Halo Infinite Head Of Creative Clarifies Why It Released in Beta


Halo Infinite rocked the gaming scene after its multiplayer component was released yesterday during the Xbox 20th anniversary live stream. The free-to-play mode had hundreds of thousands of concurrent players just hours after launch, despite still being in the beta phase. Or it might be more accurate to say it released in the beta phase because of that demand.

Joseph Staten, Halo Infinite's head of creative, mentioned on a new Halo Waypoint blog post what brought them to keep it in beta form and release it early. he said:

Why is this release a beta? Our previous Multiplayer Technical Previews went a long way to battle-testing our services and infrastructure. But as we prepare for a significant increase in the number of players jumping into Halo Infinite on launch day, December 8th, we want to ensure all our systems are good-to-go.

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Halo Infinite Head Of Creative Clarifies Why Early Release Is Still Beta

Staten also clarified that this early release of the multiplayer component of the game is also the beginning of Halo Infinite's first season.

"While you may experience some bumps and bugs during this beta period, it does mark the official start of Halo Infinite Season 1, with all day-one maps and modes enabled as well as the full Season 1 Battle Pass," he said.

Halo Infinite listed a concurrent player count of over 270,0000 in Steam just hours after it was announced in the Xbox 20th anniversary live stream. It surpassed the likes of Apex Legends and GTA V in the mentioned gaming platform and went fourth overall behind CounterStrike: Global Offensive, DOTA 2, and PUBG Battlegrounds.

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