- Primary Subject: Resident Evil: Code Veronica Remake
- Key Update: With Capcom officially remaking Code Veronica, fans are revisiting some of the original game's most bizarre and controversial moments that may not survive unchanged.
- Status: Confirmed
- Last Verified: June 10, 2026
- Quick Answer: With the Code Veronica remake finally confirmed, fans are already wondering how Capcom will handle some of the original game's most bonkers moments, from Alexia sleeping in an ant colony for 15 years to Alfred's infamous dragonfly scene..
Resident Evil: Code Veronica has finally escaped remake jail. After years of rumors, wishful thinking, and increasingly desperate fan campaigns, Capcom has officially confirmed that one of the most requested Resident Evil remakes is finally happening.
For longtime fans, that is exciting for obvious reasons. Code Veronica remains one of the most important entries in the series, continuing Claire Redfield's story, reuniting players with Chris, bringing Albert Wesker back into the spotlight, and introducing the Ashford family's deeply disturbing history.
At the same time, it is also one of the weirdest Resident Evil games Capcom has ever made. Replaying Code Veronica today is a fascinating experience because it sits in a strange transitional period for the franchise.
The series was moving away from grounded survival horror and inching closer toward the bombastic action and anime-inspired storytelling that would eventually define later entries.
The result is a game filled with unforgettable moments, bizarre dialogue, dramatic performances, and scenes that somehow manage to be both iconic and completely ridiculous at the same time.
That is exactly why I am so curious about the remake. Some of these moments are beloved because they genuinely work.
Others are beloved because players still cannot believe they happened in the first place.
Either way, there are several scenes from the original game that feel almost impossible to imagine surviving a modern remake completely unchanged.
Alexia Slept Inside A Giant Ant For Fifteen Years
Every Resident Evil game has at least one piece of lore that sounds completely made up when you try explaining it to someone.

For Code Veronica, that moment is Alexia Ashford willingly putting herself into suspended animation inside an ant colony for fifteen years so the T-Veronica virus could properly bond with her body. Read that sentence again.
The main villain spends over a decade sleeping inside a giant ant. The most amazing part is that Code Veronica treats this information with absolute sincerity. Nobody questions it.
Nobody points out how absurd it sounds. The game simply presents it as an important scientific breakthrough and moves on.
This is exactly the kind of Resident Evil insanity that fans love. It is also exactly the kind of Resident Evil insanity that makes you wonder how much freedom Capcom's writers had in the early 2000s.
The Ashford Twins' Entirely Uncomfortable Relationship
Even by Resident Evil standards, the Ashford twins are weird. And not “giant mutant monster” weird, either.

The game eventually reveals that Alfred has been impersonating his sister Alexia for years, dressing like her, speaking in her voice, and carrying on conversations as though she were still present.
That twist alone is bizarre enough, but it is really the relationship between the two that has remained controversial for years. Alfred’s obsession with Alexia goes far beyond normal sibling devotion.
He worships her, lives for her approval, and seems completely unable to function without her.
Meanwhile, Alexia treats him less like a brother and more like a servant whose only purpose is helping her achieve her goals.
The result is a dynamic that many players have described as creepy, disturbing, and carrying uncomfortable incest implications that have been debated for years (whether Capcom intended that interpretation or not).
This is also where I start wondering how much Capcom is willing to change. The Ashfords are supposed to be uncomfortable.
They are supposed to feel wrong (although I suspect most players would agree there is a difference between unsettling horror and whatever the Ashfords have going on).
I can easily see why some players want the storyline left untouched, but parts of it feel very rooted in the early 2000s, which is why I expect Capcom to make at least a few changes.
"You Cross-Dressing Freak!"
If there is one line from Code Veronica that feels destined for retirement, it is probably this one. The quote comes during Claire’s confrontation with Alfred Ashford.
After discovering that Alfred has been impersonating his sister Alexia, Claire responds with the now-infamous line: “You cross-dressing freak!”
Back in 2000, it barely registered as controversial. It was just another insult in a Resident Evil game (and let’s be honest, subtle dialogue was never exactly the series’ strong suit back then). Things are a little different now.
The interesting part is that the line is not really necessary in the first place. By the time Claire says it, Alfred has already spent most of the game proving he is completely unhinged.
Players have watched him obsess over Alexia, imitate her, and generally behave in ways that would send several therapists into early retirement.
The audience already understands that something is very wrong with him (in fact, that realization probably happened several cutscenes earlier).
That is why this particular quote tends to come up whenever people talk about a remake. Not because it is some crucial piece of dialogue, but because this feels so tied to the era it came from. You can almost pinpoint the year it was written just by hearing it.
Even people who defend the Ashford storyline usually admit this is one of the easiest things Capcom could change without affecting the plot at all.
Steve's Legendary "Fatherrrrrr!" Meltdown
At least in concept, this should be one of the most tragic scenes in Code Veronica. Steve finally comes face-to-face with his infected father and is forced to put him down, bringing an already miserable family story to a heartbreaking end.
The problem is that the scene is delivered with all the subtlety of a sledgehammer. Steve unloads an absurd number of bullets while screaming at the top of his lungs, turning what should be an emotional breakdown into one of the most unintentionally funny moments in the game.
Even today, many players remember the scene less for its tragedy and more for Steve’s infamous “Fatherrrrrr!” reaction (which has become something of a meme among longtime fans).
That is what makes this scene such an interesting candidate for a remake. The idea itself is genuinely strong, but the original execution often feels closer to melodrama than heartbreak.
With modern writing and performances, Capcom could easily turn it into one of the story’s most emotional moments.
Then again, Code Veronica has always had a strange talent for making players laugh, cringe, and feel bad for a character all within the same cutscene, and this moment captures that perfectly.
Alfred Ripping The Wings Off A Dragonfly And Feeding It To Ants
Code Veronica does not waste much time showing players that Alfred Ashford is completely unhinged.
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Early in the game, Alfred is seen ripping the wings off a live dragonfly before tossing it into an ant colony and watching it get devoured.
It is a brief scene, but it remains one of the most disturbing moments in the entire game because it serves no purpose beyond showing how cruel Alfred really is.
He is not defending himself, conducting an experiment, or advancing some evil master plan. He is simply torturing a harmless creature because he enjoys it.
What makes the scene stand out is how pointlessly vicious it feels. Resident Evil villains usually kill people, unleash monsters, or threaten the world. Alfred, meanwhile, is introduced mutilating an insect for fun.
It is such a bizarre and unnecessary act of cruelty that it instantly tells players everything they need to know about him. It is also exactly the kind of scene that would probably spark debate if recreated shot-for-shot today.
Not because it is especially graphic, but because modern audiences tend to be far more sensitive to depictions of animal cruelty than they were when Code Veronica originally released.
Even in a series filled with zombies, mutants, and bio-weapons, this small moment is often remembered because of how needlessly cruel it feels.
As Code Veronica prepares to return, it will be fascinating to see which of these moments make the jump into the modern era.
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