The Finals latest patch notes and updates

The Finals - masked person in a yellow top holding an assault rifle
Credit: Embark Studios


The Finals - masked person in a yellow top holding an assault rifle
Credit: Embark Studios
December 22, 2023 - Update 1.4.0 is out now, alongside The Finals Christmas event. We've got the latest patch notes here.

Wondering what the changes were in the latest The Finals update? You're in luck, as we've got all the information on The Finals patch notes and updates.

In this guide, we've got details on all the patch notes and updates since The Finals release in version 1.2.0. There's plenty to unpack within these patches and hotfixes for The Finals.

If you're looking for more guides on The Finals, we've got all the information on the game's system requirements, which are useful to check before hopping into the action. We've also got a complete walkthrough of the reserve loadout in The Finals as well.

The FInals - three black-clothed figures holding weapons in an arena, next to a ventilation pipe.
expand image
Credit: Embark Studios

The Finals patch notes

Here, we have details on every patch for The Finals since the game's release.

Patch 1.4.0

  • Fixed an issue where goo from the goo gun and grenade could block the player
  • Mesh Shield Health reduced to 1100 from 1250
  • Recon Senses activation cost reduced to 1 from 2
  • C4 max player damage reduced to 210 from 240
  • C4 max damage radius reduced to 1.6m from 2.4m
  • C4 self-damage multiplier increased to 1.3 from 1
  • Dome Shield health reduced to 300 from 350
  • Gas Mine arming time added (1.6 seconds)
  • Glitch Trap arming time added (1.6 seconds)
  • Mine max player damage reduced to 140 from 160
  • Mine damage radius reduced to 3.5m from 4m
  • Mine arming time added (1.6 seconds)
  • Pyro Mine arming time added (1.6 seconds)
  • RPG-7 max player damage reduced to 150 from 165
  • RPG-7 min player damage reduced to 80 from 90
  • RPG-7 damage radius reduced to 4.5m from 4.75m
  • RPG-7 max damage radius reduced to 1.5m from 2.5m
  • RPG-7 aim-down sights dispersion increased slightly
  • RPG-7 hip-fire dispersion increased slightly
  • Increased Stun Gun range to 12m from 10m
  • Added a repulsor to the flying saucers in the ‘Alien Invasion’ event
  • Updated strain in various buildings, to give better destruction results
  • Resolved an issue where cashout stations would become invisible before players finished the transfer
  • Disallowed Deathmatch game show event from occurring in BankIt game mode
  • Slight adjustment to AKM recoil pattern
  • Flamethrower fire rate increased to 170 from 160
  • LH1 damage increased to 47 from 45
  • Fixed an issue where melee hits didn’t always connect with enemy players
  • M11 damage increased to 16 from 15
  • Fixed a bug where the Riot Shield would block bullets, while invisible, during interactions (e.g. reviving or stealing extractions)
  • SA1216 pellet dispersion increased slightly
  • SA1216 damage per pellet reduced to 7 from 8
  • Reduced instances where you unintentionally climbed on objects outside of the player's view.
  • Fixed an issue where players could get stuck without being able to give input
  • Prevented placement of ziplines on pickupables
  • Various fixes to contestant screens
  • Polish to the social screen, which now hides the "Invite to party" button when you are not the party leader
  • Added a warning to the UI that appears when players are in danger of being AFK kicked
  • Player health bars now use the squad color when selected in the settings
  • UI shows you as "unranked" unless you’re among the top 500 on the leaderboards

Patch 1.3.0

  • You can now see your actual position in the leaderboards once you have played a ranked match
  • Changed requirements for unranked tournaments from 12 to 6 matches
  • The Recent tab in the social screen is now working
  • Fixed some crash instances
  • Animation improvements to movement feel to get closer to the OB experience
  • Fixed a bug where some doors in Vegas would open in the wrong direction
  • Hold interactions that are started while moving will no longer be interrupted prematurely
  • OCE/SA Servers are selectable on all platforms

Hotfix 1.2.3

  • Fixed a Steam login problem that caused players to receive a faulty ban message
  • Made some changes to our skill-based matchmaking to ensure better-quality games. This means matchmaking times are likely to be ever so slightly longer, but you should find yourselves in slightly closer matches
  • Updated the way backfills work in Quick Cash and Bank It. This should mean that you get backfilled less often and when you do get backfilled, you should have more time remaining in the match, especially in Bank It mode
  • Fixed the incorrect timer on the in-game shop

Hotfix 1.2.2

  • Added missing UI that made Oceania/South American matchmaking regions not visible in the settings even though they have been online and working. Please note, that for the time being, South America will incorrectly be labeled as Brazil.
  • Fixed incorrect UI on prices from Steam that added two additional zeros in some countries. No one was charged that much, it was only a display issue.
  • Fine-tuned the first-person view sprint animations

That's all there is for the latest patch notes for The Finals. We'll be updating this guide as soon as another patch is released. In the meantime, why not check out whether The Finals features skill-based matchmaking? Plus, we've got guides on how to claim The Finals Twitch drops and how to change your crosshair.


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