The task ahead of Hogwarts Legacy is challenging. Harry Potter fans are among the most passionate and largest fan bases to please. To help you, I have come up with five things that Hogwarts Legacy must possess to be successful in its interpretation.
School should matter
Players will assume the roles of students at Hogwarts in the 1800s in Hogwarts Legacy, which is based on the world of Harry Potter and the castle of Hogwarts. In other words, players will have to go to class and do everything students do. Because of the premise, the school occupied a significant portion of movies and books.
The premise of Bully was essentially the same, and it remains one of Rockstar's finest games. School is fun, isn't it? Nope. However, feeling that your character improves with each class or gains some benefit from being a good student is never overdone.
More information on the houses
We know a lot about Gryffindor and a little about Slytherin. What we can say with certainty about Hufflepuff is that it is the closest to the dining hall. There is a lot more information we need on Ravenclaw and Hufflepuff.
Slytherin is my favorite house, but I'm determined to check out the other two as well. I'm curious to know what important historical events have been missed due to Harry not choosing Hufflepuff. Basically, we just need more information.
Have the houses matter
A player's origin story had a significant impact on gameplay in Dragon Age: Origins. The difference in how people saw a human noble compared to an elf could dramatically alter a playthrough. The same should apply to houses in Hogwarts Legacy.
I would expect the other houses to look down on me if I chose Hufflepuff out of curiosity. In Ravenclaw, I'd like people to consider me intelligent or clever. I want an intro based on these houses because if they don't affect gameplay, what's the point? (I'm looking at you, Cyberpunk 2077.)
A very in-depth crafting system
Many games don't need a crafting system. The South Park games would be just fine if they did not include any kind of crafting system. Hogwarts Legacy needs a very complex crafting system.
Our mages' paradise has materials to make potions, herbs, and other items to ingest. Moreover, do not hold the player's hand; let them browse books and take notes so that they can discover recipes. Essentially, this is the one instance when you should go all out with crafting systems.
A loose level/skill tree
It is possible to be a fantastic wizard or an adequate one. Some spells can be learned sooner than others, and some wizards are better at certain tasks than others. We need a skill tree that allows us to customize our characters.
As open as possible as far as the skill tree is concerned. Additionally, spells should have a leveling system so that they become more powerful as players use them more often. This is the most crucial aspect of any RPG, and it will be doubly important in Hogwarts Legacy.
This game needs so many more things, but those are some of the most important ones. There should be a real open-world, more lore, choices, good dialogue, etc. I hope Portkey Games does well with their Harry Potter adaptation.