343 Industries has published a new edition of Inside Infinite, where different team members sit down to talk about specific areas of the game's development.
In today's post, we received more information surrounding seasons in the multiplayer game and what function they will have on the live game.
"Seasons are the core container or framework for the content we’ll be delivering to our players. It’s a concept they should be familiar with in MCC already, but for our new players, it’s pretty simple: roughly every three months, we’re going to kick-off a new season. This comes with a ton of updates, new gameplay content, new events, new systems, new customizations, new progressions, new new new…" Says Ryan Paradis, the live team's Design Director.
A 3 month season is quite a normal length for a video game and should help keep the game fresh and rewarding throughout the years.
Halo Infinite Multiplayer Seasons Will Be 3 Months Long
We also heard in the multiplayer overview at E3 this year that each season's battle pass will never expire, so players can purchase old battle passes and from what they own, they can select which one they would like to level up at that point in time.
Lead Progression designer Chris Blohm, says "We want players to have cool content, activities, events, and rewards over the course of the season, but we do not want to demand that players play a ton of hours every week of the season to complete everything".
The team wants players to feel like they are having fun, not endlessly grinding out rewards before they are gone forever.
To find out more, you can read the full Inside Infinite blog post here.