Pokemon Mystery Dungeon DX: Totodile Guide - Moveset, Evolution, Best Partner And How To Get Totodile


Pokemon Mystery Dungeon DX includes Totodile as one of the 12 starter Pokemon that you can choose to start with.

If this starter Johto Pokemon is your choice in the new Mystery Dungeon game, here's our guide!

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Totodile Guide

The Generation 2 water-type is available as the player or partner through the main game.

Usually, Totodile is chosen if the personality results are Naïve (for males) and Jolly (for females) in nature.

Its mobility is categorised by water, meaning it can traverse through water tiles but not fire/cloud tiles or walls.

As Totodile is a water type, he will be weak to grass and electric Pokemon, meaning you should pair it with a ground or fire-type such as Cubone, Charmander, Cyndaquil or Torchic.

Read More: Pokemon Mystery Dungeon DX: Best Starters, Natures And Combinations Guide For Pokemon Mystery Dungeon Rescue Team DX

 

How To Get Totodile

Totodile can be chosen at the start of the game as either the player or partner.

Totodile can be recruited exclusively at Joyous Tower with a recruit rate of 11.2%.

You will come across a Lv14 Cyndaquil with a rarity of:

  • 13th floor (23.53%)
  • 14th floor (21.62%)
  • 15th floor (24.25%)
  • 16th floor (32.0%)
  • 17th floor (23.53%
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Evolving Totodile

Evolution does not play a massive part in Pokemon Mystery Dungeon, so it is perfectly ok to keep Totodile as he is.

Although stats do not increase from evolution, moves can vary once it evolves into Croconaw or Feraligatr.

If you do wish to evolve Totodile, you will need to finish the main story and enter the Luminous Cave - be sure to check our evolution guide for more details.

Read More: Pokemon Mystery Dungeon DX: Evolution, How To Evolve Your Pokemon And Partner

 

Moveset And Abilities

Totodile's ability is Torrent, which means it boosts the power of water-type moves when HP is low.

Totodile will begin with the following attacks:

  • Metal Claw: 25/25
  • Water Gun: 16/16
  • Ice Fang: 15/15
  • Scratch: 25/25

 

Here are the moves that Totodile can learn by levelling up:

  • Lv1 Leer
  • Lv1 Scratch
  • Lv7 Rage
  • Lv13 Water Gun
  • Lv20 Bite
  • Lv27 Scary Face
  • Lv35 Slash
  • Lv43 Screech
  • Lv52 Hydro Pump

Here are the moves that Totodile can learn from TMs:

  • Iron Tail
  • Dig
  • Rain Dance
  • Hail
  • Cut
  • Return
  • Double Team
  • Facade
  • Brick Break
  • Focus Punch
  • Dive
  • Waterfall
  • Aerial Ace
  • Toxic
  • Surf
  • Rest
  • Secret Power
  • Blizzard
  • Protect
  • Water Pulse
  • Hidden Power
  • Attract
  • Frustration
  • Ice Beam
  • Wide Slash
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