You don't need me explaining how common XP systems are in gaming. We've all seen them from action-adventures to RPGs, but in multiplayer experiences, they often serve another purpose. Often awarded upon completing matches, levelling up usually provides rewards, giving players incentive to keep going.
It's very strange then to see Halo Infinite moving away from this traditional approach. While Halo still features an XP system, fans were disappointed to learn that Infinite doesn't award XP for just finishing matches. Instead, that's only earned through completing daily challenges.
Halo Infinite's XP System Only Rewards Players By Completing Daily Challenges
Responding to Twitch streamer UberNick, 343 Industries's community manager John Junyszek outlined how XP will work, confirming "no per-match XP at launch." Advising that progress is reliant on completing Battle pass challenges, Junyszek later informed another fan that it'd be "extremely difficult to run out daily challenges", though not impossible.
Unsurprisingly, fans aren't happy about this change, with some suggesting that being forced to hit certain criteria for XP breaks the flow of gameplay. However, it's not all bad news. Also replying to UberNick, 343's head of design Jerry Hook weighed in, stating:
We hear you on this, daily challenges for playing matches is the plan for launch, but we're always looking at ways to expand progression across the board. We'll have more to share about the outcomes from key Tech Preview feedback, including this, in an upcoming blog on Waypoint.
With Halo Infinite's release date currently planned for December 8th, 2021, there's still time for 343 Industries to implement any potential changes, though nothing is guaranteed. As always, we'll keep you informed if anything changes.
Source: Pure Xbox