Code: Veronica Remake: How Capcom Can Avoid Past Mistakes

RE Code Veronica

RE Code Veronica

Capcom’s premier survival horror franchise refuses to die down. With Requiem coming out next month, the series continues to expand with fresh faces and new mechanics. Yet despite its growth, Capcom isn’t going to let its old titles collect dust on its shelves. Code Veronica seems to be their next Remake entry, and it’s coming sooner than we think.

According to Resident Evil leaker on X (formerly Twitter), Dusk Golem or @AestheticGamer1, another Resident Evil Remake is coming, and it’s the highly anticipated Code Veronica. The leaker suggests that its remake will arrive first before Resident Evil 5 gets its turn.

For those unfamiliar, Resident Evil: Code Veronica was a mainline entry to the RE canon, taking place three months after the Raccoon City outbreak. For the first time in series history, it gave us the two Redfield siblings in one game: Claire and Chris. Together, they try to make it out of this seedy Umbrella-owned Rockfort Island and stop the deadly T-Veronica virus from spreading.

RE Code Veronica Zombie
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Credit: Capcom

With the supposed remake on the way, concerns are growing that it might follow Resident Evil 3 Remake’s footsteps, which suffered from cut content and baffling pacing issues.

One of Resident Evil 3 Remake’s issues was its abysmally short length. It was usually complete within 4-5 hours, discouraging fans from experiencing the definitive way to Jill’s story.  To add to that, one of its other issues was the complete removal of an explorable Raccoon City as well as cutting off some of the game’s levels, like the Clock Tower. It was a hot topic among the RE community when it launched. The good news, however, is that Capcom has since learned its lessons when Resident Evil 4: Remake turned out to be a true 1:1 reimagining.

The Code: Veronica remake needs to keep everything intact; otherwise, it risks repeating the same issues Jill Valentine faced in her game. Capcom should focus on fixing the original’s core problems, such as the long and repetitive levels, including the early cellblock sections and Chris’ Antarctic segments. These tedious areas frustrated many new players, and streamlining their exploration while preserving the horror could go a long way toward improving the experience.

RE Code Veronica Burnside
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Credit: Capcom

Apart from the obvious major graphical overhaul using their proprietary RE Engine ( which powers all modern RE titles), other improvements I’d love to see in the Code: Veronica remake are a streamlined inventory system and less confusing puzzles. In short, make it casual-friendly for players who started playing the modern remakes.

Beyond gameplay enhancements, the remake could also be Capcom’s prime opportunity to expand on Steve Burnside’s character, who is the third playable protagonist in the game and Claire’s partner. Giving him a full arc and integrating his personal backstory would make players care about him more, harkening back to other characters that deserve their shot at redemption, like Luis Serra and even Ethan Winters.

While we could go on and on and discuss the do’s and don’ts to make Code Veronica Remake the best version it can be, it’s all up to Capcom to make these decisions, really. However, given its strong track record over the past few months (except for Monster Hunter Wilds’ PC performance issues), Capcom has shown that it constantly listens to community feedback.

Resident Evil: Code Veronica Remake’s release is still a complete mystery, but given the leaker’s prior reliability when it comes to previous entries like Requiem, there’s a big possibility that we will be getting our hands on Chris and Claire’s story very soon.

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