The Texas Chain Saw Massacre September 26 patch notes

Texas Chain Saw patch notes
Credit: TCSM


Texas Chain Saw patch notes
Credit: TCSM

The Texas Chain Saw Massacre game has been out for a while, bringing a fresh take on the asymmetrical horror PvP subgenre. Now, developers at Sumo Digital have revealed via the official subreddit the upcoming TCSM patch notes for 26 September.

The biggest thing players can look forward with this patch is the removal of a very annoying glitch some Hitchhiker players exploited, with his trap ability being used to pass through walls and doors.

There are also some Johnny and Sissy issues players who main those characters will be happy to hear. With that said, let's take a look at the upcoming The Texas Chain Saw Massacre patch notes.

TCSM 26 September patch notes

Texas Chain Saw Massacre
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Credit: Sumo Digital
The TCSM patch is here!

Fixed: Hitchhiker Trap Exploit

  • Fixed an exploit where Hitchhiker players could use his trap to pass through walls and doors.

Fixed: Hitchhiker Trap Interaction Issues

  • We’ve resolved an issue where Victims would be unable to interact with gaps, crawl spaces, and other elements after stepping in a Hitchhiker Trap.

Fixed: Johnny and Sissy Lunge

  • Johnny and Sissy both had a lunge that was greater than other Family members.
  • We’ve adjusted this to be more in line with the rest of the Family members.
  • This should also correct the Johnny build we’re seeing used in public matches.

Fixed: Brightness Cheat

  • Fixed an issue that would allow PC users to adjust their in game brightness outside of accepted levels by editing game files.

Changed: Hitchhiker Traps at Ladder Exits

  • We have adjusted the area at the top of a ladder where the Hitchhiker can place a trap.
  • This still allows for strategic play, but will give Victims an opportunity to counter the trap.

Changed: Fusebox Reset

  • The Family can now turn the fusebox off after a Victim turns it on.
  • There is a cooldown applied to the switch, similar to generators and car batteries.

Changed: Family Stun Immunity

  • Family now has a 10 second stun immunity period after an initial stun ends.
  • There is NO stun immunity after a Family member is stunned by a Victim bursting out of a hiding place.
  • If you attempt to stun a Family member who has immunity, you will not see the prompt for Leland’s ability or a back stab.
  • If you attempt to stun a Family member who has immunity with a door slam, it will have no effect.
  • Close Encounters all vary in duration due to the individual Family members having different stun recovery times, therefore the immunity period is different for each.

Tuned: Tae Kwan Door Perk Levels Reduced

  • Level 1: 5 Seconds Stun Duration
  • Level 2: 6 Seconds Stun Duration
  • Level 3: 8 Seconds Stun Duration

Tuned: Agitator Perk Levels Reduced

  • Level 1: 1.5 Level Family Bond Reduction
  • Level 2: 2 Level Family Bond Reduction
  • Level 3: 2.5 Level Family Bond Reduction

Tuned: Stealth Performance in Minigames

  • We have adjusted the amount of noise generated in gathering minigames when at full Stealth.

Tuned: Leland Ability Stun Duration

  • We have adjusted the stun duration upgrades for Leland’s Life Saver ability.
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