The world has to get used to dinosaurs roaming free in Jurassic World Evolution 2, but it doesn't mean that the dinosaurs are always well behaved. Sometimes, you will need to send teams out to capture and bring back problematic dinosaurs after being alerted to their behaviour. We're here to answer an important question, what are incident alerts? We also show you how to manage an incident alert.
Read More: Jurassic World Evolution 2: How to Repair Broken Fences
What Are Incident Alerts?
Incident alerts happen throughout the campaign mode and they appear during main missions. They are alerts for your company, the Department of Fish and Wildlife, that are sent when dinosaurs have become a problem or a danger in certain parts of the world. It will then be up to you how to manage the incident.
How To Manage an Incident Alert
When an incident alert appears, you will have a brief summary of the incident at the top of the screen beneath the image of the offending dinosaur. This dinosaur image will show you which species you will get if you choose to manage the incident. You can choose the "do it later" option if you're not ready to deal with the incident and the event will remain on your map for you to choose when you are ready.
If you choose the "go to incident alert" option, you will be taken to the world map and you will see a yellow dot on it. This yellow dot is where the incident alert has come from and you will need to click on this. You will be taken to a screen that looks like this:
You now need to assign a scientist from your existing staff to oversee the capture operation at the incident. Each incident will have requirements that the scientist will need to meet in order to pull it off. You will find the requirements in the small box below the image of the offending dinosaur.
Click on the scientist that you think best suits the requirements. If you have one that is overqualified for the job, you can choose them too. In fact, if you choose a scientist that is overqualified the next steps will go much smoother. Once you're happy with your selection press "start task" and the incident will be handed over to your team. It will now be labelled as a capture expedition.
Whilst the expedition is happening, you should start to get your park/facility ready for your new arrivals. Once the expedition has ended you will receive a transmission that will tell you if it was successful, what type of dinosaurs you have and how many you will be getting. Also, it will tell you if any dinosaurs evaded capture. After you have read this, you will be able to choose if the dinosaurs will be instantly flown into your facility or you can choose to postpone them for a few minutes.
Dealing with incident alerts is just a small part of what you need to do in Jurassic World Evolution 2. We have guides that can help you out, including one on how to track and tranquilise dinosaurs. Also, we have a guide that shows you how to perform status checks on dinosaurs so that you can make sure you're keeping them happy.