on the results of these changes.
  • Fixed a bug where Yoru’s mask would flicker while running forward during Dimensional Drift
  • Fixed a bug where you would sometimes see the location of enemy Astra stars
  • Fixed a bug where you were unable to re-stabilize KAY/O after being themselves resurrected by Sage
  • Fixed a bug where the following abilities would sometimes disappear from the minimap:
    • Viper’s Toxic Screen and Poison Cloud
    • Killjoy’s Nanoswarm
    • Cypher’s Cyber Cage
  • Fixed a bug where after switching Agents in the range or in custom game, the buy menu would sometimes show invalid item
  • Fixed a bug where Chamber’s model would still teleport if killed mid-teleport
  • Fixed a bug where Skye’s Seekers and Fade’s Prowler and trails would not navigate down the chute on Breeze
  • Fixed Sova’s trick shot VO line so that it plays when he kills an enemy with a 1 or 2 bounce Shock Bolt
    • It was never intended for these VO lines to play when destroying an enemy trap. This provided information that wasn’t readily available to Sova and his team through other means. We’ve added this back, but restricted it to play only when Sova kills an enemy player with a bouncing Shock Bolt.
  • Fixed a bug where Killjoy’s Alarmbot and Chamber’s Trademark created large white circles on Brimstone’s Sky Smoke targeting map
  • Fixed a bug where Chamber’s Rendezvous range indicator does not disappear when far enough away to be off of the minimap

Valorant 4.11 Patch Release Time

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This latest patch will go live on June 7, 2022, soon after these notes release.

And that's genuinely all there is to say about the Valorant 4.11 patch. Check back around the same time next week for another sneak peek at what's to come. Riot Games is consistent with its Tuesday patch drops, and there's always something new to add. Let's just hope next week's drop is a little less sparse on the new content. Until then, keep tabs on how much you've spent on Valorant if you dare.