If the popular Kanto starter Pokemon is your choice in the new Mystery Dungeon game, here's our guide to this Pokemon.
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The Generation 1 Water-type is available as the player or partner through the main game.
Usually, Squirtle is chosen if the personality results are either Jolly (for males) or Relaxed (for females) in nature.
Its mobility is categorised by water, meaning it can traverse through water tiles but not fire/cloud tiles or walls.
Squirtle is a water type, meaning it is weak to electric and grass types, so you should pair it with a fire or electric type such as Pikachu, Charmander, Cyndaquil or Torchic.
How To Get Squirtle
Squirtle can be chosen at the start of the game as either the player or partner.
Squirtle can be recruited in the mid-early floors of Waterfall Pond with a recruit rate of 11.7%.
You will come across a Lv26 Squirtle with a rarity of:
- 8th floor (32.61%)
- 9th-10th floor (26.79%)
- 11th floor (36.59%)
- 12th floor (30%)
Evolution does not play a massive part in Pokemon Mystery Dungeon, so it is perfectly ok to keep Squirtle as he is.
Although stats do not increase from evolution, moves can vary. Once it evolves into Blastoise, it can learn moves such as Hydro Plant.
If you do wish to evolve Squirtle, you will need to finish the main story and enter the Luminous Cave - be sure to check our evolution guide for more details.
Moveset And Abilities
Squirtle's ability is Overgrow, which boosts the power of Water-type moves when HP is low
Squirtle will begin with the following attacks:
- Brick Break: 18/18
- Water Gun: 16/16
- Tackle: 25/25
- Bite: 18/18
Here are the moves that Squirtle can learn by levelling up:
- Lv1 Tackle
- Lv4 Tail Whip
- Lv7 Bubble
- Lv10 Withdraw
- Lv13 Water Gun
- Lv18 Bite
- Lv23 Rapid Spin
- Lv28 Protect
- Lv33 Rain Dance
- Lv40 Skull Bash
- Lv47 Hydro Pump
Here are the moves that Squirtle can learn from TMs:
- Iron Tail
- Rain Dance
- Rock Smash
- Double Team
- Brick Break
- Focus Punch
- Secret Power
- Water Pulse
- Hidden Power
- Ice Beam
- Wide Slash