Modders have historically put a lot of effort into making Skyrim feel as immersive and realistic as possible, bringing everything from destructible furniture to gear-equipping animations and dynamically-learning NPCs to the game.
This has also included a lot of interesting changes to how the Dragonborn fights, with everything from full combat overhauls, to fresh weapon sound effects and even a range of new spells having been added to the prophesied hero’s arsenal.
Now, though, a new mod is offering the chance to switch up how they deliver killing blows, without turning all of these moves into dabs.
Have you ever thought Skyrim’s vanilla kill moves just don’t cut it?
The mod in question is called ‘Kaputt - Melee Killmove Manager (BETA)’ and is the work of modder ProfJack, whose previous work has stopped NPCs from becoming paralysed during kill moves and rejigged the game’s skills.
This time, they’ve built upon their work on the mod ‘Post-Hit Killmove and Execution (Unsupported)’ by developing a new version of it which can serve as a more viable alternative to mods like lRekol’s ‘VioLens - A Killmove Mod SE’.
The mod does this by adding a number of new triggers which can set off kill moves at different times during a battle and a fresh “tag-based animation registering system”, which, along with some other changes, should hopefully render your killing blows more fluid and satisfying than ever.
It also comes with an extensive configuration menu, allowing you to tune how certain animations are activated and play out to your own specific preferences, meaning that it’s up to you whether you fancy warping into the air to decapitate a dwarven centurion.
Then again, maybe dialling the decapitation chance slider up to 100 is exactly what your latest Skyrim playthrough needs to spice it up.