23 Sep 2021 9:43 AM +00:00

Deathloop Changed Its Melee System During Production

Deathloop is one of the most innovative games in years, with our 4.5/5 review highlighting its "expertly crafted world". However, the game's unique gameplay looked a little different at one point in production, with Arkane Studios tweaking the time-bending adventure's combat system early on.

Deathloop's creative director, Dinga Bakaba spoke to Noclip about the game's combat system. Early during development, Bakaba advised that Deathloop had a system reminiscent of Dishonored's gameplay, where players could use machetes to combat and parry their opponents:

In the beginning, you could defend with the machete and parry and block like you said okay let's just ask ourselves all the questions that just put [sic] the fencing of Dishonored, we will figure it out later.

Read More: Deathloop Could Possibly Exist In The Dishonored Universe

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Deathloop Changed Its Melee System During Production

Bakaba noted how Deathloop's multiplayer resulted in them revising these elements:

But as soon as we added the multiplayer, something went wrong. The client, which is the invader, had a delay over the host, which you are not feeling when you have hitscan bullets.
click to enlarge

Arkane removed the parry system and eventually, incorporated the equally impactful kick mechanic:

So then we removed the timed parry and it was only [blocking] and that was boring as hell. So we said 'f*** defense, let's just replace defense with the kick like a big kick that makes you go oof.'

You can check out the full interview below.

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Despite its impressive launch, many PC players have voiced their frustrations at Deathloop's stuttering issues on PC. However, the studio has released a patch to address the issue and will continue to launch more fixes soon.