Destiny 2 Season of the Witch artifact - All perks & mods

Destiny 2 artifact
Credit: Bungie


Destiny 2 artifact
Credit: Bungie

Slowly but surely Bungie is giving fans glimpses of what fans can expect moving forward and the Destiny 2 Season 22 Artifact is a nice way to get people excited for the immediate future of the game.

The Artifact is a seasonal heirloom that allows players to customise builds with unique perks and mods that are available during a specific season. Previously, these were unlockable armour mods, but starting with Season of the Deep, they don't waste slots in your gear.

For Season 22, the Bungie dev team is introducing something they're calling Elemental Orbs. Within the Artifact, you'll find perks that will allow you to create these orbs with Arc, Solar, or Void weapons. Sadly, no Strand or Statis for this current season.

With all that said, let's take a look at the Destiny 2 Season 22 Artifact mods and perks.

Destiny 2 Season of the Witch artifact - All perks and mods

These are all the mods and perks available in the Season 22 Artifact.

Column 1

  • Anti-Barrier Auto Rifle: Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when that modifier is active.
  • Piercing Bowstring: Bows gain shield-piercing arrows, which bypass combatant defenses. Strong against Barrier Champions. Additionally, Bows are always overcharged when that modifier is active.
  • Unstoppable Scout Rifle: Aiming down the sights of a Scout Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Scout Rifles are always overcharged when that modifier is active.
  • Overload Hand Cannon: Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Hand Cannons are always overcharged when that modifier is active.
  • Unstoppable Fusion: Aiming down sights for a brief period with any Fusion Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Fusion Rifles are always overcharged when that modifier is active.

Column 2

  • Arc/Strand Siphon Combo: Combines the Arc and Strand Siphon mods into one.
  • Solar/Strand Siphon Combo: Combines the Solar and Strand Siphon mods into one.
  • Void/Strand Siphon Combo: Combines the Void and Strand Siphon mods into one.
  • Origin Perk Specialization I: Greatly improves the benefits provided by the Head Rush, Nanotech Tracer Rockets, Unsated Hunger, and [REDACTED] Origin traits.
  • Diviner's Discount: All Scavenger mods are discounted.

Column 3

Destiny 2 artifact
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Credit: Bungie
Destiny 2 Season 22 is right around the corner
  • Thanatotic Tangles: Strand weapon final blows have a chance to generate a Tangle.
  • Origin Perk Specialization II: Weapons with the Head Rush, Nanotech Tracer Rockets, Unsated Hunger, and [REDACTED] Origin traits are always overcharged when that modifier is active.
  • Elemental Orbs: Void: While using a Void subclass, Void weapon final blows have a chance to spawn a Void Elemental Orb. Void Orbs can be thrown to create a Void explosion that makes enemies it damages volatile.
  • Elemental Orbs: Arc: While using an Arc subclass, Arc weapon final blows have a chance to spawn an Arc Elemental Orb. Arc Orbs can be thrown to create an Arc explosion that jolts targets it damages.
  • Elemental Orbs: Solar: While using a Solar subclass, Solar weapon final blows have a chance to spawn a Solar Elemental Orb. Solar Orbs can be thrown to create a Solar explosion that scorches targets it damages.

Column 4

  • Overload Machine Guns: Uninterrupted fire from your equipped Machine Gun stuns unshielded combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Machine Guns are always overcharged when that modifier is active.
  • Elemental Fury: While stunned, Champions take bonus damage from your abilities and Elemental Orb damage
  • Communal Pickups: When an ally destroys or picks up your Tangle or Elemental Orb, the Tangle cooldown is reduced by 5 seconds, and you gain bonus damage with weapons matching your subclass for 10 seconds.
  • Refreshing Pickups: Picking up a Tangle or Elemental Orb grants energy to your least-powered ability.
  • Semi-Auto Striker: If you have fewer than 2 stacks of Armor Charge, rapid precision shots with Bows, Snipers, and Scout Rifles generate an Armor Charge.

Column 5

  • Monochromatic Maestro: Dealing elemental ability damage increases matching weapon damage, and elemental weapon damage increases matching ability damage. Bonus granted is 10% for 5 seconds.
  • Rapid-Fire Ranger: Rapid precision hits made from long range weaken the target.
  • Elemental Embrace: Subclass elemental buffs grant you bonus recovery and damage resistance against combatant attacks of the matching element type.
  • Elemental Munitions: Combatant final blows with Tangles or Elemental Orbs have a chance to drop Special or Heavy ammo.
  • Frenzied Stacks: Your Armor Charges grant bonus damage to your thrown Tangles or Elemental Orbs. Your Armor Charge now decays over time.

And that's it! For more content, check out our Destiny 2 best PvE weapon picks.

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